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Digging through the SM codex, what would be the advantage of taking HG against a CS?
I know either can only be associated with their respective HQ choices (Captain/Commander), but at almost the same cost, on one side we get 3 Marines with 2+ save and power weapons, limit ten models, on the other we get FNP and lots of options, but limited to 5 models.
I looked at all sorts of crazy builds, like a 10 man HG with relic blades (pricey and probably not very effective) and 10 men with AGL - which sounds kind of "meh" but all sorts of fun against some armies (though also not that effective).
The CS, on the other hand (would be fun to have them at 10 limit, all with Storm Bolters), can have up to 4 flamers/meltas/etc, or up to four power weapons, or even both!
Looking through what each can get, what do you use/recommend, and what do you think would be a fun build?
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