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![[Post New]](/s/i/i.gif) 2011/01/18 22:01:23
Subject: Speedy Orks. C&C welcome
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Regular Dakkanaut
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Big Mek. KFF. Eavy Armor.
11 Ard Boyz. Nob. Pk. Bp.
Trukk.
12 Boyz. Nob. Pk. Bp.
Trukk.
12 Boyz. Nob. Pk. Bp.
Trukk.
10 Grots. Slaver.
12 Lootas.
Deffkopta. TL Rokkits. Saw.
Deffkopta. TL Rokkits. Saw.
Deffkopta. TL Rokkits. Saw.
999 pts
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![[Post New]](/s/i/i.gif) 2011/01/19 20:35:41
Subject: Speedy Orks. C&C welcome
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Regular Dakkanaut
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Any Tips out there?
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![[Post New]](/s/i/i.gif) 2011/01/19 20:43:31
Subject: Speedy Orks. C&C welcome
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Krazed Killa Kan
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Just as a personal taste I prefer having 2x5 loota units. Diversify your shots much better and safety with respect to leadership issues.
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2011/01/19 21:53:48
Subject: Speedy Orks. C&C welcome
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Never-Miss Nightwing Pilot
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It's a pretty good list. I would however suggest having a unit of 19 boyz (with your mek) in a battlewagons, as trukks get destroyed all too easily.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2011/01/19 23:09:40
Subject: Speedy Orks. C&C welcome
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Stabbin' Skarboy
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Boris420 wrote:Big Mek. KFF. Eavy Armor.
11 Ard Boyz. Nob. Pk. Bp.
Trukk.
12 Boyz. Nob. Pk. Bp.
Trukk.
12 Boyz. Nob. Pk. Bp.
Trukk.
10 Grots. Slaver.
12 Lootas.
Deffkopta. TL Rokkits. Saw.
Deffkopta. TL Rokkits. Saw.
Deffkopta. TL Rokkits. Saw.
999 pts
You have the right idea but as the other poster said, split the lootas 2x5 or 3x5 if you can find points.
Dump 'Ard Boyz they are overcosted, just run regular boyz.
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![[Post New]](/s/i/i.gif) 2011/01/19 23:54:24
Subject: Speedy Orks. C&C welcome
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Tail-spinning Tomb Blade Pilot
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Yeah, drop the lootas down to 2 5-man units.
Drop ard boyz.
Replace trukks with battlewagons w/ deffrollas.
Add more boyz w/ extra points.
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![[Post New]](/s/i/i.gif) 2011/01/20 01:47:23
Subject: Speedy Orks. C&C welcome
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Growlin' Guntrukk Driver with Killacannon
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I like it... simple, effective, and ready to make a mess of things!
Split the lootas into 2 squads, and your good to go!
Another thought: drop the Grots to free up some points and put a Burna on your Big Mek. I take it he'll be with the 'ard boyz... with the burna he won't be useless when they do attack!  Just my 2 teef.
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Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads! |
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![[Post New]](/s/i/i.gif) 2011/01/20 02:23:18
Subject: Speedy Orks. C&C welcome
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Skillful Swordmaster
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I think the list is garbage trucks are woeful and I am constantly blown away that folk even take them when orks have access to one of the best assault trasports in the game in the form of BWs.
Any decent non slowed opponent is going to trash them all in the first turn and then you are left with a bunch a piss weak little small squads of boyz that wont make it across the table and if they do 12 boyz is not going to kill anything.
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/01/20 02:33:37
Subject: Re:Speedy Orks. C&C welcome
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Mekboy Hammerin' Somethin'
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While I disagree with the trukks are garbage post, I think most people don't know how to use them properly in most cases, but I wouldn't even take a trukk in a 1000 point game. Orks completely own games 1000 point lists with Green tides. Most armies can't squeeze enuff firepower to take down a proper footslogging list at low point totals.
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