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Made in gb
Swift Swooping Hawk






Putting my other ideas on hold, it looks like i'll be playing Eldar for at least a little but more... Here's what i intend to run! Let me know what you think, and if you have any ideas on how to improve it.

Autarch, fusion gun, scorpion chainsword - 85

5x Fire dragons
Waveserpent, Scatter-lasers, spirit stones - 205

5x Fire dragons
Waveserpent, Scatter-lasers, spirit stones - 205

5x Dire avengers
Waveserpent, Scatter-lasers, spirit stones, vectored engines, shuriken cannon - 215

5x Dire avengers
Waveserpent, Scatter-lasers, spirit stones, vectored engines, shuriken cannon - 215

3x Guardian jetbikes, shuriken cannon, warlock, embolden, singing spear - 129

Fire prism, shuriken cannon - 125

Fire prism, Holo-fields, spirit stones - 160

Fire prism, Holo-fields, spirit stones - 160

Total = 1499

General thoughts.
Autarch in case i need to reserve, his fusion gun can help pop something open if needs be, his chainsword is there simply because i had the points.
The 2x fire dragons should be enough melta, i find i hardly need 2 units, but just in case...
Their serpents are kinda minimal, spiritstones so i can always move, but was considering taking them off for something else.
The 2x Dires are simply scoring units, if i think i do not need both units, i can use one as bait.
Their serpents, with the extra cannon, can sit backfield until i need them, where their vectored engines will come in real handy for getting to those hard to reach places.
The jetbikes were a toss-up, either taking a fast, small unit and grab an objective late game, the spear possibly helping out down a tank, or guardians (10 with EML and lock with embolden is 130, 1 point more, it can fit)
As for the fire prisms... if i'm taking two... why not take 3?! The first one can join with another, then fire the cannon.
The other two will be hard to get down at range with holofields, i might get weapon destroyed or shaken, but with spirit stones i can still go on and ram something or tankshock things off objectives.

I think it needs a bit of a do-over, having no combat if fine for me, its messy, and i'd rather just shoot stuff, but i can't settle on guardians or jetbikes... at that unit size, they are both a bit meh, but all i want is an objective camper. This is also the first list i've made without a farseer (or two) and technically my first proper mech list.

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in us
Fixture of Dakka





Chicago

I like your list, but I'm not thrilled with it.

2 squads of Draons may be a bit overkill, especially at 1500 points.

I'd try and make those DA squads into the full 10+bladestorm. At just 5, they'll never be able to leave the WS and will only be good for capping objectives. By making them 10, you can actually use them for firepower.

3 Fire Prisms may be a bit too much. I'd also not bother with Spirit Stones. Holo-field helps increase their survivability, but they don't need to be all that mobile, so Stones aren't needed.

Also: Where's the Farseer? I'd absolutely recommend you take 1. I've run tons of different Eldar combos in the HQ slots, but I've found that no matter what else you've got, a Farseer is a great choice.

The Autarch can be a nice addition. Although, I'm not sure who you're having him ride with. If he's with a 5-man DA squad, he won't really be able to get out of the WS and do anything, and you haven't given him a Jetbike to go with that squad... What's the plan?

This message was edited 1 time. Last update was at 2011/01/10 18:56:43


6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in gb
Swift Swooping Hawk






Grakmar wrote:2 squads of Draons may be a bit overkill, especially at 1500 points.

Was thinking that aswell, trialed out a similar list and not really needed both units yet. It just nice incase the dragon serpent gets shot down to have a spare.

Grakmar wrote:I'd try and make those DA squads into the full 10+bladestorm. At just 5, they'll never be able to leave the WS and will only be good for capping objectives. By making them 10, you can actually use them for firepower.

I think i can get one unit to 10 with the models i have, bladestorm is great for anti-infantry, but i only have one Exarch model, the other, went missing.

3 Fire Prisms may be a bit too much. I'd also not bother with Spirit Stones. Holo-field helps increase their survivability, but they don't need to be all that mobile, so Stones aren't needed.

I find most people don't assume fire prisms to tank shock units or ram, if i have the spare points i'll get stones, there not a must, but i really like being mobile. As for 3... well... i suppose you may be right. But playing with 3 is SO much fun =D

Also: Where's the Farseer? I'd absolutely recommend you take 1. I've run tons of different Eldar combos in the HQ slots, but I've found that no matter what else you've got, a Farseer is a great choice.

Left my little psychic buddy at home, if i include a BS DA unit then i'll take a guide/doom seer. But with TL-turrets on the serpents and most weapons wounding on 2's in the original list guide and doom seemed like a luxary

The Autarch can be a nice addition. Although, I'm not sure who you're having him ride with. If he's with a 5-man DA squad, he won't really be able to get out of the WS and do anything, and you haven't given him a Jetbike to go with that squad... What's the plan?
Either in with DA, if facing alot or armour, having an extra melta can't hurt, or with the FD, detach him when they get out and pop 2 tanks.

