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![[Post New]](/s/i/i.gif) 2010/12/30 11:22:40
Subject: Some Rules Questions
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Blood Angel Neophyte Undergoing Surgeries
Athens, Greece
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Hey guys ! Here are some questions
Scenario1 : Dante with Sang. Guard are locked in combat with some other unit. At the end of combat, i roll the initiative to use Hit & Run and I win. So I roll 3d6 and move back 8″. The enemy unit consolidates 6″ and is now 2″ away. The enemy player claims that in my turn I cannot charge his unit since there is a rule for Space Marines when they are falling back they need to be 6″ away before they can attack again.
Q1: Can the enemy unit consolidate? Consolidate rules state that a consolidation can be made after opponents unit’s are all either destroyed or falling back. Does Hit & Run count as Falling Back?
Scenario 2: Dante with Sang. Guard are 4″ away from a unit that has 10 models. 8 out of 10 models are in difficult terrain. However 2 models are outside the building. They do take the cover save (since the majority is inside). However I want to charge that unit, but to come to base contact with the model that is outside the building.
Q2: In order to charge, do I need to roll a D6 to pass difficult terrain? Or since the model that I want to come to base contact with is outside the building I can charge my 6″?
Scenario: The mission is Seize Ground and the deployment Dawn of War. In Dawn of War it states that you need to have a maximum of 1 HQ and 2 Troops after deployment.
Q3: 10 Tactical inside a Rhino Dedicated Transport count as 1 Troop Choice or 2?
Q4: Dante with Sang. Guard count as 1 HQ and 1 Troop right?
Q5: Can Scouts that have the infiltrate rule deployed after everything else? Or the constraint to have 1 HQ and 2 Troops still apply?
Scenario : Dante is in base contact with a Chaos Sorcerer and he suffers a wound from a model with a force weapon and he dies.
Q6: First of all can Dante attack directly to the Sorcerer since he is in base contact with him or since the sorcerer is not an Independent Character, Dante’s attacks go to the unit?
Q7: For combat resolve , when we count how many wounds were passed to determine the battle result, does Dante counts as 1 wound or 4 wounds since it was instant death?
Thanks in advance guys
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6000
"Treat them with honour. my Brothers. Not because they will bring us victory this day.
but because their fate will one day be ours." - Astorath the Grim. Blood Angels High Chaplain |
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![[Post New]](/s/i/i.gif) 2010/12/30 11:34:54
Subject: Some Rules Questions
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Decrepit Dakkanaut
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1) Yes, because the H&R rule states they may consolidate.
Hit and Run is NOT falling back, so the unit is not falling back and being within 6" isnt a problem.
See page 75
It is also not just space marines - if you are falling back you CANNOT rally if you are within 6" of an enemy unit. Luckily theyre not falling back.
2) You must move the closest assaulting model into the closest model in the target unit. If this model is inside the building you must take a difficult terrain test. You have NO choice in this.
Page 34, 2nd paragraph
Secondly every model in the assaulting unit MUST attempt to make it into base to base with an un-based model from the target unit. As such if one of your models is within 6" of a model inside the building you are likely to need to move into the building, and will trigger a DT test.
Page 34, 2nd bullet point
Q3) answered in the example for DoW. But to help - a vehicle is a seperate unit to the unit that bought it,, making it 2 units.
Q4) Yes
Q5) No, it is STILL the "deployment" phase, as infiltrate is still part of deployment. At the end of deployment is after infiltrators are deployed.
Page 75, infiltrate USR
Q6) A chaos sorcerer IS an IC, so y ou can allocate attacks to him. However the TS Aspiring Sorc is not, it is an upgrade character.
Q7) He counts as how many wounds as the force weapon took from him. If he still has 4 wounds he counts as 4 wounds, otherwise 1.
