Halberds seem to be a more than a fair middleground over using
GW's.
+2 strength is good, but at the cost of an inititiative value that's beaten by just about only Dark and High Elves is something I couldn't stomach if it were me.
I posted an army list not long ago in battle reports where I used a list with Lore of Death. It works great with Doom and Darkness + the Hellcannon. You blast the unit that's D&D's and now that unit has to take a -4 Leadership panic test. Yikes!
Also, I dont know if Steamtanks are any different, but if it's a Warmachine or counts as a Warmachine it auto-fails initiative tests, which means it dies to the Sun.
Sucks that the commander has such a high leadership value.
To be honest though, I think in your list you might consider Necrotic Phylactery. It gives you immunity to Lore of Death and Nurgle and you auto pass characteristic tests.
It sure would suck if you rolled a misfire on the artillery dice and black holed your own wizard.
I'd run it like this...
2200.0 Pts - Warriors of Chaos Roster
Sorcerer Lord (1#, 340.0 pts)
1 Sorcerer Lord @ 340.0 pts (Level 4 Upgrade; Hand Weapon; Chaos Armor; Life Leeching)
1 Talisman of Preservation
1 Third Eye of Tzeentch
1 Life Leeching
1 1. Aspect of the Dreadknight
1 4. Doom and Darkness
1 5. The Fate of Bjuna
1 6. The Purple Sun of Xerus
Exalted Hero (2#, 230.0 pts)
1 Exalted Hero of Khorne (Battle Standard Bearer) @ 230.0 pts (Mark of Khorne; Hand Weapon; Chaos Armor; Battle Standard Bearer; Frenzy)
1 Juggernaut of Khorne (Causes Fear; Magic Resistance (1))
1 Whip of Subversion
1 Ironcurse Icon
Chaos Warriors (20#, 403.0 pts)
20 Chaos Warriors of Nurgle @ 403.0 pts (Mark of Nurgle; Musician Mus; Standard Bearer Std; Hand Weapon; Halberd; Chaos Armor)
1 Banner of Rage
Chaos Warriors (20#, 390.0 pts)
19 Chaos Warriors of Tzeentch @ 390.0 pts (Mark of Tzeentch; Musician Mus; Standard Bearer Std; Hand Weapon; Chaos Armor; Shield)
1 Champion of Tzeentch (Mark of Tzeentch; Hand Weapon; Chaos Armor; Shield)
1 Rapturous Standard
Marauder Horsemen (5#, 86.0 pts)
5 Marauder Horsemen @ 86.0 pts (Musician Mus; Hand Weapon; Flail; Throwing Spear; Fast Cavalry)
5 Warhorse
Marauder Horsemen (5#, 86.0 pts)
5 Marauder Horsemen @ 86.0 pts (Musician Mus; Hand Weapon; Flail; Throwing Spear; Fast Cavalry)
5 Warhorse
Chaos Knights (8#, 400.0 pts)
7 Chaos Knights of Khorne @ 400.0 pts (Mark of Khorne; Musician Mus; Standard Bearer Std; Barding; Hand Weapon; Chaos Armor; Shield; Causes Fear; Frenzy)
1 Champion of Khorne (Mark of Khorne; Hand Weapon; Chaos Armor; Shield; Frenzy)
8 Chaos Steed
Squad (4#, 205.0 pts)
1 Hellcannon @ 205.0 pts (Causes Terror; Large Target; Unbreakable)
3 Crew (Hand Weapon; Heavy Armour)
Chaos Hounds (5#, 30.0 pts)
5 Chaos Warhounds @ 30.0 pts
Chaos Hounds (5#, 30.0 pts)
5 Chaos Warhounds @ 30.0 pts
Validation Report:
Army Subtype: Chaos Army; Edition: 8th Edition; Game Type: Normal Game
Exactly one character must be the general
Total Roster Cost: 2200.0
Created with Army BuilderĀ® - Try it for free at
http://www.wolflair.com
I understand the desire for hounds to screen your warriors with, though I generally dont run them. I'm also not a fan of Nurgle as a warrior mark since it's conditions are far less likely to go off than always having a ward save from Tzeentch, but then there's the halberds to consider.
I really only suggest changing your Exalted hero and a few commands around. I don't like Chaos Champions in a unit if there's no Warshrine in the army. They cant get Eye of the Gods rolls without it. Further, the
FAQ says they have to submit and accept challenges even though they dont have the Eye of the Gods special rules. They're good, but I'd rather them work for combat rezz than die to a scar vet or some other stabby hero. Note I left the champ in the tizz block. That's to eat a challenge aimed at your sorc.
The Whip of Subversion is my favorite Chaos weapon. Our initiative is always so much higher than everyone else that were bound to do some wounds first, even in challenges. And if you are facing the rare army faster than you, go for their monster stuff.
Here's a small sampling of what that entails...
Giants, Manticores, Daemon Princes, Chaos Warshrines, Great Unclean One, Corpse Carts, Varghulfs, Hellpit Abominations, War Hydras, Treemen, Stegadons and Griffons.. to name the good ones.
AND if affects anything designated as a character, and I6 is faster than most of those as well.
It's no less character specific than Sword of Anti Heroes, but it has the added benefit of letting you punch Hydras into submission. Normally I would advise running a potion of speed with it, but since you wont be fighting dragons at 2200 points you probaby wont need an initiative higher than 6 unless theres a lot of Daemon players at your store.
I didnt know what you were planning with the Banner of Discipline, but I like Rapturous Standardso much more, especially in a unit with Tizz warriors. They're so hard to route if by some weird instance they lose in combat rezz. It's even harder if you keep your
bsb in range.
anyways... that's my 2 cents.