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Made in gb
Committed Chaos Cult Marine






Ok so this isnt anything to do with Rift or other MMORPGs which have been released or being developed, im just lookin for some opinions on these ideas i have for an MMORPG:

No xp gain in pvp grounds.

A system which denotes PVPers as High Value Targets(increased PVP currency gain if killed).

No xp in dungeons/instances, Only a quest to kill the bosses grants xp.

Minigame based crafting.

There are other i havnt mentioned as i cannot remember them atm.

When the rich rage war it's the poor who die

Armies I have: Chaos Space Marines, Tau, Necrons, High Elves

Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar

Armies I may get: Dark Angels, Tomb Kings, Vampire Counts

DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

Hmm, I approve of the last idea, a forging game would be interesting.

Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
Made in gb
Committed Chaos Cult Marine






Lol i forgot this thread even existed coz it hadnt been replied to.

When the rich rage war it's the poor who die

Armies I have: Chaos Space Marines, Tau, Necrons, High Elves

Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar

Armies I may get: Dark Angels, Tomb Kings, Vampire Counts

DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+

 
   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

Work on changing the very foundation and concept of an MMO. Every time you find yourself saying 'Well, it will be like this game, but...', stop yourself and start over.

Basically, what you have now simply sounds like features that you wish were implemented in your favorite game, instead of a full-fledged unique concept for an MMO. I have absolutely no major details to work with, and what's there sounds either restrictive or too cryptic for me to really care about it.

Just offering some constructive criticism.

Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
Made in gb
Committed Chaos Cult Marine






Chrysaor686 wrote:Work on changing the very foundation and concept of an MMO. Every time you find yourself saying 'Well, it will be like this game, but...', stop yourself and start over.

Considering MMORPGs tend to be so cookie cutter these days its rather hard to come up with something innovative as people will compare it to Wow and the likes. Im not trying to change MMORPGs completely just take concept ideas to apply to current MMORPGs to enchance their experience. I have an ideas, which I wont mention which has be done(i think) but rarely, that i would like to utalise. I would hardly see these ase innovative, that might just be my own perspective though.

As for my idea for RPGs in general is that the player makes their own story but within a restrictive space, for me the best MMORPG in that sence is Oblivion, not going to say why i think this though as it will be the basis of my idea but applied to an MMORPG sence, copying?? Yes but its things that worked well for Oblivion.

If derived from paper RPGs then the main point is through dungeons/instances, these are in every MMORPG as it probly wouldnt be an RPG without that element, and will be very hard to innovate i think, so it seems to me the best place to innovate is the world in which these dungeons take place, now I have an idea on how that can be done but not fully.

Basically, what you have now simply sounds like features that you wish were implemented in your favorite game, instead of a full-fledged unique concept for an MMO. I have absolutely no major details to work with, and what's there sounds either restrictive or too cryptic for me to really care about it.

Just offering some constructive criticism.


Ok the above is pretty good as thats what im lookin for.


I dont want to delve into too much details as somebody might decide "Oh thats a good idea, imma take that" then it would make me look like the copycat. I have had possitive feedback on some parts and negative on others, not saying what though, as this isnt the only forum i posted this to. Yes its features i would like added into my current MMORPG as it wouldnt feel as stagnant as the rest and may hopefully make players come out of their ruts and try something else(like PvErs to PVP) but could also do the exact opposite. I do have a basic plot outlined however, and just need to work out the fine details of quests and some lores. While i dont plan on taking this idea very far I can use it to help boost my university course as im doing Computer Games: Software Development.

Ok some of this may not make alot of sence as it is very early here, im tired and not thinking things through.

To cut it short, i want to take things from MMORPGs and RPGs which i feel worked well and combine them into one game. Now many people will feel that the game was designed for myself and not others people, well thats where they would be wrong as I plan to include aspects that do not appeal to me watsoever to try and encorporate different players.

Edit: Chrysaor686, since you have took more time to thoroughly reply to my post, then i feel i can share my ideas with you, if you would like to hear some of the "innovative" ideas i have then please pm me and i will tell you of the 2 i currently am thinking of.

