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Made in us
Guard Heavy Weapon Crewman





Fitchburg

Sorry if this is the wrong place for this question. Yet I think its a tactical one but I wanted to know if Commander Pask was worth it on a Executioner Leman Russ

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Made in gb
Willing Inquisitorial Excruciator





England

I think exterminator, vanquisher and to an extent punishers are the three tanks Pask has the greatest effect on due to his higher BS. Any other tanks isn't effected as much due to the minor change one scatter (one inch will probably, in most cases, not change the fact your hitting or missing)

Executioners chuck out templates and in a decent quantity as well. I think that unless your facing the a MC heavy list Pask is better off else where.
   
Made in us
Rough Rider with Boomstick




Champaign, IL

I used him on the Executioner for a while, mainly because I played Tyranids most of the time and the rerolls were nice. He was good at that point, but I don't consider him worth it otherwise.

If you use him on an exterminator, though, and he gets the crack shot rule, when firing at vehicles you just effectively upgraded from two twin-linked BS 3 autocannons to four BS 4 Missile launchers. So that's kinda nice if you have a lot of medium armor to deal with.

Vanquishers and Punishers benefit from the BS upgrade, but they're still not really worth taking unless you have a super-specific need for them. And if your need is that bad, you'd probably be better off reworking your list instead.

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Made in ph
Hardened Veteran Guardsman




From what I heard, you can snipe tanks with the Vanquisher and Pask.

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Made in gb
Junior Officer with Laspistol




Manchester, UK

The vanquisher with pask and lascannon (paskuisher? Word i use all the time to describe it but I can't for the life of me remember how to spell it...) can be good but is a bit too expensive for normal games. You do get one thing that is hard to find these days though, range. About the only thing that is comparable at over 12" range is the medusa with breacher shells, and that comes much cheaper albeit with much less armour. Also, you really want the vanquisher to have the freedom to move so it can get side shots, which would waste pask a bit.

I think the best use of Pask is for sitting in your deployment zone unloading a full tanks worth of fire at vehicles and MCs. You really want to make the most of the points you are spending on him so he needs a fully loaded tank. As his bs is more useful for dice hitting weapons I would go punisher or exterminator with stubber and bolters, maybe an exterminator with las/plas if you want to spend that much. You can put a load of wounds on MCs with the bolter set up and re rolling wounds, wheras the las/plas exterminator can kill light vehicles quite well.

However, all of this seems to be stretching to find a use for a pretty expensive character, you would probably be better off with the 3 ac squads you could get, or some more vets/platoons.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

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Made in us
Decrepit Dakkanaut





Vallejo, CA

Trickstick wrote:... can be good but is a bit too expensive for normal games.

This is Pask in a nutshell.

You're making an expensive unit even more expensive without making it any more durable. This means you're likely just creating a points vortex if you're taking it on anything that costs more than 150 points, and even then, the points you're putting down for a single tank is straying dangerously close to 2 basilisks territory.


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Made in gb
Junior Officer with Laspistol




Manchester, UK

Ailaros wrote:the points you're putting down for a single tank is straying dangerously close to 2 basilisks territory.


No one wants to stray anywhere near 2 basilisk territory, it's just asking to be splatted into the ground. In fact their should be a fence around that territory saying "Warning: giant exploding death main rain from the sky ahead".

When it comes to guard vehicles 2 of any tank usually beats one of any other. I suppose that is the whole point of artillery tanks really, cheap guns.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

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Made in us
Fixture of Dakka





Oklahoma City, Ok.

Trickstick wrote:
Ailaros wrote:the points you're putting down for a single tank is straying dangerously close to 2 basilisks territory.


No one wants to stray anywhere near 2 basilisk territory, it's just asking to be splatted into the ground. In fact their should be a fence around that territory saying "Warning: giant exploding death main rain from the sky ahead".

When it comes to guard vehicles 2 of any tank usually beats one of any other. I suppose that is the whole point of artillery tanks really, cheap guns.


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Made in us
Awesome Autarch






Las Vegas, NV

He's good if you know who you are playing.

Put him in a Punisher if you play Nidzilla a lot, or any MC heavy list, and he will waste them.

Put him in a Vanquisher with a las cannon and he will drop heavy armor with ease.

Toss him in an Exterminator with heavy bolters and he will shred light mech.

But as everyone else has said, like Cronus, he isn't really worth his points.

   
Made in ph
Hardened Veteran Guardsman




Trickstick wrote:
Ailaros wrote:the points you're putting down for a single tank is straying dangerously close to 2 basilisks territory.


No one wants to stray anywhere near 2 basilisk territory, it's just asking to be splatted into the ground. In fact their should be a fence around that territory saying "Warning: giant exploding death main rain from the sky ahead".

When it comes to guard vehicles 2 of any tank usually beats one of any other. I suppose that is the whole point of artillery tanks really, cheap guns.

So two of the Hellhound variants are better than an upgraded Leman Russ? Don't take this the wrong way, just asking so I can ratify my list.

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Made in gb
Junior Officer with Laspistol




Manchester, UK

Well it all depends how you use them really. Obviously 2 isn't always better than one; 2 sentinels don't beat a vendetta. In the case of hellhounds v russ, I would say the hellhounds would win out as long as they are both designed to kill the same thing. For instance 2 hellhounds are better than an eradicator or punisher; it gets a bit hazy when you factor things like AP3 and range from the standard russ.

The advantage of 2v1 is that a single antitank shot has no way of killing both of your tanks, wheras it can kill a russ. It also gives you other advantages, such as a larger cover wall for other units or the ability to split your fire in multiple directions.

A better example would probably be 2 upgraded russes v 3 minimal russes. Lets take demolsihers for instance; if you leave off the plasma cannons and lascannons from 2 you may have room to squeeze another demolisher into your list. This gives you much more options and you get another massive cannon, the main reason to take a demolisher. Also, an upgraded russ is not really any more resilient than a minimal one. There is some use in taking upgrades to mitigate weapon destroyed results but I feel like another tank with a main gun is of more use.

This message was edited 2 times. Last update was at 2011/01/18 11:50:46


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in ph
Hardened Veteran Guardsman




Now that's what I call tactically sound.

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Longtime Dakkanaut





Chicago

agreed with everyone else. Hes a solid character if you know who you will be playing. In my experience he generally doesn't impact the outcome of the game often enough to warrant using the points on him


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Made in us
Tzeentch Veteran Marine with Psychic Potential





Yup. Cool dude, but just not worth it 90% of the time.

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