Switch Theme:

Splinter Weapons vs. Vehicles?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




So splinter weapons have a strength of X. I assume that this is because they are poisoned and as such always wound on a roll of 4+. However the majority of Dark Eldar weapons are poisoned. If this means that they always wound on a 4+ and since poison does nothing to vehicles does that mean that poisoned weapons such as the splinter weapons cannot harm vehicles? If so then about 75% of the primary Dark Eldar arsenal is useless against vehicles?

Is this correct or am I missing something? It seems like this would put Dark Eldar at a severe disadvantage against a vehicle heavy army such as Imperial Guard...

This message was edited 1 time. Last update was at 2011/01/17 11:40:06


 
   
Made in gb
Proud Phantom Titan







Drowning Doom wrote:So splinter weapons have a strength of X. I assume that this is because they are poisoned and as such always wound on a roll of 4+. However the majority of Dark Eldar weapons are poisoned. If this means that they always wound on a 4+ and since poison does nothing to vehicles does that mean that poisoned weapons such as the splinter weapons cannot harm vehicles? If so then about 75% of the primary Dark Eldar arsenal is useless against vehicles?

Is this correct or am I missing something? It seems like this would put Dark Eldar at a severe disadvantage against a vehicle heavy army such as Imperial Guard...
correct but is this any different to IG lasguns? Strength 3 can't hurt them ether ... Bolt guns only glance AV10 on a 6.
   
Made in gb
Decrepit Dakkanaut




Actually they are S:1 - have a look at the new DE FAQ.

Yes, they cant hurt vehicles. Because they fire shards of poisonous crystal at you, which you wouldnt expect to do much to a vehicle.

However their basis troop transport comes with a S8 weapon, and they can take heavy supports which can move 12" and fire 3 of them.
   
Made in us
Fresh-Faced New User




OK, that helps some, I'll just have to go buy some new models. I'm playing against an IG player that likes to field multiple Chimera's and while I still don't understand why the Chimera is only 55 points and loaded with firepower while the Raider is a 60 point model with one gun and open topped, but at least I have a why to drop them now.
   
Made in gb
Proud Phantom Titan







Drowning Doom wrote:OK, that helps some, I'll just have to go buy some new models. I'm playing against an IG player that likes to field multiple Chimera's and while I still don't understand why the Chimera is only 55 points and loaded with firepower while the Raider is a 60 point model with one gun and open topped, but at least I have a why to drop them now.

Chimera ... can move 12" per turn. If it wants to fire one main weapon it can only move 6" (or not move and fire everything). Models cannot assault if the vehicle moved before they get out. Does have good front AV

Raider ... can move 24" per turn. If it wants to fire one main weapon it can only move 12" (if it had more weapons it could move 6" to fire them all). Models can assault out of it because its open topped. It can jump over terrain thats in its way as its a skimmer ... open top does means its easier to destroy.
   
Made in us
Regular Dakkanaut





nosferatu1001 wrote:Actually they are S:1 - have a look at the new DE FAQ.


That wasn't added to the DE FAQ. Some of the others that just got updated, but not DE.
   
Made in gb
Decrepit Dakkanaut




Damn, how did they miss that? Could have sworn there was a change somewhere, outside of sternguard from ages back...
   
Made in us
Regular Dakkanaut





Expectation of failure? They did just repeat that errata with the Blood Angels update.
   
Made in us
Longtime Dakkanaut





The absolute only thing that changes for DE, from the previous iteration, and vehicles, in this regard, is being able to use a Splinter cannon to take down other DE Raiders or SM Land Speeders. This really is not a loss.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Massachusetts

nosferatu1001 wrote:Damn, how did they miss that? Could have sworn there was a change somewhere, outside of sternguard from ages back...


Why would it need to be changed? The DE codex is very specific on how poisoned ranged weapons act, as opposed to the various marine codices.
   
Made in us
Infiltrating Broodlord





United States

Drowning Doom wrote:So splinter weapons have a strength of X. I assume that this is because they are poisoned and as such always wound on a roll of 4+. However the majority of Dark Eldar weapons are poisoned. If this means that they always wound on a 4+ and since poison does nothing to vehicles does that mean that poisoned weapons such as the splinter weapons cannot harm vehicles? If so then about 75% of the primary Dark Eldar arsenal is useless against vehicles?

Is this correct or am I missing something? It seems like this would put Dark Eldar at a severe disadvantage against a vehicle heavy army such as Imperial Guard...


This is nothing new, as Splinter Weapons were strength 3 in the old codex, and Splinter cannons were 'only' strength 4.

Splinter weapons couldn't hurt vehicles before, and they still can't.

Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" 
   
Made in us
Longtime Dakkanaut





BuFFo wrote:
Drowning Doom wrote:So splinter weapons have a strength of X. I assume that this is because they are poisoned and as such always wound on a roll of 4+. However the majority of Dark Eldar weapons are poisoned. If this means that they always wound on a 4+ and since poison does nothing to vehicles does that mean that poisoned weapons such as the splinter weapons cannot harm vehicles? If so then about 75% of the primary Dark Eldar arsenal is useless against vehicles?

Is this correct or am I missing something? It seems like this would put Dark Eldar at a severe disadvantage against a vehicle heavy army such as Imperial Guard...


This is nothing new, as Splinter Weapons were strength 3 in the old codex, and Splinter cannons were 'only' strength 4.

Splinter weapons couldn't hurt vehicles before, and they still can't.


They could, as I've already noted, but it was useless except for a finite amount of vehicles and utterly useless. So technically nothing has changed.
   
Made in us
Longtime Dakkanaut





nosferatu1001 wrote:Because they fire shards of poisonous crystal at you, which you wouldnt expect to do much to a vehicle.
There's a carnifex over with a heavy venom cannon here that would like to have a word with you...

This message was edited 1 time. Last update was at 2011/01/17 19:48:42








There's just an acre of you fellas, isn't there? 
   
Made in gb
Decrepit Dakkanaut




The carnifex fires HUGE shards of crystal
   
Made in gb
Elite Tyranid Warrior





And it's a terrible shot, and gets -1 to the damage roll if it manages to penetrate.
   
Made in gb
Decrepit Dakkanaut




Unless the vehicle's open topped, from memory....
   
 
Forum Index » 40K You Make Da Call
Go to: