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Made in ca
1st Lieutenant





Because I'm fairly sick of proxying armies all of the time and I like the new DE codex a ton I'm thinking of slowly building a 500 point force with whatever money I can scrape up. I'm thinking both in terms of what I will need for a larger army as well as what will play well at a low point cost. So far this is the most WAAC list I can think of at 500 points.

HQ
Haemy: 50pts.

Troops
Wracks x5 - Liquifer Gun: 125
--Venom - 2x Splinter Cannons
Warriors x5: 110pts.
--Venom - 2x Splinter Cannons

Heavy Support
Ravager: 105pts.
Ravager: 105pts.

The HQ is cheap and kind of worthless, but I will likely not fully build the model until I figure out what gear he will need at higher points. The rest is rather obvious, the Ravagers crack it, the Venoms and their contents kill what comes out. It will suffer versus the horde armies at 500 points, but really balance is rough at that level anyway.
   
Made in us
Fixture of Dakka





Los Angeles

Norade wrote:Because I'm fairly sick of proxying armies all of the time and I like the new DE codex a ton I'm thinking of slowly building a 500 point force with whatever money I can scrape up. I'm thinking both in terms of what I will need for a larger army as well as what will play well at a low point cost. So far this is the most WAAC list I can think of at 500 points.
A list with *shooty* warriors a WAAC list for DE? 50%+ of the list in AV10 vehicles? Not WAAC IMHO.

Plus, any list at low level games, ought not to be 4 vehicles. Yeah, it *does* make sense to armor-up, but there are too many toys to crack tanks in MEq units. And for a WAAC list, it's going to take only one volley to bring down 20% of your list seeing as the Ravagers are are so low in AV. Venoms, too.

Norade wrote: ... but really balance is rough at that level anyway.
The thing is, at 500, there isn't much 'balance' to do between Infantry and Armor. There will be troops and maybe a transport. 2 Ravagers at 500 is a lot of anti-Tank for 500. One ought to be enough to bust the enemy transport at this level. And then spend points on larger troops. What are you going to use, model-wise for venoms? (you mentioned hating the whole proxy thing ... ).
Norade wrote:The HQ is cheap and kind of worthless, but I will likely not fully build the model until I figure out what gear he will need at higher points.
You mean his pain token is not worth something?

Okay, I tore down your list. I'll leave it to a more experienced DE player to build-up a better one.

I'm starting a DE list too; thus far, Wyches, Ravager, Raider and helions that will be converted to Beastmasters. Not WAAC, but one with an eye for larger points.

This message was edited 3 times. Last update was at 2011/01/03 04:32:23


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in ca
1st Lieutenant





Wow, you've managed to add nothing to this topic. Especially seeing as some of the better DE players run warriors in Raiders.

Now, I'm not running them in raiders at this level but, the Venoms will hold my Trueborn at 1,500 points. Also all but the Wracks are models that feature into a 1,500 point list I built that got nothing but good reviews a page back.

On building Venoms, I've already seen some good conversions and I'll run those until actual models come out for them.

On the pain token, who's ride can he fit in to give away that token? Wait for it, none.

That's great, but your 500 point list will lose hard to start. You try to get Wyches to this list and their Raider dies in fire and they eat 24 Venom Cannon shots while I run around to avoid your Beast Masters until I have time for them. Really the only list that truly worries me at 500 points is 60 Orks + Warboss.

As for that being too many vehicles at 500 points, try telling that to guard who at this points level could have an effective list with 3 Chimeras and 2 Hydras.
   
Made in us
Deadly Dark Eldar Warrior




Hmm.Couple things.

1) If you're going for WAAC, I honestly think Trueborn or Warriors are better than Wracks. Wracks are too one-dimensional in that their only ranged weapon is a template gun. For the same point cost you can get

5 Warriors, Blaster
Venom, 2 SCs

giving you another anti-tank shot and a unit that will also pump out anti-infantry shots from 24". Trueborn are better if you feel you need heavy anti-tank.

The other main thing you need to do is give the Ravagers flickerfields. 10 points for a 5++ save? Yes please.

@brothererekos: Really?

1) Ravagers are front and side armor 11, not 10. Fairly basic.

2) Venoms have an in-built Flickerfield, so after you glance/pen, they shrug it off. If he fixes it, Ravagers are the same. Bit harder for you to pop.

3)*Shooty* is bad? Not hardly. This game revolves far mroe around shooting than CC. Especially when you can crank out the sheer amount of it DE can at a fairly low point cost.




1500pt Hellion Dark Eldar - 12W/10L/3D 
   
Made in us
Fixture of Dakka





Los Angeles

Sorry, Norade, that you didn't find my advice helpful.
vishra wrote:@brothererekos: Really?
1) Ravagers are front and side armor 11, not 10. Fairly basic.
Yeah, I saw that after I'd submitted the post. Later, I considered editing that comment and then left it because ravagers are not Eldar AV12 or Tau D'fish solid. They are almost Rhinos and I know how often those get trashed. Plus ... *cough* open-topped *cough* ...

Again, note the smiling emoticon.
vishra wrote:2) Venoms have an in-built Flickerfield, so after you glance/pen, they shrug it off. If he fixes it, Ravagers are the same. Bit harder for you to pop.
I'm more concerned with two Ravagers being in the army than the Venoms. Those need to stay for mobility of his infantry.
vishra wrote:3)*Shooty* is bad? Not hardly.
Shooty isn't bad <--your words, not mine. I wrote, "*shooty* warriors a WAAC list for DE? .... Not WAAC IMHO. " Note the smiling emoticon.
vishra wrote:3)This game revolves far mroe around shooting than CC.
I disagree. There are 5 (up to 7) Turns for each army to shoot. There are 10 (up to 14) opportunities for "rounds" of h2h per game. Twice as much opportunity for a h2h focused army to do its thing.

Or did you mean 500 Points? If so, then, yes, I agree, low point games ought to be more about shooting. ... I'm thinking that I have DE in my mind as soley h2h capable and that their shootiness is a qualified 'okay'. So, okay.
vishra wrote: Especially when you can crank out the sheer amount of it DE can at a fairly low point cost.
When I've time perhaps I'll compare as much shootiness the DE ar ecapable of compared to SM and Tau.

Norade wrote:Wow, you've managed to add nothing to this topic.
I disagree. The topic is DE at 500 points. 500 is very different from larger games given how little a player has to work with. Anyhow, 40% of your points are spent on 6 Lance shots. Given how much there is to hide behind in a 6x4 table with only 500 points of models, I think you've gone overboard. There just won't be that much enemy armor to shoot at, Rhinos or WaveSerpents or D'Fish or Chimeras, but little else. And would be *one* Rhino or WS, DF or C.

Just 'cause the criticism is negative, doesn't mean it isn't a contribution. And I apologize if it was harsh; I didn't mean it to be. But pointing out what doesn't work *does* add to a topic.

Norade wrote:Especially seeing as some of the better DE players run warriors in Raiders.
And some better DE players don't run wyches? Again, Warriors are *not* bad. I plan to buy a box of them soon. I just didn't see them in a WAAC list at this point level.

My DE experience is low, so I will humbly acquiesce that some of my advice should be taken with a big grain of salt (the warrior comment, e.g.). But my 500 point experience with Tau, SM and bugs is not low so I believe part of my advice is worthwhile. That would be having too much anti-T and 40% invested in the Ravagers.



Automatically Appended Next Post:
Norade wrote:That's great, but your 500 point list will lose hard to start. You try to get Wyches to this list and their Raider dies in fire and they eat 24 Venom Cannon shots while I run around to avoid your Beast Masters until I have time for them. Really the only list that truly worries me at 500 points is 60 Orks + Warboss.
Huh? Oh, you think I was posting my small DE collection as a challenger to yours? No, no, it is simply in infancy until I buy 1850 or 2k worth.

However, while we're talking *that* kind of trash, you might worry about this:

FireStorm Shas'el+
Warfish 6 FWs
Kroot - min
3 Crisis Suits - all BC/MP/MT
495-ish.

Norade wrote:As for that being too many vehicles at 500 points, try telling that to guard who at this points level could have an effective list with 3 Chimeras and 2 Hydras.
Yee, gods, 5 damned trucks under 500? Man, I have *got* to buy the IG codex. I definitely yield this point to ya ...

