Hell everyone. With my recent download of Forge Worlds Imperial Armor Volume 8 "The Raid on Kastorel" and the drop troop army list rules located in it i have decided to change up my tourney list that takes place on the 15th of January to follow this list setup
(*Note i will have to wait and see whether or not the individual running the tournament will allow me to but past experience has shown everyone at our store he is somewhat of a nazi when it comes to supposedly "fun" tournaments and probably will say no, but hey not going to stop me from trying!
*). I am going to go with the argument that i am only using vehicles and items found in codexs with the only difference being force organization and 1 or 2 special rules. I will try to explain as much as i can about the rules regarding my list so those who do not have access to the Forgeworld book can understand. Here are a few wrinkles with this list:
-I can take Valkyries as Dedicated Transports, still cost the same 130pts. when given rocket pods
-I have access to unique weaponry such as auxiliary grenade launchers found in the space marine codex, however they can only be slung underneath models w/ lasguns (only weapon i will be using thats unique from the guard codex)
-I can take "Drop Sentinels" w/ Multi Meltas as Elite Choices.
-Most of my units are more expensive then the Guard Codex counterparts, none are less.
-Have "Iron Discipline" special rule that allows me to roll for a rally check if i am within 6 inches of any officer of any rank even if im under half strength.
-Do not have access to any other advisors, Ogryns, Leman Russ variants, abhumans, artillery pieces, chimeras, hellhound variants and Imperial Guard special characters.
Hope that clears up some issues, now on to my list, once again all and any input, thoughts, ideas, complaints, compliments ect. are more then welcome, thanks for reading mates

:
HQ: 97pts.
Company Command Squad
-
CC
-x4 Veterans
*w/ Lasguns w/ Auxiliary Grenade Launchers
-Officer of the Fleet
ELITES: 150pts.
-Drop Sentinel
*w/ Multi Melta
-Drop Sentinel
*w/ Multi Melta
-Drop Sentinel
*w/ Multi Melta
TROOPS: 1080pts.
-Veteran Squad
-Sergeant
*w/ Shotgun
-x9 Veterans
*w/ x6 Lasguns w/ Auxiliary Grenade Launchers, x2 Melta, x1 Heavy Flamer
-Valkyrie
*w/ Multilaser, Rocket Pods
-Veteran Squad
-Sergeant
*w/ Shotgun
-x9 Veterans
*w/ x6 Lasguns w/ Auxiliary Grenade Launchers, x2 Melta, x1 Heavy Flamer
-Valkyrie
*w/ Multilaser, Rocket Pods
-Veteran Squad
-Sergeant
*w/ Shotgun
-x9 Veterans
*w/ x6 Lasguns w/ Auxiliary Grenade Launchers, x2 Melta, x1 Heavy Flamer
-Valkyrie
*w/ Multilaser, Rocket Pods
-Veteran Squad (*Deep Strike*)
-Sergeant
*w/ Shotgun
-x9 Veterans
*w/ x6 Lasguns w/ Auxiliary Grenade Launchers, x2 Melta, x1 Heavy Flamer
-Veteran Squad (*Deep Strike*)
-Sergeant
*w/ Shotgun
-x9 Veterans
*w/ x6 Lasguns w/ Auxiliary Grenade Launchers, x2 Melta, x1 Heavy Flamer
FAST ATTACK: 420pts.
-Vendetta Gunship (*
CCS Goes Here*)
*w/ Door Gunners
-Vendetta Gunship
*w/ Door Gunners
-Vendetta Gunship
*w/ Door Gunners
TOTAL ARMY: 1747 POINTS
TACTICS:
-HQ: The job for these guys is to camp out in the Vendetta and if need be provide some support for a unit that may need some help.
OOTF uses his ability to mess with deep striking armies (we are up to 5 Space Marine armies in the tournament field of 16 so far with many of them having some form of deep strikers or outflankers, other armies have other nasty outflanking and deep striking surprises as well.)
-ELITES: Pretty self explanatory, these bad boys deep strike and help deal with enemy armor, land on objectives, raise hell, ect. They DO NOT come with smoke launchers so it is taking a big risk and probably giving away a free kill point, but the chance to nuke some opponents armor and/or distract them for a turn could do alot in the long run. Also the models are just freaking sweet.
-TROOPS: Backbone of this list. 5 veteran squads with three mounted in my Valkyries which gives me the option to outflank with them if i feel the mission demands it and with the valkyries being so mobile it will really raise hell with some opponents. I also have two squads deep striking to raise some more hell and to land on objectives. Note that 6 veterans in each of my squads have auxiliary grenade launchers which means along with my other special weapons i can drop 6 grenade launcher templates to mess with horde armies or even throw some strength 6 shots marine/
MEQ opponents way. These guys pack alot of punch for relatively cheap points cost.. Sergeants have shotguns for extra shot.
-FAST ATTACK: I wouldnt be a Airborne/Air Cav guard player if i did not take a few of these. Self explanatory with their mission to be to pick off armor and then provide support for my veteran squads and other units on the table. Had the option for the amazing Tarous buggies but i already am going to be spending a pretty penny getting those drop sentinels, and besides 3
TW Lascannons are to great to pass up.