Switch Theme:

Necron Elites?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Slaanesh Veteran Marine with Tentacles





Alaska

Hey all. A friend of mine plays Necrons, and is well aware of all the standard techniques for using them effectively (keeping your Warriors safe, smart application of Monoliths, etc.). He doesn't currently have any elite choices, however, and was looking into them.

Basically, which of the three elite choices are actually worth something?

I figure that Pariahs are a pretty scary unit, what with their toughness and strength five, warscythes, gauss blasters, and special morale rules, but I seem to recall them being expensive and unable to resurrect.

Flayed Ones seem like they could have some promise if you paired a Lord with Lightning Field and some other close-combat wargear up with them. Is this true?

Finally, Immortals just seem rock solid. Great toughness, great guns, not horribly expensive, and they can resurrect.

So, Dakka, what are your thoughts and/or experiences on the Necron Elite?

Slaneesh may seem fun now, but when you find yourself in bed with a he-goat and several implements of pain, you'll know you've gone too far. -Emperor's Faithful

"Oh, Brother Asmodai! Yes, spank me! I've been heretical!"
"Feel the Emperor's judgement, Azrael!"
"Oooh, yes! Purge me! Purge me!" -Cheese Elemental

'In the eye of Terror, it's still the '80's. And that's a good thing.' -Necroagogo 
   
Made in gb
Servoarm Flailing Magos





Immortals are propably regarded as best. Flayed ones as worst.

Flayed ones could be good but really needed to be troops.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in gb
Slippery Scout Biker





It's Immortals for the win!! If you were going to take Parihas then it would probably be a good idea to only take 1 unit of them.

Starting more general space marine armies

4000pts Imperial Fists

500pts Blood Angels
 
   
Made in us
Road-Raging Blood Angel Biker




United States of America

Pariahs suffer from I 3. This initiative is not enough to make them effective against anything but Power Fist Terminators or Mega Nobs and even then you have to kill enough of them. LC Terminators and other quick CC units will tear them apart before they even get to strike. If you use them, follow dignifiedsausage's suggestion and only take 1 squad and also screen them with something like Scarabs or Warriors.

Flayed Ones are, in a word, terrible. VikingScott was right, if they could be taken as troops they might be worth it. Even then though I'm not sure that they would be too good.

Immortals are amazing. The sheer amount of firepower they can put out, coupled with the strength of their guns makes them well worth the points. Their a fire platform, similar to Obliterators. Use them to take out lightly armored vehicles and masses of troops.

End verdict-Immortals are the best, Pariahs can be useful, Flayed Ones are a no no.

The God Emperor Guides my blade! 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Flayed Ones are still better than the Pariahs IMHO.

 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Immortals are really about the only solid choice in the elites section, as others have said. Brutal firepower, T5, and the Necron USR mean you can almost always find a purpose for them. The only problems with them is they are fairly expensive and sometimes it's just too hard to get them to fit into a list without gutting something vital. Also, a Veil lord to ride with them is almost a requirement, so that's another pile of points and an HQ slot.

Pariahs first problem is they are CC troops that are fairly immobile. This was not so much of an issue back in 3rd edition when the Necron phalanx was still a viable setup and there was not as many brutally effective CC units. These days however, it just makes it too easy to avoid them. Add to this only 1 attack, low initiative, lack of the Necron special rule, and no inv save and even with the nice anti-psyker rules and wargear, you can't really justify the cost.

Flayed Ones really aren't that bad, but in todays environment, they hardly can be called "elite". Basicly in stats and cost they are assault marines trading the jump packs and special weapons for the infiltrate USR, deepstriking, move through cover, and terrifying visage. The biggest problems for them is again lack of mobility, and a lack of any sort of special weapon. You've got a lot of different ways to get them where you want them, but without fleet and without being able to assault after deepstriking/teleporting, they are also easily avoided.



11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Longtime Dakkanaut





Immortals are the only elite choice a necron player should take.

Everything else is bad and worse.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Sinewy Scourge




Lawrence, KS

If the upgrades to their claws that you can buy gave them rending (and they had fleet), then Flayed Ones would be great. But they do not. Also, I have never gotten flayed visage to work. Ever. Why? Oh yeah, every army has ASTKNF. Or is fearless. Or has a rerollable LD10. Or is Tau.

Pariahs are too slow to be good against anything by PF Termies. They should be no more expensive than Immortals, really, given their other limitations. In the next book, hopefully Pariahs will be worth a damn in CC, or their psychic horror ability will work against something other than Sanctioned Psykers. Or they will be Necrons so they can be teleported. Or SOMETHING.

tl;dr: Immortals FTW.

This message was edited 1 time. Last update was at 2011/01/10 20:06:11


Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in us
Slaanesh Veteran Marine with Tentacles





Alaska

Thanks for the feedback, more or less what I expected. This is good news for me, he plans on taking Flayed Ones.

Slaneesh may seem fun now, but when you find yourself in bed with a he-goat and several implements of pain, you'll know you've gone too far. -Emperor's Faithful

"Oh, Brother Asmodai! Yes, spank me! I've been heretical!"
"Feel the Emperor's judgement, Azrael!"
"Oooh, yes! Purge me! Purge me!" -Cheese Elemental

'In the eye of Terror, it's still the '80's. And that's a good thing.' -Necroagogo 
   
Made in us
Combat Jumping Ragik






Immortals are the most competitive option by far. However pariahs are deadly if you can get them into CC. Sadly without WBB this will take quite a bit of trickery and it's a bit of a point sink.

Flayed ones as stated before needed to be troops.

Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Immortals are the most competitive choice for sure, but I don't hate Pariahs as much as some people do. The batrep in my sig has them doing a pretty fair amount of ass kicking.

Flayed Ones have serious problems IMO, but some people do make them work.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Norbu's recent Batrep had the Pariahs doing very useful things too. They're overpriced and excessively fragile, lacking the Necron rule, but the Ld7 radius power can be extremely useful if you are able to hide them and keep them alive.

That said, most of the time, it's just Immortals.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Monster Rain wrote:Immortals are the most competitive choice for sure, but I don't hate Pariahs as much as some people do. The batrep in my sig has them doing a pretty fair amount of ass kicking.

Flayed Ones have serious problems IMO, but some people do make them work.


Pariahs have a bit less flexibility than Immortals, and for some reason, people hate Pariahs not doing what other Necrons do (WBB), so hence player reluctance to take them.

Just find the right synergy with them.

   
Made in us
Longtime Dakkanaut







Attach 2 Destroyer Lords to the the Pariahs and for most intents and purposes they're Immortals, plus you get a Fearless unit for your Lords...

Considering Assault Terminators tend to be of the Thundershield variety, they can provide a much-needed deterrent (or roadblock at least), and secondary shooting. The inability to use a Monolith matters little too should you be stocking up on Heavy Destroyers anyway...
   
 
Forum Index » 40K General Discussion
Go to: