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1750pts. "Steel Legion 11th Air Cav" Tourney List for this Saturday 2nd Attempt  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut





Hello again everyone. As the title suggests this is my second attempt at putting together a list for my game stores tourney this upcoming Saturday . After my first post i have gone over a few things to change my list up primarily after the field of the tourney changed significantly one thing doing was making a lean kill point list (definitely will be one of the scenarios) with my list only having 13. As of right now these are the players in the tournament as best as i can remember, i am also going with the assumption that at least two if not more of the unknowns will be marines of some kind:

-x2 Imperial Guard (Inlcuding Me)
-x3 Orks
-x2 Blood Angels (one may play sisters)
-x1 Space Wolf
-x1 Space Marine
-x1 Eldar
-x1 Dark Eldar
-x1 Tyranid
-x4 Unknowns

A pretty balanced field if you look at it however the unknowns do add a wrinkle to the list. Anyways however this is what i have come up with for the tourney so please any help, advice and tips like always are encouraged and welcome!

HQ: 145pts.

-CCS
*w/ x3 Melta, x1 Flamer
-Officer of the Fleet
-Astropath

TROOPS: 380pts.

Veteran Squad
-Sergeant
*w/ Shotgun
-x9 Veterans
*w/ x2 Melta, x1 Flamer

Veteran Squad
-Sergeant
*w/ Shotgun
-x9 Veterans
*w/ x2 Melta, x1 Flamer

Veteran Squad
-Sergeant
*w/ Shotgun
-x9 Veterans
*w/ x2 Melta, x1 Flamer

Veteran Squad
-Sergeant
*w/ Shotgun
-x9 Veterans
*w/ x2 Melta, x1 Flamer

FAST ATTACK: (700pts.)

-Vendetta Gunship
*w/ Door Gunners

-(x2) Vendetta Gunship Squadron
*w/ Door Gunners

-(x2) Vendetta Gunship Squadron
*w/ Door Gunners

HEAVY SUPPORT: (525pts.)

-Leman Russ Eradicator
*w/ Hull Heavy Flamer, Extra Armor

-Leman Russ Eradicator
*w/ Hull Heavy Flamer, Extra Armor

-Leman Russ Eradicator
*w/ Hull Heavy Flamer, Extra Armor

TOTAL ARMY: 1750pts.

This message was edited 1 time. Last update was at 2011/01/11 09:05:27


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in be
Preacher of the Emperor





A strange place

looks good.

The only thing i don't like is the 2x melta and 1x flamer.

But that's just me. Hope you do wel.



 
   
Made in gb
Tunneling Trygon






I'm also not keen on the melta/flamer split. I would look to make one vet squad all plasma as well for some longer shooting/variety. Good at killing terminators etc.

I'm not a great fan of 3*eradicator unless you know you're up against foot IG or foot orks. Maybe leave one in, but the other two should be capable of putting a hole in someone else's tanks.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in au
Imperial Agent Provocateur





Vendettas are awesome, but, it can be incredibly frustrating having 3 twin linked LC and only being able to move and fire 1. Consider taking two as Valkyrie with pods (and LC upgrade) to give you some mobility. You can fire everything and move somewhere useful at the same time!
You'll still have 9 twin linked las shots!

2000
2000
2000
2000
 
   
Made in us
Longtime Dakkanaut





Thanks for the tips guys. Ill answer each of your thoughts/ideas one by one below:

- Ill admit i only have the x2 flamer/melta combo in there because i tend to play with these guys very aggressively and the flame template as come in handy in regards to generating hits and wounds especiially against guys in cover. Am considering dropping for a third melta.

-I already have x15 twin linked lascannons for anti tank not to mention meltas, i but in the Eradicator because for one it ignores cover saves, will kill almost all non power armored guys instantly and will still wound marines on a 2+. Needed something to thin out the infantry lists and if you notice the tourney is pretty packed with non marine players. However i may give my command squad pure Plasma as you mentioned to help deal with those pesky marines.

Thanks again guys, keep the ideas coming everyone!

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Mighty Gouge-Horn




3 troop choices at this point level is VERY light. At a minimum I would go for one more.
   
Made in us
Longtime Dakkanaut





I have 4 troop choices mate

This message was edited 1 time. Last update was at 2011/01/11 19:41:57


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in au
Imperial Agent Provocateur





As you said, you're thick on anti tank and could use some extra infantry thinning- valks with MRPs!
Can't help but feel you're gonna rue the choice of the nova cannons over battle cannons. Not much better than the ap3 plate over a squad of marines- and the nova cannon is only 36" =(
Are you keeping a squad back to counter deep striking meltas on your tank line?

2000
2000
2000
2000
 
   
Made in us
Hardened Veteran Guardsman







how about two manticores instead of the two Leman Russ Eradicators and then throwing in one Executioner with the Plasma cannon shots for anti-Termi/monstrous creature ?

Manticores- good for killing off the big av 14 vehicles with "direct fire" and also killing off foot sloggers with "indirect fire" shots that prevent cover saves.

It might even free some points up for your list elsewhere.
   
