| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/01/10 21:48:20
Subject: Resident Evil Ogre Kingdoms
|
 |
Beast of Nurgle
|
So I've come up with an idea...but I have no idea if I can pull it off. So I come to you, the P&M forums. You see, recently, I had a Resident Evil marathon, and was intrigued by the overall variety of zombies, and was inspired to try and make an Ogre Kingdoms army that reflects that. I'm just not sure which zombies to make what....or the total variety of "official" Resident Evil zombies (or what other games to pull from.) Here's what I have so far:
Gnoblars - normal zombies
Gnoblar Trappers - runner zombies? (maybe the ghouls from Mantic)
Bulls - no idea what to base them off of
Tyrant - Liked the look of the big zombie from RA: Afterlife that crashed the gate
Anyone able to help me with this idea set. I would like to find a good idea for each unit type, instead of just adding guts and such to each base model and calling it good.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/10 21:51:02
Subject: Resident Evil Ogre Kingdoms
|
 |
Decrepit Dakkanaut
|
This is a seriously good idea, I haven't thought about how appropriate ogre kingdoms are before.
Other than praise I cannae offer much though, sorry.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/10 21:53:21
Subject: Resident Evil Ogre Kingdoms
|
 |
Massive Knarloc Rider
|
H'what about Bulls being them purdy Licker zombies or somesuch in the first film?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/11 02:41:28
Subject: Resident Evil Ogre Kingdoms
|
 |
Beast of Nurgle
|
you mean the Maneaters or whatever they're called? Wouldn't they be a bit thin for an Ogre bull though?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/11 03:02:53
Subject: Resident Evil Ogre Kingdoms
|
 |
Ultramarine Master with Gauntlets of Macragge
|
Leadbelchers could be Nemesis. Just sayin'.
|
Check out my Youtube channel!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/11 05:24:03
Subject: Re:Resident Evil Ogre Kingdoms
|
 |
Stalwart Dark Angels Space Marine
Randomly teleporting around Melbourne.
|
@Brother SRM - Lead belchers would make awesome nemesis'
You could could kit bash bulls and some chaos spawn/chaos mutations to represent the occational mutanted zombie thingy you see every now and again. Plenty o' tentacles and whatnot.
Also your tyrent sould have 2 knoblers on his base one painted red the other white.
|
|
This message was edited 3 times. Last update was at 2011/01/11 05:26:25
REPENT
3835pts
Ixxley wrote:
@Leigen_Zero - I've never heard of us using Dettol for cane toads, I've always used a golf club. much more fun
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/11 10:16:16
Subject: Resident Evil Ogre Kingdoms
|
 |
Beast of Nurgle
|
I agree about the leadbelchers! I'll have to get a few pics off of Google for them  That's the kind of ideas I'm looking for! I'm thinking that the lickers (the long tongue things from the first movie) could make good Gorgers. What do you think?
|
|
This message was edited 1 time. Last update was at 2011/01/11 21:29:18
|
|
|
 |
 |
|
|