This message was edited 1 time. Last update was at 2011/01/03 05:45:39


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in ca
1st Lieutenant





vishra wrote:Hmm.Couple things.

1) If you're going for WAAC, I honestly think Trueborn or Warriors are better than Wracks. Wracks are too one-dimensional in that their only ranged weapon is a template gun. For the same point cost you can get

5 Warriors, Blaster
Venom, 2 SCs

giving you another anti-tank shot and a unit that will also pump out anti-infantry shots from 24". Trueborn are better if you feel you need heavy anti-tank.

The other main thing you need to do is give the Ravagers flickerfields. 10 points for a 5++ save? Yes please.


I agree, the Wracks are in purely as a small bit of anti-horde at this low points level. I would go for Trueborn, but that would mean dropping a Ravager which is more efficient anti-tank. I also like your Warrior build, but I'm at points cap already and am unwiling to cut any Ravagers. I also know about Flicker Fields, again it's an issue of points and I have none to really cut. I could cut the Wracks and go back to dual Warrio Venoms and get a Flicker Field for one of the Ravagers, but I'm not sure that will make the list any better.

Brothererekose, I think I know my meta a bit better than you do. If I face a Tau and lose, I'll be damned surprised seeing as nobody plays them here. I packed in overmuch anti-tank because I will face guard and SM and need it against what they can bring at this level.

The fact that you admit that you know very little about DE means that just maybe you should play a few games and stop giving advice.

   
Made in us
Fixture of Dakka





Los Angeles

Norade wrote:Brothererekose, I think I know my meta a bit better than you do. If I face a Tau and lose, I'll be damned surprised seeing as nobody plays them here. I packed in overmuch anti-tank because I will face guard and SM and need it against what they can bring at this level.
I agree with you on the guard thing. Bringing the ravagers does make sense now. It's helpful to know what a person faces.

Tau are unpopular in general, but *no* one plays tau in your local scene? Huh.
Norade wrote:The fact that you admit that you know very little about DE means that just maybe you should play a few games and stop giving advice.
Not on DE anyway. I'll bow out properly chided.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in nl
Sybarite Swinging an Agonizer







even if you should face tau this list is still good, as in the games i've played those dark lances can pop every battlesuit easily. and when i fielded my wyches they didn't really have much effect on my 1250 pt games, they were just points consuming.

For this list i'm just concerned about the lone haemonculus..

1250 Eldar
1250 Dark Eldar (still building)
DE Kabal fluff
http://www.dakkadakka.com/dakkaforum/posts/list/338476.page

Human: Why are you so cruel.
DE: Why not. 
   
Made in ca
1st Lieutenant





I solved it!

HQ
Haemy - Liquifier Gun: 60pts.

Troops
Wracks x3: 95
--Venom - 2x Splinter Cannons
Warriors x5: 110pts.
--Venom - 2x Splinter Cannons

Heavy Support
Ravager - Flicker Field: 115pts.
Ravager - Flicker Field: 115pts.

Now I keep my template, and better protect my Ravagers while making the Wracks tougher from the outset.
   
Made in nl
Sybarite Swinging an Agonizer







looks nice.

1250 Eldar
1250 Dark Eldar (still building)
DE Kabal fluff
http://www.dakkadakka.com/dakkaforum/posts/list/338476.page

Human: Why are you so cruel.
DE: Why not. 
   
Made in us
Deadly Dark Eldar Warrior




Hmm. Definitely workable. Personally I'm not a fan of 3-man assaulty units even in 500 points, but if you're comfortable with it then by all means, go eat things.

Also, one thing to note to anyone saying Ravagers aren't worth the point cost: Keep in mind every Ravager can also be switched to Disintegrator Cannons for free, which are downright horrifying in 500 point games. Oh, you brought MEQ on foot? 9 S5 AP2 shots say you no longer have MEQ on foot. Just something you should keep in mind when you are about to play. If your opponent is cool with it and it isnt a tourney, switch between DLs and Dissis when your getting your army out of its box.

1500pt Hellion Dark Eldar - 12W/10L/3D 
   
Made in ca
1st Lieutenant





They draw against 5 man Marine units in most cases and can win if the Liquifier gun works. They can also eat scouts. Mainly they want to stay in the boat and flamer things until they get forced out to play speedbump.
   
 
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