GK wrote:Looks like a good, solid balanced list mate, however I personally wouldnt go with flagellants since they die really easily. I suggest switching them out for some Greatswords since these guys are really good in small point games since they come with a 4+ armor save and are stubborn to boot.
I have greatswords and can easily replace the 19 flagellents with greatswords but command for them is expensive (30-40 pts
IIRC no access to army book at work). Would you recomend bringing them even without full command or trim the unit down or where would you trim points elsewhere.
bennyboy6189 wrote:Nice starter list i personally dont like captains unless hes used as a bsb and would rather invest the points on making your wizard a lvl 4 lord choice, i would also say at 1500 i would rather take a mortar than the second cannon as its rare to face that many big multi wound critters at this points level.
The free company detachment really need to be 12-15, because when you only have 10 charge in if there attackers kill 1 model you will no longer negate there ranks.
Free company being 10 strong
atm is a limit on miniatures and I have a lot I wanted to squeeze into 1500pts. I found writing up a 2000pt list to be much more confortable as my infantry core stays much the same with 2x 30 statetroops but I bring a 2nd wizard for magic support and have room for knights as a nice hammer. I am also considering investing in 2 mortars and possibly another hellstrom and I love the idea of that massive bombardment every turn (and its dead easy to magnetise a hellstrom so that I can make it a hellblaster if needed).
Will have a bit of a rethink and will post a revision list this evening. PLease feel free to post your thoughts on the original list though.