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![[Post New]](/s/i/i.gif) 2011/01/20 05:26:22
Subject: Passenger Firing Rules
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Guard Heavy Weapon Crewman
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I'm not sure if this is the right place, but...
When you have a squad inside a transport, and they fire from the port, how do you treat rules such as Assault and Rapid Fire? Do assault weapons get all their attacks? Can rapid fire shoot once at 24" and twice at 12" regardless of vehicle movement? The thought came to me when I was considering the benefits of shotguns with my Chimera-riding Melta-vets.
Thanks!
EDIT: Spelling errors...
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This message was edited 1 time. Last update was at 2011/01/20 05:27:44
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![[Post New]](/s/i/i.gif) 2011/01/20 05:29:27
Subject: Re:Passanger Firing Rules
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Guard Heavy Weapon Crewman
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p.66 in the Firing ports section, if the vehicle moves, then the squad counts as moving. Then just follow regular rules for shooting.
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Imperial Guard, 501st Cadian Urban Assault Group: 5300 points
Imperial Fists: 1st and 3rd Companies 4100 points
Witch Hunters: Our Martyred Lady 700 Points |
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![[Post New]](/s/i/i.gif) 2011/01/20 05:31:50
Subject: Re:Passenger Firing Rules
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Guard Heavy Weapon Crewman
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Damn, how did I miss that? Cheers mate. Shotties it is! Hooray for Proxy and impromptu fluff!
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![[Post New]](/s/i/i.gif) 2011/01/20 05:35:54
Subject: Re:Passenger Firing Rules
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Monstrous Master Moulder
Sacramento, CA
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Van Braun wrote:Damn, how did I miss that? Cheers mate. Shotties it is! Hooray for Proxy and impromptu fluff!
Both lasguns and shotguns are able to fire two shots at 12" range after moving. The only advantage to shotguns is being able to assault after shooting if the unit hasn't disembarked from a moving transport that turn.
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2011/01/20 05:42:32
Subject: Re:Passenger Firing Rules
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Guard Heavy Weapon Crewman
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He speaks the truth. (although I converted a squad of melta vets for shotguns myself, and have assaulted with them a good number of times)
he might have been debating between pistols and shotguns in a command squad. Always better to have one more attack before you go in then one you will be dead for.
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This message was edited 1 time. Last update was at 2011/01/20 05:42:53
Imperial Guard, 501st Cadian Urban Assault Group: 5300 points
Imperial Fists: 1st and 3rd Companies 4100 points
Witch Hunters: Our Martyred Lady 700 Points |
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![[Post New]](/s/i/i.gif) 2011/01/20 05:47:53
Subject: Re:Passenger Firing Rules
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[DCM]
Tilter at Windmills
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Raxmei wrote:Van Braun wrote:Damn, how did I miss that? Cheers mate. Shotties it is! Hooray for Proxy and impromptu fluff!
Both lasguns and shotguns are able to fire two shots at 12" range after moving. The only advantage to shotguns is being able to assault after shooting if the unit hasn't disembarked from a moving NON-OPEN TOPPED transport that turn.
Fixed.
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![[Post New]](/s/i/i.gif) 2011/01/20 05:52:22
Subject: Re:Passenger Firing Rules
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Guard Heavy Weapon Crewman
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Thats why you earn the big bucks as a mod, with a storm on the brain.
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Imperial Guard, 501st Cadian Urban Assault Group: 5300 points
Imperial Fists: 1st and 3rd Companies 4100 points
Witch Hunters: Our Martyred Lady 700 Points |
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![[Post New]](/s/i/i.gif) 2011/01/20 07:11:09
Subject: Re:Passenger Firing Rules
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Fresh-Faced New User
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here's a question - can models embarked in an open-topped transport fire if the vehicle moved at cruising speed? Does fast make a difference?
pg 66 of the big book under 'fire points' says that they can't but the 'open-topped' rule says the vehicle has no fire points.
Further confusing the matter, in the FAQ, models embarked in a transport count as deep-striking as well, but the vehicle counts as moving at 'cruising speed'. Can the embarked models fire after a deep-strike on an open-topped vehicle?
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![[Post New]](/s/i/i.gif) 2011/01/20 07:32:32
Subject: Passenger Firing Rules
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Stormin' Stompa
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Sigh.
Why don't you look at some of the other threads on page 1 of this very sub-forum?
In summary.........you know what? I can't be bothered. If you can't at least do a minimum of research, then I can't be bothered to help.
Think I am too harsh? Well, I'm sorry to say that you are the ump'tenth poster doing this and I have had it.
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![[Post New]](/s/i/i.gif) 2011/01/20 08:01:33
Subject: Re:Passenger Firing Rules
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Guard Heavy Weapon Crewman
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Aww, be nice. It is only his second post, and the other thread is marked, "Shooting out of open topped transports."
http://www.dakkadakka.com/dakkaforum/posts/list/340738.page
You are a nasty nob
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Imperial Guard, 501st Cadian Urban Assault Group: 5300 points
Imperial Fists: 1st and 3rd Companies 4100 points
Witch Hunters: Our Martyred Lady 700 Points |
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![[Post New]](/s/i/i.gif) 2011/01/20 08:03:39
Subject: Passenger Firing Rules
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Decrepit Dakkanaut
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Excalus - your only rules for firing out of vehicles FULL STOP are under the firing point rules. If you want to go down the "open topped have no firing points, therefore the firing point rules dont apply to me" route, then you have no permission to fire at all.
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![[Post New]](/s/i/i.gif) 2011/01/20 14:42:37
Subject: Passenger Firing Rules
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Confessor Of Sins
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Not to mention them having no access points... so you can only board in reserves or turn 1, and only get out when the transport explodes and forces you out.
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![[Post New]](/s/i/i.gif) 2011/01/20 15:07:20
Subject: Re:Passenger Firing Rules
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Norn Queen
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Sigh.
Why don't you look at some of the other threads on page 1 of this very sub-forum?
In summary.........you know what? I can't be bothered. If you can't at least do a minimum of research, then I can't be bothered to help.
Think I am too harsh? Well, I'm sorry to say that you are the ump'tenth poster doing this and I have had it.
*passes steelmage some Xanax*
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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