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![[Post New]](/s/i/i.gif) 2011/01/18 18:10:03
Subject: Best SM scoring unit composition
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Focused Dark Angels Land Raider Pilot
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I'm not sure if this is the right forum, but I'll take my chances here...
What is the best composition for a tactical squad charged with holding mid-field/enemy deployment zone objectives? This is particularly for a drop-pod vanilla rules army. I was thinking something like this:
9 marines
-meltagun
sergeant
-combi-melta
-powerfist
drop pod
Critiques?
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![[Post New]](/s/i/i.gif) 2011/01/18 18:19:53
Subject: Best SM scoring unit composition
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Awesome Autarch
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Well really, the best are these:
5 scouts, cloaks, m.launcher or h.bolter. 100 points of objective camping goodness.
5 marines, Lazorback. 160 points. Mobile, firepower, scoring.
10 man, L.Cannon, Flamer, Razorback. 220 points. Combat squad (stupid FAQ limits this) for an objective camper and a mobile element.
In a pod? I like melta, combi-melta, m.melta. The fist is a good idea in this configuration, too, but not totally needed.
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![[Post New]](/s/i/i.gif) 2011/01/18 18:21:01
Subject: Re:Best SM scoring unit composition
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Dark Angels Librarian with Book of Secrets
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Nothing wrong with that setup given the requirement that you stated (middle of board, focused on holding objectives)
You added short range-anti vehicle weapons to the unit. That's a good use for them IMHO.
A MM weapon at 24" has a better chance of destroying AV 12 (~13.15%) than a LC does (~10.92%)....AP 1 FTW.
So dropping them in the center of the board gives a 24" range of influence for the unit, either via bolters or melta weapons. In 12", their effect becomes much greater.
If anything, I might change the meltagun for a plasma gun to keep all their weapons at 24" range. Given the new meta, the plamsa gun might work better. It also has more synergy with bolters, with good anti-infantry use. Also, the PG can take 2 STR 7 shots, which has a good effect on AV 10. Basically, you swap out some anti-tank for more flexibility.
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![[Post New]](/s/i/i.gif) 2011/01/18 18:21:15
Subject: Re:Best SM scoring unit composition
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Warning From Magnus? Not Listening!
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It isn't bad, but you are missing a Heavy Weapon. In this case, since you plan to be mid-field, and likely to be close by enemy vehicles, a Multi-Melta would probably suit you very well.
As far as the load out for the rest of the squad, you can't go wrong with any of the Special weapon options. For an All-Comer's list, I'd use a Meltagun though. A Power Fist will leave you prepared for anything that comes your way, and a Combi-Melta is just added Anti Vehicle.
All in all, not a bad load out.
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"This One Is Rurouni... Once Again, This One Will Drift..."
"Rushing towards danger without hesitation isn't recklessness, but bravery... And avoiding danger when there's a chance for victory isn't precaution, but cowardice..."
"I can only go forward." |
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![[Post New]](/s/i/i.gif) 2011/01/18 18:29:23
Subject: Best SM scoring unit composition
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Raging-on-the-Inside Blood Angel Sergeant
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Here's +1 for Plasma, Multimelta, Powerfist
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![[Post New]](/s/i/i.gif) 2011/01/18 18:29:36
Subject: Best SM scoring unit composition
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Inspiring Icon Bearer
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I'd add a MM like the others of said, and consider it good.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
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![[Post New]](/s/i/i.gif) 2011/01/18 19:21:09
Subject: Re:Best SM scoring unit composition
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Focused Dark Angels Land Raider Pilot
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Thanks for all of the prompt replies everyone! What I'm getting out of all of your advice is a build like this:
9 Marines
-Plasma Gun
-Multi-Melta
Sergeant
-Combi-Melta
-Powerfist
Drop pod
Considering the responses I think this has more than enough anti-tank with the MM, and CM to drop the original meltagun for a plasma gun for some more 24" goodness as mentioned.
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This message was edited 1 time. Last update was at 2011/01/18 19:21:27
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![[Post New]](/s/i/i.gif) 2011/01/18 19:33:55
Subject: Best SM scoring unit composition
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Psychic Novitiate selected by a Gatherer
Here. No...here.
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Power fists are a waste of time in my opinion, Tactical squads aren't good at assaulting (compared to specialist units) so IMO it's a waste of points. Melta stuffs a good choice though!
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![[Post New]](/s/i/i.gif) 2011/01/18 20:02:16
Subject: Best SM scoring unit composition
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Awesome Autarch
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the MM is free, so why not?
I agree with Waricck to a point, usually fists are wasted but since you are dropping mid field, you may find yourself using it quite a bit.
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![[Post New]](/s/i/i.gif) 2011/01/18 20:12:27
Subject: Re:Best SM scoring unit composition
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Dark Angels Librarian with Book of Secrets
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![[Post New]](/s/i/i.gif) 2011/01/18 20:18:27
Subject: Best SM scoring unit composition
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Focused Dark Angels Land Raider Pilot
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Reecius wrote:the MM is free, so why not?
I agree with Waricck to a point, usually fists are wasted but since you are dropping mid field, you may find yourself using it quite a bit.
I decided to take a fist, as you suggested, because this will be a midfield unit that will be in the thick of it. I am starting to second guess it, though. If this tac squad gets assaulted, will a Pfist really be of that much help? A "real" assault unit with chew through it pretty quickly fist or not...
EDIT: nevermind, just got labmouse's post
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This message was edited 1 time. Last update was at 2011/01/18 20:19:26
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![[Post New]](/s/i/i.gif) 2011/01/18 21:22:53
Subject: Re:Best SM scoring unit composition
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Bloodthirsty Chaos Knight
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My top 3 favorite scoring unit compositions are as follows:
10x Tactical Marines, Missile, Melta,Combi-melta, Rhino (Powerfist if spare points are available)
5x Scouts, Snipers, Missile, Telion
5x Scouts, BP/ CCW, Sarge has shotgun/powerfist, in a Land Speeder storm Automatically Appended Next Post: snake wrote:Reecius wrote:the MM is free, so why not?
I agree with Waricck to a point, usually fists are wasted but since you are dropping mid field, you may find yourself using it quite a bit.
I decided to take a fist, as you suggested, because this will be a midfield unit that will be in the thick of it. I am starting to second guess it, though. If this tac squad gets assaulted, will a Pfist really be of that much help? A "real" assault unit with chew through it pretty quickly fist or not...
EDIT: nevermind, just got labmouse's post
If you can spare the points when your list is finished, then all means go for it. Its not really necessary though. You need dedicated counter-assault units to reliably protect tactical squads.
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This message was edited 1 time. Last update was at 2011/01/18 21:25:12
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![[Post New]](/s/i/i.gif) 2011/01/18 22:35:18
Subject: Re:Best SM scoring unit composition
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Awesome Autarch
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5x Scouts, BP/CCW, Sarge has shotgun/powerfist, in a Land Speeder storm
That's the only one I have not tried, yet. I want to give it a go as with scouts it could be super useful.
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![[Post New]](/s/i/i.gif) 2011/01/18 22:42:26
Subject: Re:Best SM scoring unit composition
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Bloodthirsty Chaos Knight
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Reecius wrote:5x Scouts, BP/CCW, Sarge has shotgun/powerfist, in a Land Speeder storm
That's the only one I have not tried, yet. I want to give it a go as with scouts it could be super useful.
Scout move 24", move 12", disembark 2" assault 6" for a 44" inch assault range. Great for first turn assaults. Can be reserved and outflank if you are going second.
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