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![[Post New]](/s/i/i.gif) 2011/01/19 15:53:42
Subject: Dark Eldar raider Ramming
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Longtime Dakkanaut
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Since Ramming forces a vehicle to move at 'the highest speed possible' would a raider have to roll for its "sail distance" when ramming another vehicle, or would it automatically achieve "all 6s" in order to move its highests speed possible?
Also, a side (yet somewhat related) note: Can an Eldar Vehicle with "Star Engines" use the star engines ability in situations when it cannot shoot (as it uses the engines in the shooting phase, in lieu of shooting) such as "Shaken" or "Moved flat out"? If an eldar vehicle with star engine moves 6" in the movement phase (not flat out) then 12 inches in the shooting phase (from star engines) does it count as having moved Flat out/Cruising, if it counts as Flat Out, would it not gain the 4+ obscured skimmer save (as the rules for this save require the vehicle move flat out in its MOVEMENT phase not SHOOTING phase)?
Plz and Thanku
~DAR
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In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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![[Post New]](/s/i/i.gif) 2011/01/19 17:16:03
Subject: Dark Eldar raider Ramming
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Decrepit Dakkanaut
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The second is in the FAQ, from memory. Worth a check.
The highest speed possible is 24"+2D6", so no "auto 6s" you jsut have to move that total result, and would have to use the sails.
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![[Post New]](/s/i/i.gif) 2011/01/20 15:06:01
Subject: Dark Eldar raider Ramming
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Longtime Dakkanaut
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nosferatu1001 wrote:The second is in the FAQ, from memory. Worth a check.
Just rechecked it, its implied in the answer (which tbh, is good enough for me) but not specifically laid out, and question 3 is nowhere to be found...
nosferatu1001 wrote:
The highest speed possible is 24"+2D6", so no "auto 6s" you jsut have to move that total result, and would have to use the sails.
Well, wouldn't the highest speed possible be 36 inches in this case (I also thought sails were 3d6, but could be wrong) as rolling 2 6s gives you the higest speed possible, which is what the rule of Ramming looks for.
Alternatively, depending on how wargear-vehicle speed works, it may just get 24" (no additional movement on the ram), which beings about a good questoin, are star engines used when ramming (or are they "in the shooting phase" and as such, can't apply)
Also, I've been inactive far too long, they updated like, 5000 faqs, time to start readin!
~DAR
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In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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![[Post New]](/s/i/i.gif) 2011/01/20 15:17:58
Subject: Dark Eldar raider Ramming
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Decrepit Dakkanaut
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Sails are 2D6", definitely.
Your highest speed is whatever speed you can manage that turn. Nothing else. So you roll 2D6, add it to 24", and that IS your highest possible speed - you cannot actually go any faster that turn. So again, no double 6s automatically - until you roll them your "max speed" is a variable, it is only constant (and the maximum value determined) after rolling.
Did you go >12" in your movement phase? NO? Then no SMF save for you. It doesnt matter if you use star engines or not, as they are in the shooting phase
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![[Post New]](/s/i/i.gif) 2011/01/20 15:33:01
Subject: Dark Eldar raider Ramming
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Longtime Dakkanaut
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nosferatu1001 wrote:
Your highest speed is whatever speed you can manage that turn. Nothing else. So you roll 2D6, add it to 24", and that IS your highest possible speed - you cannot actually go any faster that turn. So again, no double 6s automatically - until you roll them your "max speed" is a variable, it is only constant (and the maximum value determined) after rolling.
Would this mean, that if a (fast) skimmer were to move attempt a ram at a target that is 7" away were to get immobilized, it would not be wrecked (as it did not move "Flat out" yet even though the ram demands 'fastest speed possible')
nosferatu1001 wrote:
Did you go >12" in your movement phase? NO? Then no SMF save for you. It doesnt matter if you use star engines or not, as they are in the shooting phase
While Star Engines are "Movement Phase" vehicle movement (and I know this is gonna sound strange) is not infact limited to movement phase. If I move 13" in my movement phase, and 12" back (towards my point of origin) in the shooting phase, it has been ruled (both on these boards via search and IIRC an older FAQ, or INAT) that the vehilce does NOT count as moving flat out (and instead only counts as moving 1"). Only the SMF save mentions a 'phase requirement' so if the above is true that means...