Made in us
Longtime Dakkanaut





optimus-prime-time wrote:As you said, you're thick on anti tank and could use some extra infantry thinning- valks with MRPs!
Can't help but feel you're gonna rue the choice of the nova cannons over battle cannons. Not much better than the ap3 plate over a squad of marines- and the nova cannon is only 36" =(
Are you keeping a squad back to counter deep striking meltas on your tank line?


Three large blast templates that ignore cover saves and will kill everyone outright (except marines ) in a tournament where the field is not completely made up of marines (seems to be about half and half). Dont think that means i am lacking in anti tank. I understand what you mean by taking the AP3 marine killy leman russ battle tanks but at the same time i can get alot more out of the Eradicators i feel with ignoring cover and killing every other race's primary units AND wounding marines on 2+ instead of allowing possible cover saves for every single race i may come across. I have thought about this but i just feel that the Eradicators would be better in the long run.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Guard Heavy Weapon Crewman




Fargo, ND

I'd say drop 1 Eradicator and take a Demolisher instead. Not as effective as Manticore for hordes, but it doesn't have to be stationary to shoot. AP2 is great as well in the event you run into something with FNP.

NORTHSTAR DUSTOFF 
   
Made in us
Longtime Dakkanaut





Alright guys i have revised the list a little bit more in hopes of making this a bit more balanced. With my Vendettas dealing out long range punishment to both Vehicles and MEQ stuff they happen to come across i have decided to keep two Eradicators to help deal with any mass infantry armies i may come across (aka the Ork, Guard and Nid players) and to help them i have decided to take a Demolisher. I chose the Demolisher because with its nasty strength 10 ap 2 cannon it can mess up infantry and MEQ, good armor and will provide a tasty fire magnet which will keep fire off of my Vendettas . I also gave it Plasma Cannon Side Sponsers to help increase its range a little so it wont be completely out of options for shooting the enemy the first turn of the game. Tell me what you think and thanks again guys.

HQ: 145pts.

-CCS
*w/ x3 Melta, x1 Flamer
-Officer of the Fleet
-Astropath

TROOPS: 380pts.

Veteran Squad
-Sergeant
*w/ Shotgun
-x9 Veterans
*w/ x2 Melta, x1 Flamer

Veteran Squad
-Sergeant
*w/ Shotgun
-x9 Veterans
*w/ x2 Melta, x1 Flamer

Veteran Squad
-Sergeant
*w/ Shotgun
-x9 Veterans
*w/ x2 Melta, x1 Flamer

Veteran Squad
-Sergeant
*w/ Shotgun
-x9 Veterans
*w/ x2 Melta, x1 Flamer

FAST ATTACK: (700pts.)

-Vendetta Gunship
*w/ Door Gunners

-(x2) Vendetta Gunship Squadron
*w/ Door Gunners

-(x2) Vendetta Gunship Squadron
*w/ Door Gunners

HEAVY SUPPORT: (525pts.)

-Leman Russ Demolisher
*w/ Hull Heavy Flamer, Plasma Cannon Side Sponsers

-Leman Russ Eradicator
*w/ Hull Heavy Flamer

-Leman Russ Eradicator
*w/ Hull Heavy Flamer

TOTAL ARMY: 1750pts.

This message was edited 1 time. Last update was at 2011/01/13 01:36:22


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in dk
Angry Chaos Agitator




looks good. i think you will like the addition of the demolisher
I would also shuffle the meltas and flamers for "complete" units (3 of the same), but guess you have good experiences with the versatility of a flamer in each squad?
   
Made in us
Longtime Dakkanaut





LordofMuck wrote:looks good. i think you will like the addition of the demolisher
I would also shuffle the meltas and flamers for "complete" units (3 of the same), but guess you have good experiences with the versatility of a flamer in each squad?


I have great experience with this combo. I originally ran them with Heavy Flamers but to free up some more points i have dropped them for good ol flamers instead. In the tournament there is a large amount (if i remember correctly about 75% of the armies are close combat oriented) of assaulty lists and the ability for my guardsmen to get that many more hits and in other cases instant kills with them has more then paid off. Not to mention i do often play my list rather aggressively and being able to hose down an enemy held objective in cover with a stream of burning promethium is quite enjoyable

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

I see what you're saying about the Eradicator, but you have to get a little too close for them to be good, for me.
remember if it will kill a marine, it'll just about kill everything else you're facing. and just because you have 15 TL lascannons
doesn't mean you'll have them to shoot every turn. i'd consider the Manticoe or another LRD.
let us know how it turns out!

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Mighty Gouge-Horn




Gmaleron,

The list looks solid. Honestly looking at it the only weaknesses I can seem to find is the fact that all your troops are in Vendetta's. This means that you either have to sacrifice mobility for fire power or fire power for mobility. But if that is something you have worked on I assume you are well aware of this.

Another concern is the squadrons of Vendetta's, but again I feel that you have play tested this and know what its strengths and weaknesses are.

The only changes I would make to the list would be to get rid of the door gunners in the Vendetta's. You are spending 100 points for some HB's which will get little use.

Another thing I would consider is maybe dropping 1 Vendetta in exchange for 2 Chimera's.

Also I would consider atleast 1 squad of 3x Plasma.

GL

Grix.
   
 
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