Get a regular slaan for the magic in games over 1500.
Yes sallamanders are neat, they're the best cooks in the whole game.
Skirmishers are deffinately a good idea, a few small units (10-12 skinks) running around is great, if you plan on running skinks in kohorts too get some kroxigor to add killiness.
Lastly our special characters may be cool but they're so horrendously overpriced that you should never use them.
Edit: Just so BR dosen't have to quote himself again:
A Black Ram wrote:The Lizardmen, a fantastic fantasy army.
They are based off mayan- to aztec indians, watch Apocalypto before you assemble or paint your models. It inspired me, and if you pretend all the characters are lizardmen you are perfectly set. They use stone weapons, and although it looks like gold, it is not. It is a rare mineral only found in lustria- the lizardmen army use little to no metals. The whole ''cutting out the heart for a sacrifice to the rain god and what not is a really strong element of this army.
Now, the tactical standpoint of the army is a jack of all trades. You can lead the army with a Slann, arguably the best sorcerer in the game ( not counting special named characters) and make great centerpieces. You can also be agressive to the extreme with the saurus, give them spears and at least three ranks and watch 'em go, or you could go for the quick, agile skinks. Although they have the statline of a goblin, I have had twelve(12) skinks kill six ogres in a match I had with my friend. The poisoned attacks really does make up the for their low strength. The kroxigors although have initiative 1, can be excellent in ranks. You can also add them to skink units, but the skinks loose the skirmish rule. Now, this is one thing that draws alot of people to the army and that is the monsters! The stegadon is a walking bolt thrower with high strength and toughness, terradons that really hurt skaven where it hurts, and salamanders + razordons, but I have not seen the latter do very good in games.
The hobby aspect of the lizardmen is incredible. Look up all sorts of dinosaurs and reptiles and compile a morgue ( a collection of sources) that you can look at while you paint. You can really stretch the color scheme for the army- make each ''species'' a darker or lighter tone of a certain color, and go of off nature: the larger and more powerful, the darker tone the animal is. Or, as my friend does, each different species has a complete different color- the saurus are a dark blue and red, the skinks blue and white, and so on. Just be careful, as you don't want a massive horde of rainbow lizards.
Terrain will be a blast for you. Ziggurats, temples, and sacrificial altars are ideal, but you cannot forget plants! The brighter the plant, the more poisonous it is. Take a look at nature, and then head over to your local pet store and pick up some aquarium plants. Works really good, and doesn't eat away your hard earned cash. A very important aspect of lizardmen culture is spawning pools , which are small pools(duh) that create lizardmen life.
Lastly, really think out of the box. Think of a steamy, thick jungle. Replace some creatures with insects- a stegadon could be a massive beatle, and teradons could be mosquitos and what not. Make cold ones tigers, make some kroxigors Gorillas. Just really dive in.
A bit throw in that kind of ties in with the above is that the Lizardmen in older editions use to have humans as slaves. They were rainforest- inspired people, and had some strange name that I can not remeber. In lustria, there are Pygmies, which are based off of a real world tribe in Africa. They are half the height of a man, and used primitive spears and slings. They were enemies of the lizardmen.
So, in short:
- You have an extremely flexible army that is not only powerful, but can fit whatever tactic you like.
- Painting is limitless. Use all kinds of real life reptiles for inspiration.
- Watch Apocalypto.
- Go to pet shops and pick up some neat aquarium plants.
- Research reptiles, dinosaurs, and plants to get a ''morgue'' going.
- Watch Apocalypto.
- Make sure to limit your palette, so your army will atleast look unified