mercer wrote:I-bounty-hunt-the-elderly wrote:Heavy flamers are overpriced compared to normal flamers for infantry. Heavy flamers on tanks are a terrible idea - if you move to use them (and you will have to, the enemy isn't going to line up in front of the barrels) you can only use 1!) Just slap a heavy flamer on the front of the tank and leave the sponsons out.
Heavy flamers are awesome on tanks! You haven't got to worry about crappy heavy bolters missing and taking out annoying infantry like Dire Avengers in cover. Haven't you ever felt Lukes Guard flamer wrath?
I actually meant that heavy flamer
sponsons are bad on tanks. A heavy flamer on the front of the hull is terrific, and I agree it should always be taken over a
HB. That wasn't written too clearly there, my bad. My objection is to more than one
HF, which due to the rules for moving and shooting doesn't give any benefit.
The updated list does look a lot better but I still see some problems:
Command squads: take some special or heavy weapons for these! Just because you want to use orders doesn't mean you can't shoot as well. Master of Ordnance, while cool, isn't really worth it. The scatter rules mean he will hardly ever hit what he aims at, so you end up staying stationary, plunking away, and not achieving what you want.
Your infantry platoon has 2 voxes and 2 commissars - these are not really worth it, one of each can serve the entire combined squad. I think, also, that it makes more sense to have meltaguns in the infantry squads. They protect the combined squad from tank shock, and in turn they can't be picked off easily. There isn't much point in paying for
SWS until you've given the platoon command as many weapons as possible, a
PCS can do the same role as a
SWS.
I appreciate you want to use veterans with a lord commissar attached, but it really isn't worth it. You're paying lots of points to upgrade the unit's close combat power, but it will still get butchered by any real assault unit. Your squad, with the lord commissar attached, is 297 points. 2 squads of veterans, with just 3 meltaguns and a chimera each, are 310 and would do the job far better.
Storm bolters aren't a good use of points,
HB sponsons for tanks are debatable but I would leave them off to take more units.
Essentially, lose even more upgrades. Take as many stripped down units as possible.