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Made in us
Adolescent Youth on Ultramar





so i just picked up an assault squad planing to paint them as ultramarines but i have a few questions, so far i have the head torso and legs al glued together on a base, i was wondering if i should leave the arms off until i paint the torso or will that mess up the shading. also, what is the best/easiest way to get good shadeing, iv been doing extream highlighting but it takes forever. are there any ways that are quicker?

cause im lazy 
   
Made in us
Sacrifice to the Dark Gods





Mass, USA

I would just leave that arms off, it gets REALLY annoying not messing the arms off if they cover the chest, hard but possible. So i'd say if your new to painting/ want to get the best detial then id leave em off
   
Made in us
Stinky Spore




Honestly I think it depends on the level of quality you're going for with your models. For an eye pleasing tabletop standard I'd just go with a complete build of the model. I get compliments on the paint jobs of my models, but it's rare that someone picks one up and stares at it to look for imperfections.So I think that's really up to you. You can still achieve a great looking model without painting it as you build.

As for the highlighting I think that gets quicker with practice, but even after a few years of painting it will still take some time when applying a high level of detail on one miniature.

This message was edited 1 time. Last update was at 2011/01/12 21:42:13


 
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

If you do leave the arms off, protect the places where you'll be glueing them onto the body. Put a drop of white glue on the arm and the chest before you prime. Afterwards, the glue spots will pop off really easily, giving you a nice clean spot to glue.

   
Made in us
Gargantuan Gargant





Binghamton, NY

I find that mostly assembling the model (for SM, leave off backpack and arms/bolter) then basecoating and perhaps washing the separate sections makes life easier. Half-covered bits like the chest details get finished before final assembly. If you save the highlights until you've fully assembled, it allows you to mimic a consistent light source and get a unified final look without having to work around the fiddly bits during the entire process.

The Dreadnote wrote:But the Emperor already has a shrine, in the form of your local Games Workshop. You honour him by sacrificing your money to the plastic effigies of his warriors. In time, your devotion will be rewarded with the gift of having even more effigies to worship.
 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot







Gahmrious wrote:Honestly I think it depends on the level of quality you're going for with your models. For an eye pleasing tabletop standard I'd just go with a complete build of the model. I get compliments on the paint jobs of my models, but it's rare that someone picks one up and stares at it to look for imperfections.So I think that's really up to you. You can still achieve a great looking model without painting it as you build. .


^ THIS

I have started leaving off the gun, backpack, and head on my space marines. I don't worry about the arms since the parts they cover won't really be seen much anyway. I find I can paint the heads much better if I mount them on a piece of wire stuck into the end of a wine cork. But really it is up to you based on how good your brush control is and what level of quality you are going for.

6,000
Come to the Nova Open, the best miniature wargaming convention in the East: http://www.novaopen.com/  
   
Made in us
Hacking Interventor






My house

I generally leave backpacks and weapons off to paint then do final assembly after everything is painted (but then I generally go for decent table color, not prize winning).

Dennis
Damnant quod non intelegunt

"Sometimes at the most basic level, to be alive you must stop other people being alive. This is what we do. We are extremely good at it"
"It takes a vast amount of self control to be this dangerous."
-from Prospero Burns
 
   
 
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