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A Wave Serpent that moves 6" in movement phase and 12" in Shooting phase(as long as it is in the opposite direction as point of origin) counts as:
Flat out - for assault purposes
Flat out - for crew disembarkation purposes (but the engines own special rules already override this anyway)
Flat out - For "If Immobilized then Wreck" statement
NOT flat out - for SMF save.
_______
the above is what I was wondering/worrying about.
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In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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![[Post New]](/s/i/i.gif) 2011/01/20 15:41:24
Subject: Dark Eldar raider Ramming
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Decrepit Dakkanaut
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If it gets immobilised after 0 - 11.9*" it has not yet moved flat out, so would not be wrecked
Actually it counts as "over 6"" for ASsault, as there is no higher classification than that.
Star Engines are NOT movement phase movement, they are Shooting phase movement. WHich is in the eldar faq, from memory. Meaning If you move <12" in your movement phase, no SMF even if you then move the appropriate additive difference in the shooting phase.
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![[Post New]](/s/i/i.gif) 2011/01/20 17:19:35
Subject: Dark Eldar raider Ramming
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Longtime Dakkanaut
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nosferatu1001 wrote:
Star Engines are NOT movement phase movement, they are Shooting phase movement. WHich is in the eldar faq, from memory. Meaning If you move <12" in your movement phase, no SMF even if you then move the appropriate additive difference in the shooting phase.
#1: Movement phase movement is only referenced to vehicles under the rules for SMF, none of the other rules for vehicle movement care what phase you move in.
#2: What I am asking is: If you move less then 12" in movement and end up with total of >12 by end of turn, do you have any of the Flatout benefits/defects.
Also, for the "movement not in movement phase argument" please understand I am only basing that logic foundation on the other rulings I have found / answers to threads on this forum, here is an example: http://www.dakkadakka.com/dakkaforum/posts/list/320941.page#1998556 if this ruling is infact incorrect, then there is no real confusion on how wargear like this actually works. (at least, none from me)
~DAR
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In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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![[Post New]](/s/i/i.gif) 2011/01/20 18:20:56
Subject: Dark Eldar raider Ramming
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Decrepit Dakkanaut
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From what I can tell you agree with me on 1). If not I have no idea what youre aiming for....
If you move over 12" in movement phase you are Flat Out. If you do not, you are not Flat out for SMF. If you move 12" away then 12" back, you have moved 0" and are hit automatically.
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![[Post New]](/s/i/i.gif) 2011/01/20 18:23:12
Subject: Re:Dark Eldar raider Ramming
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Fixture of Dakka
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Determining what speed a vehicle counts as having moved only takes into account how far you move in the movement phase. It does not take into account any additional movement beyond the movement phase.
Additionally, the rules for the cover save specifically call out the movement phase.
BGB p.71 wrote:A skimmer that is not immobilized and has moved flat out in its last Movement phase counts as obscured (cover save of 4+) when fired at.
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![[Post New]](/s/i/i.gif) 2011/01/20 19:46:41
Subject: Re:Dark Eldar raider Ramming
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Longtime Dakkanaut
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Grakmar wrote:
Additionally, the rules for the cover save specifically call out the movement phase.
BGB p.71 wrote:A skimmer that is not immobilized and has moved flat out in its last Movement phase counts as obscured (cover save of 4+) when fired at.
this isn't an "additionally" its a "exception"
check the thread link in my last point for where the rules seem to not care which phase you move in (move, shoot or assault) just that you moved... (And then I guess re-read the part in that same post that basically states: "In a world where rulings like the one in the thread I have linked don't exist, then most of the questions in this thread need not apply, however, after using the SEARCH function and reading what prior rulings have stated on this subject, the following ruling was found: Shadenuat wrote:Then, the rules for Vehicles and Assault clarify that when measuring which speed vehicle moved, you only take the amount of inches it traveled from it's original position in it's last turn. As we do not have a glossary with gaming terms in book, am I right that turn means all the phases (moving, shooting and assault)?
)
Also, I found that INAT talks about the Sail ruling, they rule:
"◊ DE.63B.01 – Q: Can the additional movement for „Enhanced Aethersails‟ be utilized if the vehicle is performing a „Tank Shock‟ or „Ram‟?
A: Yes to both. Roll the extra 2D6” before declaring the distance a „Tank Shock‟ will be. In the case of a „Ram‟, all of the extra distance must be used if possible [clarification]."
Which still leaves some foggyness.
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In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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