Aun'shi wrote:Ok Thank you very much. What are your views on Piranhas, my DE player friend has a raider heavy army I was thinking one with a fusion blaster seeing as how they don't attract hardly any fire. What do you think? (I also like the model!)
I think it is a waste of points and focus of the stealth unit. Every gun you have, except the kroot can drop the
DE vehicles. A FusionBlaster is a waste vs. the
DE. Go all
BCs on the Stealth crew.
I'll address the
IG opponent after the others. Given those opponents you mentioned, orks,
DE, and NEcrons, this is what I'd do:
Aun'shi wrote:1 Crisis Commander 2 Bodyguard
Always try to keep XV8s as separate as possible. Also, volume fire is needed for those opponents, so:
Shas'
el BC/
MP/Target Array hwMT <-- This is called a "FireStorm" configuration.
Crisis Suit - Team LEader, Target Array/
BC/
MP/ hwMT
Crisis Suit - Team LEader, Target Array/
BC/
MP/ hwMT
Ethereal - needs a vacation. He has no place in your list.
3 stealth suits - (one with fusion blaster) - Pull it off and go all
BCs and Target Arrays, which will help with orcs and
DE. The Necrons do get snuffed from
ID and the
FB's AP1, but that would only be one model per salvo and the
FB's 'melta' capabilities are nil against a monolith (Necron players, do I have that right about WWB? The AP1 and
ID?).
24 Fire warriors - have one embark into the Pathfinder's D'fish on turn 1.
20 Kroot, 6 hounds, 1 krootox, 1 Shaper - all good
10 Vespids - *Sigh* I have these models too. But for their points cost they're not worth it in any of the armies you face. They are a less than marginal unit against Marines/
MEqs. Necrons suck at h2h too, and the Vespid just won't be that great against an average crew of Necron Warriors. Shelve 'em.
6 Pathfinders and Devilfish - Run the D'Fish as
SMS,
TA,
MT, Dispod. You need the anti-Infantry fire power. Move Combat Speed and shoot 7 dice at a good
BS. It's called a Warfish.
1 Hammerhead -
RG,
BCs,
MT, DisPod, Target Lock. Have the Crisis Suits bring down the Raiders & Ravagers. Any passengers the
DE raiders have hit with the submunition. Any characters that fail a save will die from
ID.
2 Broadsides - Team Leader, A.s.s. 2 Shield Drones, Bonded**
**The only place your ethereal *might* have is with a b-side team, with his own Shield Drones, against the
IG opponent you mentioned. What degree of Mech is he running? Otherwise, seriously, don't bother.
So, 3 suits, 2 units of
FWs, a 6 pack of
PFs, Warfish, Railhead, pair of XV88s and a load of kroot ... off the top of my head I'd say you have a good 1k list. Not much more than that.
Automatically Appended Next Post: Aun'shi wrote:Thank you very much "dude on the internet". Yes I'll stick with fireknife.
Against the opponents mentioned, the
FireKnife is *not* good as the Dark Eldar don't have infantry that needs the plasmagun's AP2. Same with orks (well, okay, there *is* Ghazgkull). Necrons? Again, I'm relatively positive that the AP2 is only going to bag you *one* model, denying WWB.
Against Mech
IG, different story, depending on his models.
If you had a lot of Marine oppoenents, BAs,
SWs,
CSM, then *yes* the
FireKnife is a great way to go, but for what you mentioned, orks &
DE? No, Necrons, yeah ... ish.
I've played tau for 5 years. I've tried them in 5e. In 4th Edition I had a 45-14-8 WLD record (infrequent gaming made it easy to keep track of). 5th Edition? 5-6-5. I think I have the experience to make a good call on what to equip.
Read AdvancedTauTactica.com. It helped immensely.