This message was edited 1 time. Last update was at 2011/01/16 05:20:17


When the rich rage war it's the poor who die

Armies I have: Chaos Space Marines, Tau, Necrons, High Elves

Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar

Armies I may get: Dark Angels, Tomb Kings, Vampire Counts

DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+

 
   
Made in au
Steadfast Grey Hunter






No matter what you do in an MMO, it will be compared to WoW, whether you completely redesign from the floor upwards, or merely take WoW and change the things you don't like. It will either be compared as a 'WoW clone', or 'Not enough like WoW', so accepting that is a good thing.

To have a look at the ideas, you've placed up:

No leveling through battlegrounds: Well, this does hinder PvPers quite substantially. If you have a strong PvP system in place, or even just a decent one, alot of players will prefer that over your questing/dungeon experience, because they simply enjoy it more. Do you want to turn them off, and limit their options, in that regard?

High Value Target System: What denotes a PvPer? Do they play on a PvP server, go into PvP arenas all the time, or did they just kill a random newbie that once?

No XP in Dungeons: Again, you'll have players who prefer to level through queuing dungeons repeatedly, as even the best quest design can get boring after you've been farming mobs over and over for three days straight, even if the zone and reason changed, so you're limiting options, and virtually saying, 'Quest, or you can't level'. Also, if only a quest to kill the bosses grants XP, then why would one go in as they were leveling anyway? It seems, unless you tweaked the dungeon XP numbers extremely high, it would be faster leveling to stay out, and leveling gear gets replaced all the time anyway.

Mini-game based crafting: This sounds interesting, and certainly original.

---

In the end, you need options for the players. That's why World of Warcraft is successful, and has been for so long, even if it's not a particularly great game, and certainly not strong enough to stand up as a single-player game, because it has options out the wazoo. You can level via PvP, dungeons, questing, grinding and now even crafting. When you get to max level, you have a million options, from questing, to running one of a multitude of instances, to forming a raid for one of a multitude of raids, to PvPing, etc. Players need options, otherwise they burn out, get bored, and go play something else.

PS: Oblivion is an RPG, not an MMORPG. It's single player .




'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar 
   
Made in gb
Committed Chaos Cult Marine






VenerableBrotherPelinore wrote:

PS: Oblivion is an RPG, not an MMORPG. It's single player .



I am well aware of Oblivion being single player, I know bringing it up in an MMORPG thread is a bit illogical, but Oblivion is the best RPG sence wise for me so it will be a basis of my game design.

It seems alot of things are following a trend apart from 1 which is either for it or against, the others seem to be all one sided.


High Value Target System: What denotes a PvPer? Do they play on a PvP server, go into PvP arenas all the time, or did they just kill a random newbie that once?


I have a system already designed on how to denote hardcore PVPers from people who PVP rarely.

Mini-game based crafting: This sounds interesting, and certainly original.


Got a few ideas for this but nothing set in concrete.

EDIT: For those who may be interested, this is not solely my idea, while the basis of the game itself and story are, my gf has indeed been helping me out with background knowledge and bringing forth her own ideas, so it currently a 2 man project lol, albeit very basic rofl!

This message was edited 3 times. Last update was at 2011/01/16 05:48:40


When the rich rage war it's the poor who die

Armies I have: Chaos Space Marines, Tau, Necrons, High Elves

Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar

Armies I may get: Dark Angels, Tomb Kings, Vampire Counts

DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+

 
   
Made in us
Nasty Nob on Warbike with Klaw






What's with the no XP gain thing? The only reason not to go to max level in games is to twink. The only reason to twink is because the gear grind in most MMOs is a stupid waste of time.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Dakka Veteran




CT

The problem I see in having a mini game involved with crafting, is that, it will still be a grind. You will have to complete the mini game thousands of times and it will just become a nuisance, as the end result is always the same. Something I enjoyed about the early WoW were the massive epic quests to obtain a really good item, I.E. Thunderfury. These quests were extremely involved, demanded time, effort, some grinding for mats, and plenty of team play in order to achieve. Unfortunately, they only had a couple of those quests, and they quickly did away with them = /

An interesting idea instead of crafting could be to introduce a different set of quests every week that a player could take and try to get the item involved. The quest line could touch base onto many different aspects of the game, such as gathering the proper mats, to start a ritual, to summon something you have to defeat with a team etc etc etc. Then, you can have the first 10 players to complete the quest receive the item or something. You could then change the item and the quests required to get it every week or so.


