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![[Post New]](/s/i/i.gif) 2011/01/17 03:29:31
Subject: 500 point green tide noob army
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Land Raider Pilot on Cruise Control
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Just started getting into 40k these past couple of months. I decided to go ork simply based on the fluff and how the pplaystyle seems to go.
With that in mind here's my first 500 points. Please let me know how it looks and what I may improve on since this is my first list
HQ: big mek with kff - 85 pts
Troops:
20 shoota boyz (1 nob w/pk and boss pole) 160 pts
20 shoota boyz (1 nob w/pk and boss pole) 160 pts
2 deffkoptas 1 w/ buzzsaw - 95 pts
500 pts total
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::1750:: Deathwatch |
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![[Post New]](/s/i/i.gif) 2011/01/17 03:41:37
Subject: Re:500 point green tide noob army
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Growlin' Guntrukk Driver with Killacannon
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Excellent, a good way to start!
Also, try this list using the boyz with sluggas & choppas (it'll cost the same) and see how that works for ya.
Shootas = extra shots in shooting phase
Slugga & Choppa = extra attacks in assault phase
Another thought - at this point level ya may not need the Buzzsaw on your kopta... try taking it off and using the points to give both koptas twin-linked rokkit launchas.
Yes your firing at BS 2, but it is TL and still capable of anti-tank! Plus you'll have 5 points to spare to put towards something else... say 'eavy armor for your Big Mek!
Enjoy, and let us know how your Waaagh turns out!
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Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads! |
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![[Post New]](/s/i/i.gif) 2011/01/17 16:52:43
Subject: 500 point green tide noob army
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Sneaky Kommando
Hemet california
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shootas are better for foot slogging choopas are better for bws and trukks.
keep the shootas
looks good mate!!!
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Diplomacy is the act of saying good doggie until you can find a big enough gun!!!
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![[Post New]](/s/i/i.gif) 2011/01/17 17:02:00
Subject: 500 point green tide noob army
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Krazed Killa Kan
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Isn't a deffcopta with buzzsaw 70 pts? How can a vanilla copta be 25 points? Automatically Appended Next Post: I'm a big fan of buzzcoptas but think that a 75 pts squad of lootas will fair more consistent.
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This message was edited 1 time. Last update was at 2011/01/17 17:03:45
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DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2011/01/17 17:31:46
Subject: 500 point green tide noob army
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Land Raider Pilot on Cruise Control
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skycapt44 wrote:Isn't a deffcopta with buzzsaw 70 pts? How can a vanilla copta be 25 points?
Automatically Appended Next Post:
I'm a big fan of buzzcoptas but think that a 75 pts squad of lootas will fair more consistent.
Without the codex in front of me (I'm at work) If I remember, the koptas are 35 pts each (vanilla) and 25pts to add the buzzsaw. Giving a total of 95 points for both koptas and only 1 with the buzzsaw.
I'm mainly using the koptas because I just bought the AoBR set and those are in it, and have a limited budget to work with. I will probably go with the above and instead, set 'em up with TL rokkits for anti tank capability.
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![[Post New]](/s/i/i.gif) 2011/01/17 18:52:09
Subject: 500 point green tide noob army
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Krazed Killa Kan
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Pretty sure a vanilla kopta is 45 plus 25 point saw is 70. Almost positive.
Either way. Run the koptas as two seperate units to avoid them running off the table if one gets killed.
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![[Post New]](/s/i/i.gif) 2011/01/17 19:04:39
Subject: 500 point green tide noob army
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Land Raider Pilot on Cruise Control
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skycapt44 wrote:Pretty sure a vanilla kopta is 45 plus 25 point saw is 70. Almost positive.
Either way. Run the koptas as two seperate units to avoid them running off the table if one gets killed.
I may be using an outdated codex (not sure which one I have ATM) -- is there more than 1 codex that has a difference in point costs for the koptas?
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This message was edited 1 time. Last update was at 2011/01/17 19:21:14
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![[Post New]](/s/i/i.gif) 2011/01/18 14:19:40
Subject: 500 point green tide noob army
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Krazed Killa Kan
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I just tried looking at other peoples armies lists and noticed they put 70 points for a buzzcopta. It could be the codex you are looking at. I will double check
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DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2011/01/18 15:49:01
Subject: 500 point green tide noob army
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Land Raider Pilot on Cruise Control
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skycapt44 wrote:I just tried looking at other peoples armies lists and noticed they put 70 points for a buzzcopta. It could be the codex you are looking at. I will double check
I'm wondering if those points costs are due to them taking TL Rokkits and Buzzsaw as the TL Rokkits are 10 pts and the Buzzsaw is 25 added to the 35 for the vanilla kopta bringing it to 70. -- Again, I'm not 100% sure though as this is all fairly new to me.
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![[Post New]](/s/i/i.gif) 2011/01/18 16:29:32
Subject: 500 point green tide noob army
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Growlin' Guntrukk Driver with Killacannon
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Yeppers, common kamakaze buzzkopta set up is the Kopta (35pts), TL Rokkits (10pts), & buzzsaw (25pts) = 70pts
Scout up with turbo boost (max 24") before turn 1, move up to 12" on turn one, fire rokkits at tank in shooting phase (ya may pop it there), then assault it (max 6" move) with the buzzsaw (vs rear armor) on the assault phase.
You've now moved up to a max of 42" on turn 1 and blown up a tank! Enjoy!
Note this is not  recomended vs Land Raiders
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This message was edited 1 time. Last update was at 2011/01/18 16:31:32
Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads! |
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![[Post New]](/s/i/i.gif) 2011/01/23 21:56:10
Subject: 500 point green tide noob army
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Land Raider Pilot on Cruise Control
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bigmeklover wrote:shootas are better for foot slogging choopas are better for bws and trukks.
keep the shootas
looks good mate!!!
Out of curiosity, what is the benefit from using Shootas? The Choppa/Slugga combo sounds like it could be better since the assault phase is where Orks shine -- If I want to move into assault ASAP, avoiding the shooting phase and running into assault sounds like it would negate the benefit of the shootas.
Thoughts?
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![[Post New]](/s/i/i.gif) 2011/01/24 13:45:18
Subject: 500 point green tide noob army
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Trustworthy Shas'vre
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The benefits of the shootas, as bigmeklover said, is that when you are running the whole way accross the field, its better to be firing twice as many shots during that period, than having 1 extra attack per ork in cc.
If you are running at the enemy for 2 turns, have that many more shots could really do more than what you could do in CC... maybe.
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Goliath wrote: Whichever they are, I'm not on the Reich ones, clearly. |
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