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Made in us
Regular Dakkanaut




Denver Co Area

I am dusting off the DA again and adding typhoons to the list since they now have normal stats and are bit of a steal at 75 pts. What I wanted to know is does anyone have experience running MM/ Typhoon speeders? I know the standard build is HB, but I find that most of the time I am moving 6+ inches and firing only one weapon. I think a MM as a backup weapon would be nasty surprise for vehicles that move aggressively towards my troops. With three Typhoons as individual FA units they could toss 6 S8 AP3 shots at vehicles at 25 -48 inches, 9 S8 shots at vehicles at 13-24 (3 shots AP1), and 9 S8 shots (3 AP1, 2d6 pen). Let me know what you think.

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Made in us
Charing Cold One Knight




Lafayette, IN

Icon720 wrote:I am dusting off the DA again and adding typhoons to the list since they now have normal stats and are bit of a steal at 75 pts. What I wanted to know is does anyone have experience running MM/ Typhoon speeders? I know the standard build is HB, but I find that most of the time I am moving 6+ inches and firing only one weapon. I think a MM as a backup weapon would be nasty surprise for vehicles that move aggressively towards my troops. With three Typhoons as individual FA units they could toss 6 S8 AP3 shots at vehicles at 25 -48 inches, 9 S8 shots at vehicles at 13-24 (3 shots AP1), and 9 S8 shots (3 AP1, 2d6 pen). Let me know what you think.


IIRC they MM is free for DA, so it is in fact a steal to get the MM + typhoon. After all, the HB is a pretty crummy weapon in comparison.

 
   
Made in ca
Flashy Flashgitz





Well the reason most people take the heavy bolter with there typhoons is the fact that it has a higher range, is free, and allows you to move 12" and unleash a decent amount of anti infantry ( 2 blast missles for your defensive then your heavy bolter). And at 90 points a pop most people use them to sit in the back feild, protected by range, nobody wants a 90 points speeder in definite destruction range.

Of course if you can pick up a typhoon for 75 points AND throw a free multi melta on there, well then you get something a bit different there. You get arguably a better load out for less points I dont see how that could be bad :p they can sit back and provide support fire until something gets just a little to close and you can use there multi meltas to zip up and open it up, sounds like a good buy to me.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

A MM on a typhoon seems an odd choice.

Typhoons are really good at staying 30"-40" away and peppering the targets with missiles/HB shots. A MM has a max range of 24", requiring the typhoon to get much closer to the target to use it.

At 30"-40" away, only long range anti-tank can target the typhoon -- LC, AC, ML, etc. Once you get closer, many more weapons can target the typhoon -- MG, MM, PG, etc.. So while your typhoon is not any less fragile up close, there are more weapons that can cause damage to them and therefore they will not last as long. In all the games I played, if I took my typhoon up close, they got shot to bits, if I kept them back they survive 50%+ of the games their in.

The exception to that rule is if you tie the typhoon to a ravenwing bike squad. When a MM is fired at the squad, you can take the hit on a biker instead of your typhoon. In that instance, a MM would be a nice addition, as it would allow for you to get 2 krak shots and 1 MM shot from the squad with a few good bullet catchers to shield the speeder.
   
Made in ca
Flashy Flashgitz





I think the idea is to have the MM as a "backup" weapon, used when things are getting to close, or when suiciding one of your speeders is the best option available. You lose some anti infantry but if you got it elsewhere then that heavy bolter probably wont be missed.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

as far as shooting goes you lose some anti-infantry ability in exchange for having another, short ranged, anti-tank weapon.


against infantry you want to keep the HB because you can move 12" and fire both it and Frag missiles(as Frags are Defensive weapons)



at long range it wont make a difference because the HB can hurt tanks well anyway.



a Mix in a large squadron could work if it's free.

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Made in us
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Tilter at Windmills






Manchester, NH

DA can't get squadrons of Typhoons. Only one can be made a Typhoon per squadron. Gods, that 'dex is terrible. I just busted it out last night again, and was in disbelief about just how bad it is.

I agree that the HB matches the role of the Typhoon better, but I think the MM could easily be of great use in some situations. It gives you another S8 shot which APs MEQs when moving up to 6". And more importantly, it gives you another unit which can move 12" and put out a 12" double-dice melta shot when there's a landraider or battlewagon bearing down on your position. Sometimes it can be worth the high risk of losing the speeder.

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Made in us
Charing Cold One Knight




Lafayette, IN

well a HB isn't esp good anti infantry, like .44 dead marines with all 3 shots, vs .55 with MM (though cover negates MM advantage)

So the HB is a pretty worthless weapon, not good at anti infantry, and nearly useless against vehicles. The MM is not so good against infantry (though useful for putting wounds on MCs, and instant squishing multi wound models T4 or less) but it is amazing against vehicles.

Since it is free for DA, it should be pretty obvious you should take it. Losing out on the 3 shots while moving 12 doesn't even hurt much against infantry, since you can fire the MM and still fire the frag.

 
   
Made in us
Regular Dakkanaut




Denver Co Area

For Dark Angels the MM are free but no mixing typhoons in a squadron. Only one per squad can be a typhoon. The others can all get meltas or HB (65pts) and one can have add an AssC (100pts)or HF (75pts). As for the ones purchased with the RW squad they have to be HB/AC. There are no options for this one (100pts) and once deployed, it is an independent scoring vehicle just like the AT bike, not part of the bike squad (So no taking wounds on bikers, that’s just silly). Scoring speeders sound good, but really it is not. When you take them you lose the ability to outflank with bikes of that squad and pay too much for the primary weapon to have a 24 inch range. As stated before if you use this as your primary your going to get melta/fisted/plasma owned.

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Made in fr
Wicked Warp Spider




A cave, deep in the Misty Mountains

I like MM on landspeeders in general because I use them as fast moving tank hunters. Seeing as DA get the MM free, go for it.

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Made in ca
Bloodthirsty Chaos Knight




Regular SMs should run HB with the typhoon because its free, and synergises well with the Typhoon (especially for infantry and light vehicles).

If you are DA and can get a free MM on a 75pt Typhoon, then I see no reason not to take that. Gives your Typhoons the ability to tackle any vehicle in the game outside of the Monolith.






 
   
 
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