Automatically Appended Next Post:
What would be neat about it is that the quests always change, and the item always changes, thus, there can be no planning or preparation for the quests, thus, they would always be fun and interesting.


Automatically Appended Next Post:
On second thought, if that mini game were bejeweled or Robot unicorn, and the amount of stuff you made was based on how well you did, that would be awesome...

This message was edited 2 times. Last update was at 2011/01/16 06:19:46


71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters 
   
Made in us
[MOD]
Madrak Ironhide







KingKodo wrote:

Automatically Appended Next Post:
On second thought, if that mini game were bejeweled or Robot unicorn, and the amount of stuff you made was based on how well you did, that would be awesome...


You need to play Puzzle Quest.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
Committed Chaos Cult Marine






KingKodo wrote:On second thought, if that mini game were bejeweled or Robot unicorn, and the amount of stuff you made was based on how well you did, that would be awesome...


Well the premise is that the greater you do then the the better the stats will be, like a 20% increase if you get the best result. Now i know people will be saying that the mini-game crafting idea is gonna be a nuisace and such but heres the thing, i want planning on making the player do it say 500+ times, but more like 10 times then they have a choice of turning it on or off for grinding skill levels. One they got up to the high level then they would be able to turn it on again for the stat increases.


Amaya wrote:What's with the no XP gain thing? The only reason not to go to max level in games is to twink. The only reason to twink is because the gear grind in most MMOs is a stupid waste of time.
The no xp thing is a away of myself trying to perhaps try and get people to follow the story, as most miss out on quests due to leveling via dungeons and gattlegrounds, however i realised that it was a bad idea.

When the rich rage war it's the poor who die

Armies I have: Chaos Space Marines, Tau, Necrons, High Elves

Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar

Armies I may get: Dark Angels, Tomb Kings, Vampire Counts

DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+

 
   
Made in us
Fixture of Dakka






On a boat, Trying not to die.

This is strangely sounding more and more like Minecraft. I'm just saying.

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in gb
Committed Chaos Cult Marine






chowderhead13 wrote:This is strangely sounding more and more like Minecraft. I'm just saying.


I have absolutely no idea as to how you managed to come up with that.

This message was edited 1 time. Last update was at 2011/01/16 16:13:52


When the rich rage war it's the poor who die

Armies I have: Chaos Space Marines, Tau, Necrons, High Elves

Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar

Armies I may get: Dark Angels, Tomb Kings, Vampire Counts

DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+

 
   
Made in us
Fixture of Dakka






On a boat, Trying not to die.

johnscott10 wrote:
chowderhead13 wrote:This is strangely sounding more and more like Minecraft. I'm just saying.


I have absolutely no idea as to how you managed to come up with that.


It's a no XP system, based on crafting minigames.

It makes sense in my head...

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in gb
Committed Chaos Cult Marine






chowderhead13 wrote:
johnscott10 wrote:
chowderhead13 wrote:This is strangely sounding more and more like Minecraft. I'm just saying.


I have absolutely no idea as to how you managed to come up with that.


It's a no XP system, based on crafting minigames.

It makes sense in my head...


I didnt actually say there was no XP system, i just thought about removing them from PVP battlegrounds and instances, the typical quest/kill mobs for xp will still exist.

When the rich rage war it's the poor who die

Armies I have: Chaos Space Marines, Tau, Necrons, High Elves

Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar

Armies I may get: Dark Angels, Tomb Kings, Vampire Counts

DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+

 
   
Made in us
Consigned to the Grim Darkness





USA

I'd like to so an MMOFPS that doesn't suck.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nl
Decrepit Dakkanaut






Planetside was awesome IMO.
   
Made in gb
Committed Chaos Cult Marine






This isnt goin to be an MMOFPS, so no luck here im afraid.

When the rich rage war it's the poor who die

Armies I have: Chaos Space Marines, Tau, Necrons, High Elves

Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar

Armies I may get: Dark Angels, Tomb Kings, Vampire Counts

DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+

 
   
 
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