I'll work on a new list a little later. Any other comments coming in?

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in us
Fixture of Dakka





Chicago

dayve110 wrote:
Grakmar wrote:2 squads of Draons may be a bit overkill, especially at 1500 points.

Was thinking that aswell, trialed out a similar list and not really needed both units yet. It just nice incase the dragon serpent gets shot down to have a spare.


That is a good backup, but I don't think it's worth 205 points. You're not really vulnerable to first turn shooting since you've got an Autarch. And, if you keep it turbo-boosted, it should be reliable enough to get them to their target. If you're really concerned, I'd toss Holo-fields on it. It adds quite a bit of survivability for fewer points than whole 2nd squad.

dayve110 wrote:
Grakmar wrote:I'd try and make those DA squads into the full 10+bladestorm. At just 5, they'll never be able to leave the WS and will only be good for capping objectives. By making them 10, you can actually use them for firepower.

I think i can get one unit to 10 with the models i have, bladestorm is great for anti-infantry, but i only have one Exarch model, the other, went missing.


Ouch about the Exarch! You could try running a full squad in WS and then a 5-man squad in a Falcon. It's not as survivable as a WS, but it puts out quite a bit more firepower.

dayve110 wrote:
3 Fire Prisms may be a bit too much. I'd also not bother with Spirit Stones. Holo-field helps increase their survivability, but they don't need to be all that mobile, so Stones aren't needed.

I find most people don't assume fire prisms to tank shock units or ram, if i have the spare points i'll get stones, there not a must, but i really like being mobile. As for 3... well... i suppose you may be right. But playing with 3 is SO much fun =D


Good point about the stones. Cut them if you need the points, but it is a decent upgrade if you have nothing else to spend the points on. Perhaps dropping the 3rd Fire Prism for my Falcon suggestion above?

dayve110 wrote:
Also: Where's the Farseer? I'd absolutely recommend you take 1. I've run tons of different Eldar combos in the HQ slots, but I've found that no matter what else you've got, a Farseer is a great choice.

Left my little psychic buddy at home, if i include a BS DA unit then i'll take a guide/doom seer. But with TL-turrets on the serpents and most weapons wounding on 2's in the original list guide and doom seemed like a luxary


Hmmm.... good point. Doom isn't too useful as most of your weapons are S6+. Guide isn't too useful as most of your important weapons are TL. Fortune is probably your most useful power, but even then, it's not going to do wonders. Perhaps your list as-is really doesn't need a Farseer. Although, if you switch to Bladestorm, you need to fit him in


dayve110 wrote:
The Autarch can be a nice addition. Although, I'm not sure who you're having him ride with. If he's with a 5-man DA squad, he won't really be able to get out of the WS and do anything, and you haven't given him a Jetbike to go with that squad... What's the plan?
Either in with DA, if facing alot or armour, having an extra melta can't hurt, or with the FD, detach him when they get out and pop 2 tanks.


I'm not a fan of keeping him with the Fire Dragons. You'll end up dropping of the Dragons and then he's all on his own. Dropping him off that way is just a recipe for suicide, either by shooting or in CC.

IMO, he should go with a CC squad (Banshees or Harlies), or on a Jetbike in a Council, or with a squad of Warp Spiders. You're not running those, so perhaps you should try him with an Avenger catapult in a squad of Bladestorm DA. He'll add 3 more BS6 shots. And, he may be enough to allow the DA squad to actually charge a unit and finish it off after a Bladestorm.

dayve110 wrote:I'll work on a new list a little later. Any other comments coming in?


Not much, other than if you do remove the 2nd Fire Dragon squad and a Fire Prism, you should consider changing the DA WS to EML.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in au
Imperial Agent Provocateur





Grakmar has most of your bases nicely covered.
I love the firedragons, but I usually run 1 squad of 5 in falcon but the another squad of 7 in WS. Squad of 7 Gives you enough shots (although I usually throw in guide) to lay waste to power armor squads/termies/sanguinary guard (lol). You really don't want to leave any survivors cause the ensuing assault can often take ages to get out of it. On that note, Autarch with FD isn't bad, but you should still boost one of those squads to 7 even 8. Get him a power weapon tho- 1 witch with fnp recently kept me stuck for 4 rounds of in combat. Lamerz.

Remember to be sneaky with your fire prisms- contributing FP out of line of sight, shooting prisms in 50% cover with the pivot turret peaking out.

5 man DA squad in WS kinda has no punch- and at 215 x 2! A waste really.

Jetbikes would be much nicer!

7 man bike squads (inc warlock with conceal/embolden) + 2x shuriken cannons (x2!)

Bikes are super survivable and unparalleled at nabbing objectives!

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