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Radical Inquisitor Daemonhunters: 1000 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Storm Trooper with Maglight





CT, USA

I've been playing Daemonhunters part time for a few years now. This list is pretty much the pinnacle of what I've achieved as a 40k tactician.

Inquistor Lord
Psycannon
Termie armor
Psychic hood
Thunderhammer
(This guy brings the long range firepower and the late turn melee. He's my only guard against psykers too.)

2 Mystic
1 Familiar
2 Sage
3 Henchmen with Plasmaguns
(These make sure deep strikers think twice before deep striking in my face. 3 Plasmaguns are as brutal as they are effective.)

3 Daemonhost
(Because I have three, I can always count on 1 of these guys to do something useful.)

3 Deathcult Assassin
Eversor Assassin
(These units have synergistic effect. If they gang up on a non assault squad, they can usually take it down before they have a chance to strike.)
(Eversor's meltabombs make for a nasty turn 1 assault on stationary vehicles.)

10 Stormtroopers
2 Plasma
Sarge, plasma pistol, Bolter, Auspex
(The army's core. They hold the home objectives, and kill all the enemy models. Auspex has never actually been needed, but I know as soon as I stop taking it, someone's going to infiltrate on me.)

10 Stormtroopers
2 Melta
Sarge, Power wep
(The aggressive squad. They go forward, and try to stop any tanks/walkers from insta-killing the daemonhost.)


Overall, the biggest asset for this list is that most new players have never even seen some of the units I take, and even older players have forgotten about things like Eversor's Combat drugs, and Daemonhost teleporting.

Any comments?


...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
 
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