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Made in ca
Slippery Scout Biker





montreal

hi all ,
i'm new to the tabletop as is my whole gaming group.
We played a game where something unexpected(well for noobs) happened.
The ork player was in range to assault two squads of guardsmen and decided to fire his pistols during his shooting phase and got very lucky mowing down a whole squad of guardsmen.Here is where it got complicated,he said that he would charge the second squad (wich would have been in range for a multi-assault).
The ig player then argued that in the brb a rule state that you must assault the squad you have shot, squad wich didn't exist anymore.
The ig player tought that if at least 1 model survived he could have launched a charge then multi assault but since no one survived he could not send the first charging model to conform to the multi assault rule.
The ork player however tought that since the squad he shot didn't exist anymore that limitation didn't apply anymore...
so what do you guys think,
thanks
Big Grey Book (40k 5th ed Rulebook)
Also BBB (Big Black/Blue Book...the colors they used to be), and BRB (Big Rule Book)
Imperial Guard
Codex: Imperial Guard
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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

The IG player was correct.

If you shoot at a unit, that is the only unit against which you may declare an assault that turn. The only exception being that if you shoot a transport and destroy it, you are allowed to assault a unit which pops out of said dead transport.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

if 1 Model survived hed be fine, however beings he killed them all he cannot make an assault

   
Made in ca
Slippery Scout Biker





montreal

Thanks for the quick replys.That was basically what i tought,but since that situation is bond to happen again, i wanted to see how experienced player interpreted this rule.
The outcome of the game basically revolved aroud that, so the discussion on that rule was quite heated. It will help keeping that game fun(less arguing and more dice rolling).

Sanity is for the week  
   
Made in us
The Hammer of Witches





A new day, a new time zone.

krados wrote:The ork player however tought that since the squad he shot didn't exist anymore that limitation didn't apply anymore...

Ork player is wrong. The rule states that you have to charge the unit you shot at, and there are no other rules that lift that requirement. The multi-assault rules make the continued existence of that first unit a prerequisite for doing anything else.
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I am amazed Ork shooting managed to kill that many guardsmen!

He should have held back from his shooting and just smashed them like a good Ork.

That'll learn 'im no to shoots when he could be fightin!

Daemons Blog - The Mandulian Chapel 
   
Made in ca
Slippery Scout Biker





montreal

Well he shot a ccs or pcs (not being ig player,or ork for that matter its hard for me to tell)but still he managed to kill 5 of them. Had tho ork player known this i guess he would have shot the regular guardsmen whitout too many risk of being oversuccesfull,but then again causalty removal could have stumped him.
I guess ork carry guns mostly for the loud noise they make

Sanity is for the week  
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

And for shootin' BEFORE they get into assault range.

And fer when they jump outta' da trukk right next to da enemy, and dere's no risk of losin' out on da charge.

Whatcha shootin' at 5 measely humies fer anyway? Better to krump 'em!

Waaagh!

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Lord of the Fleet






And for shooting at tough enemies. 20 sluggas (or shootas) is not going to wipe out a squad of marines but it might get a couple of them.
   
Made in gb
Screamin' Stormboy






UK

Mannahnin wrote:The IG player was correct.

If you shoot at a unit, that is the only unit against which you may declare an assault that turn. The only exception being that if you shoot a transport and destroy it, you are allowed to assault a unit which pops out of said dead transport.


Is this true? I have been told otherwise in past games

edit: i meant the assaulting a transports cargo after popping the transport itself

This message was edited 1 time. Last update was at 2011/01/05 22:10:58


- 1000pts
- 25pts (yes twenty five)
 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential




arkapello wrote:
Mannahnin wrote:The IG player was correct.

If you shoot at a unit, that is the only unit against which you may declare an assault that turn. The only exception being that if you shoot a transport and destroy it, you are allowed to assault a unit which pops out of said dead transport.


Is this true? I have been told otherwise in past games

edit: i meant the assaulting a transports cargo after popping the transport itself


Yes its true.

   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

P.67, the second paragraph under "Destroyed - Explodes!".

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Decrepit Dakkanaut




Yes, you CAN assault the contents of a destroyed vehicle - this is, however, an *exception* to the normal rules of "you must assault what you shot at"
   
 
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