chromedog wrote:In those days, Games store staff didn't target the munchkins. Gamers were mostly uni students or late teens (high school seniors). We knew when to stop buying stuff though, so GW switched targets to an easier, softer one. Guilty parents.
By the time I was working there (early 90s) it had already turned into the day care center for kids whose parents were off to the shops (or probably down the boozer). Being the part timer, I used to teach them how to paint and the other two staff got to play games with them. The parents weren't really around to try and guilt trip into buying stuff.