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![[Post New]](/s/i/i.gif) 2011/01/10 23:31:26
Subject: What to buy to start Warmachine?
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Steadfast Grey Hunter
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Hey there, Ive got a decent size 40k marine army and an ork one starting to grow. I've been looking around the warmachine site for a while and would love to start, I love some of the models.
I wondered what would be the best buy or core essentials to get me going, GW are great with the starter box sets not sure that WM do this sort of thing. Any pointers?
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When you can't see the drunk guy at a party, you should look for the nearest mirror. |
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![[Post New]](/s/i/i.gif) 2011/01/11 00:41:16
Subject: What to buy to start Warmachine?
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Fixture of Dakka
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Yes, PP do a Starter box for most of the Warmachine and Hordes factions. Which are your favourite models from the Warmachine and Hordes ranges?
Once you know that I can give you some further pointers.
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![[Post New]](/s/i/i.gif) 2011/01/11 01:42:57
Subject: What to buy to start Warmachine?
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Paingiver
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the battlegroup boxes are generally the best places to start with any given faction if for no other reasons than the value and quickstart rules.
getting the full prime or primal rulebook would be the best second purchase since you need it for the full terrain and unit rules. you don't need your faction book at all but it is nice for beginners to help decide what models have rules that suit your needs and playstyle.
each faction has a few things to help them stand apart from the crowd that are usually the first things people encourage you to get on your way to 15 or 25 points, cygnar's squire, protectorate's choir, the khador widowmakers, etc.
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![[Post New]](/s/i/i.gif) 2011/01/11 07:14:28
Subject: What to buy to start Warmachine?
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Steadfast Grey Hunter
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From what Ive seen I like the look of Khador models. Although I'm not sure of any of the army playing styles.
Do the models come as multi part and roughly how many part per model, is it as much as GWs. I've got a few secrets of the third riech models and they come in about five parts for a pretty big model.
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When you can't see the drunk guy at a party, you should look for the nearest mirror. |
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![[Post New]](/s/i/i.gif) 2011/01/11 07:28:08
Subject: What to buy to start Warmachine?
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Master Tormentor
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The plastic Khador jacks are about 8 or so pieces: Two legs, hips, torso, head, two shoulders, and two arms, plus hands for one of the arms. Metal ones tend to have a few more, depending on which jack and whether the legs+hips are one piece or not. The warcasters in the starter boxes generally have two or three parts.
Khador's my main army, and (IMO) is a lot of fun: Extremely heavily armored jacks with extremely hard-hitting weaponry. On the downside, they're slow as molasses.
Their infantry, on the other hand, runs the gamut from the light-jack-replacing steam armored Man-o'-War, to insane convicts chained to cursed swords that let them hack their way through entire units of enemies (and the occasional nearby friendly), to decently trained conscripts with blunderbusses. The general theme is above-average infantry, which is a good thing as they generally get a low level of support from your Warcaster.
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![[Post New]](/s/i/i.gif) 2011/01/11 07:42:38
Subject: What to buy to start Warmachine?
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Bane Knight
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Khador is not slow. They have slow jacks, but troops are pretty fast (except MOW, but they are in essence light jacks...)
Some of the casters have spells that improve their movement, making them a bit faster then cygnar and on equal footing with Cryx (fastest jacks).
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![[Post New]](/s/i/i.gif) 2011/01/11 15:15:42
Subject: What to buy to start Warmachine?
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Freelance Soldier
Havelock, NC
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Khador is deceptively slow, as that's my current faction of choice.
Honestly, I'd recommend getting the rulebook first, and read that to see if it's something you like/dislike. It also has a basic intro to some of the faction models and backgrounds, to see if you like the 'feel' of them.
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"Let no joyful voice be heard! Let no man look up at the sky with hope! And let this day be cursed by we who ready to wake... the Kraken!"
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![[Post New]](/s/i/i.gif) 2011/01/11 15:59:47
Subject: What to buy to start Warmachine?
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Storm Lance
Tempe, AZ
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Devilsquid wrote:
Honestly, I'd recommend getting the rulebook first, and read that to see if it's something you like/dislike. It also has a basic intro to some of the faction models and backgrounds, to see if you like the 'feel' of them.
I'm going to have to disagree with you here. I would suggest hitting Battle College and checking the faction overviews to see if any of them pique your interest. From there try to find a local player that will demo the faction for you (fun fact: players who don't run demo games are probably dicks). If you like them, buy the battle box, some dice, the template set, card holders, and a wet erase marker. That give you everything you need to throw down in a Mangled Metal game.
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![[Post New]](/s/i/i.gif) 2011/01/11 19:08:42
Subject: What to buy to start Warmachine?
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Freelance Soldier
Havelock, NC
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Yes, but Battle College doesn't have the rules.
It makes no difference if you like the look of something if you don't like the rules of the game itself.
Barring that, you can find the quickstart rules on the PP site to get a general idea.
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"Let no joyful voice be heard! Let no man look up at the sky with hope! And let this day be cursed by we who ready to wake... the Kraken!"
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![[Post New]](/s/i/i.gif) 2011/01/11 19:25:41
Subject: What to buy to start Warmachine?
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Fresh-Faced New User
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id sergest dl the quickstart from pp anyway, there good to look at how the basics work
the rulebook is a must. but i've seen people turn up and have no clue on how to play even with all the models or think its 40k mini
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![[Post New]](/s/i/i.gif) 2011/01/11 20:43:52
Subject: What to buy to start Warmachine?
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Storm Lance
Tempe, AZ
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Devilsquid wrote:Yes, but Battle College doesn't have the rules.
It makes no difference if you like the look of something if you don't like the rules of the game itself.
Barring that, you can find the quickstart rules on the PP site to get a general idea.
The Battle Box comes with quickstart rules. It's enough to get going and start playing some games. Once you move into infantry, solos, scenarios, taking advantage of terrain, then yeah, you need the rule book. But for little Mangled Metal/Tooth and Claw matches the quickstart rules in the box sets should be enough to get going.
I think the rule book should be the first thing you buy when you get ready to move past battle box games.
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![[Post New]](/s/i/i.gif) 2011/01/11 20:55:16
Subject: What to buy to start Warmachine?
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Fresh-Faced New User
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the mk2 boxes are great , plastic figs and warcaster for about 30 pounds (ok i hate stryker hes lost me more games than any other warlock/ warcaster combined) and mk2 quickstart rules too boot
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![[Post New]](/s/i/i.gif) 2011/01/11 22:45:36
Subject: What to buy to start Warmachine?
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Fixture of Dakka
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Gr3y wrote:The Battle Box comes with quickstart rules.
This would be my choice of first purchase, the Khador Battle Box.
Get a few games under your belt, then Prime MkII and enough models to flesh the army up to 15 points. What's a killer choice for four points for Khador?
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This message was edited 1 time. Last update was at 2011/01/11 22:47:03
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![[Post New]](/s/i/i.gif) 2011/01/12 03:27:35
Subject: What to buy to start Warmachine?
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Storm Lance
Tempe, AZ
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George Spiggott wrote:Gr3y wrote: What's a killer choice for four points for Khador?
I would say either two Manhunters or a Manhunter and another 2 point solo. Barring that, a War dog and a 3 pointer like Gudrun or Eiryss.
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![[Post New]](/s/i/i.gif) 2011/01/12 05:06:16
Subject: What to buy to start Warmachine?
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Longtime Dakkanaut
Maryland
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Widowmakers also make a good choice, in my opinion.
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![[Post New]](/s/i/i.gif) 2011/01/12 10:01:21
Subject: What to buy to start Warmachine?
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Fresh-Faced New User
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winter guard, or if you prefer a mortar , or even a greylord trinion
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