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Vets with their BS 4 and 3 special weapons are natural candidates for receiving meltaguns. You've got a great chance least 1 penetrate per attack from even 12" away. It's a simple add on to any list: 1 melta vet squad =100pts.
That's a great way to get rid of vehicles, but what about infantry? What are your options?
Use the CCS as anti Infantry: This actually is a great way to get all the anti infantry you could want. Set up your CCS in cover with 2 plasmas and an auto cannon and watch the MEQs fall like leaves. Add a plasma pistol and at 100 points, it's an easy choice for an HQ.
Valkyries as transports: A great idea that allows you to deep strike your vets wherever you need them. Taking the Rocket pod and bolters upgrade means you can move 6", drop two large templates, a hail of bolter fire, and three multi-las shots. While it's not going to be earth shattering against MEQs, quantity of fire has a quality all it's own, and will reduce horde armies to cinders. 240pt for squad + pimped out Valkyrie makes for a building block of any army.
Plasma vets: Another option that precludes tanking vets as anti tank is adding plasma to your vets. For 135 points, you take 4 plasmas (1 pistol), and an autocannon. Suddenly, you're blowing away everything on the table, including your own squad, maybe. Probably best paired with a Chimera w/heavy stubber (200 pts, even) this is another valuable way to clear the board of those incoming hordes.
Other thoughts?
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