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![[Post New]](/s/i/i.gif) 2010/12/30 11:40:34
Subject: Some Rules Questions
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Stormin' Stompa
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Pantso wrote:Hey guys ! Here are some questions Scenario1 : Dante with Sang. Guard are locked in combat with some other unit. At the end of combat, i roll the initiative to use Hit & Run and I win. So I roll 3d6 and move back 8″. The enemy unit consolidates 6″ and is now 2″ away. The enemy player claims that in my turn I cannot charge his unit since there is a rule for Space Marines when they are falling back they need to be 6″ away before they can attack again. Q1: Can the enemy unit consolidate? Consolidate rules state that a consolidation can be made after opponents unit’s are all either destroyed or falling back. Does Hit & Run count as Falling Back? Scenario 2: Dante with Sang. Guard are 4″ away from a unit that has 10 models. 8 out of 10 models are in difficult terrain. However 2 models are outside the building. They do take the cover save (since the majority is inside). However I want to charge that unit, but to come to base contact with the model that is outside the building. Q2: In order to charge, do I need to roll a D6 to pass difficult terrain? Or since the model that I want to come to base contact with is outside the building I can charge my 6″? Scenario: The mission is Seize Ground and the deployment Dawn of War. In Dawn of War it states that you need to have a maximum of 1 HQ and 2 Troops after deployment. Q3: 10 Tactical inside a Rhino Dedicated Transport count as 1 Troop Choice or 2? Q4: Dante with Sang. Guard count as 1 HQ and 1 Troop right? Q5: Can Scouts that have the infiltrate rule deployed after everything else? Or the constraint to have 1 HQ and 2 Troops still apply? Scenario : Dante is in base contact with a Chaos Sorcerer and he suffers a wound from a model with a force weapon and he dies. Q6: First of all can Dante attack directly to the Sorcerer since he is in base contact with him or since the sorcerer is not an Independent Character, Dante’s attacks go to the unit? Q7: For combat resolve , when we count how many wounds were passed to determine the battle result, does Dante counts as 1 wound or 4 wounds since it was instant death? Thanks in advance guys Q1: You are not 'falling back' when you use the hit-and-run ability, you are simply allowed to disengage. The enemy is allowed to consolidate. Q2: If assaulting the unit does not require you to move through terrain, you are not 'assaulting through cover'. Q3: 10 Tactical Marines inside a Rhino Dedicated Transport count as 2 'Units' of Troops, and you may not deploy any more. Q4: Dante allows you to take Sanguinary Guard as Troops. Q5: Infiltrators are still subject to deployment restrictions - the only difference is that they deploy at a later time. Q6: Dante can allocate his attacks to a Chaos Sorcerer because Chaos Sorcerers ARE independent characters. 'Aspiring Sorcerers' ('Sergeant' type models leading Thousand Sons units) are not independent characters - there may be some confusion there. Q7: As he is 'removed as a casualty,' (Instant Death rules) which is also exactly what happens when you lose your last wound for any reason, it is reasonable to surmise that every remaining wound is counted for resolution purposes. This isn't really clear but makes sense. EDIT: Nos, you so ninja
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This message was edited 1 time. Last update was at 2010/12/30 11:42:14
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![[Post New]](/s/i/i.gif) 2010/12/30 11:45:14
Subject: Some Rules Questions
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Blood Angel Neophyte Undergoing Surgeries
Athens, Greece
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Thanks for the fast response guys
Q6: Ok so if an IC is in base contact with 3 models he can't allocate attacks wherever he wants, except if one of the models in base contact is IC too right?
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6000
"Treat them with honour. my Brothers. Not because they will bring us victory this day.
but because their fate will one day be ours." - Astorath the Grim. Blood Angels High Chaplain |
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![[Post New]](/s/i/i.gif) 2010/12/30 11:48:54
Subject: Some Rules Questions
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Lord of the Fleet
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nosferatu1001 wrote:Q3) answered in the example for DoW. But to help - a vehicle is a seperate unit to the unit that bought it,, making it 2 units.
But note that they only use up one of your six troop slots on the FoC.
That would be described as a single troop choice ( FoC slot) but two troop units (for dawn of war, etc)
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![[Post New]](/s/i/i.gif) 2010/12/30 11:49:04
Subject: Some Rules Questions
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Stormin' Stompa
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You can only allocate attacks to units, and the opponent allocates the resulting wounds. ICs count as seperate units in combats.
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![[Post New]](/s/i/i.gif) 2010/12/30 11:52:10
Subject: Some Rules Questions
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Blood Angel Neophyte Undergoing Surgeries
Athens, Greece
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Thank you guys !
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6000
"Treat them with honour. my Brothers. Not because they will bring us victory this day.
but because their fate will one day be ours." - Astorath the Grim. Blood Angels High Chaplain |
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![[Post New]](/s/i/i.gif) 2010/12/30 12:13:34
Subject: Some Rules Questions
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Decrepit Dakkanaut
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ICs in combat is p49, from memory.
They are treated as a seperate unit. You allocate attacks to units, not models - its just for Ics and some other cases sometimes unit = model
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![[Post New]](/s/i/i.gif) 2010/12/30 16:30:37
Subject: Some Rules Questions
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Lord Commander in a Plush Chair
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nosferatu1001 wrote:ICs in combat is p49, from memory.
They are treated as a seperate unit. You allocate attacks to units, not models - its just for Ics and some other cases sometimes unit = model 
Addendum: ICs are only separate units during Combat(the 10 initiative steps) and during the "who can fight" steps; for combat resolution they are the same unit, for Assault moves(including defenders react) they are part of the same unit(although they do have their own special rules dictating when/how they move relative to the rest of the unit).
For example If you had Kharne the betrayer attached to a unit of Chaos Space marines and had them assault a loyalist marine unit with a Captain: During the initial assault move you first move the Closest model in the unit(in this case lets call it a random chaos marine), then follow the assault moves as normal. The defenders then react and the first model that must move is the captain, if he was buried in the middle of the squad with no way to move he would not be able to get into combat this assault phase, the rest of the loyalist unit could then make their react moves in any order. You now get into the Fighting step and determine who can fight; in our example Krharne is in combat with the unit and can attack, the 2 units are in contact with each other(or within 2" of a model in contact) and therefore have their full attacks, the Captain is within 2" but not base to base, being now a "separate unit" he does not get to attack. Going through the initiative steps, the chaos player rolls abysmally losing the combat by 4 wounds; The Chaos marine(with Kharne) now have to take 1 Morale test at a -4Ld(I used Kharne with Caos Marines because Kharne is fearless and the marines are not; this helps to illustrate that he is in fact still part of the same unit), they fail and the Loyalist marines get to Sweeping advance. The Loyalists succeed and wipe the Chaos marines(and their fearless leader) off the table.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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