cgage00 wrote:I have seen a list just like this. not to bad but can get smashed easy. the crappy part is 5 man squads NOT fearless. I have a friend that runs a JP army for BA and its pretty nasty. I will find the list and link it to you when I get it.
Sang. Guard are Fearless.
Five man squads are a bit fragile, I was hoping spreading Priests around and using Assault Squads as artificial 4++ would help their longevity. Thanks for any link!
Automatically Appended Next Post: CommissarCandlestick wrote:The problem with this list is that an army such as
IG could destroy it in just 1 turn with all the ordnance it can bring to bear. Obivously though, if your deep strikes go according to plan, you should be able to melta them. Hordes might also constitute a problem. Large numbers of Boyz won't have much trouble destroying those 5 man squads and even the 10 man ones won't last long against 30 charging boyz.
I agree,
IG concern me....but they always concern me regardless of my army. I just hate playing them =[. Obviously I would need to just deep strike and cross my fingers that my melta would come through (I'm packing quite a bit of melta, 5 of which can be put anywhere with Dante).
I'm actually not concerned about Boyz mobs. I have the movement to dictate the assault and will just need to throw multiple squads into a unit so I can break the mob in one turn.
I have considered dropping a priest and adding this;
Dev Squad with 4
ML (7 man team)
Start them in cover with a Priest. 3+, 4+
FNP, 4+ Cover. That gives an opponent a moment to think if he wants to pop smoke 1st turn...(in which case I melta 2nd) or vice versa. Plus I can lay out some templates against mobs. Don't know though.