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Made in de
Fresh-Faced New User




This is my idea of a (fluff) IG Regiment that want to simulate their paragon SpaceMarines the Salamanders, therefore the heavy usage of flamers and meltaguns.


*************** HQ ***************

CCS
- Company Commander
- 1 x Bolt pistol
- 1 x Power Weapon
- 1 x Veteran with Medi-pack
- 1 x Veteran with Regimental standard
- 1 x Veteran with Vox-caster
- 1 x Laspistol
- 1 x Master of Ordnance
- 1 x Bodyguard
- - - > 157 Punkte

Lord Commissar
- 1 x Power Weapon
- - - > 80 Punkte

Ministorum Priest (4x)
- Eviscerator
- - - > 240 Punkte

*************** 2 Standard ***************

Infantry Platoon
+ Platoon Command Squad
- PLatoon Commander
- 1 x Bolt pistol
- 1 x Power weapon
- Commissar
- 1 x Power weapon
- 1 x Guardsman with Medi-pack
- 1 x Guardsman with Platoon standard
- 1 x Guardsman with Vox-caster
- 1 x Guardsman with Heavy Flamer
- 1 x Laspistol
+ Infantry squad
- Guardsman with Vox-caster
- Guardsman with Flamer
- Sergeant
- Power weapon
- Bolt pistol
- Commissar
- Power weapon
+ Infantry squad
- Guardsman with Vox-caster
- Guardsman with Flamer
- Sergeant
- Power weapon
- Bolt pistol
- Commissar
- Power weapon
+ Heavy Weapons Squad
- 3 x Lascannon Team
+ Special Weapons Squad
- 3 x Meltagun
- - - > 561 Punkte

Veteran Squad
- Demolitions
- 1 x Veteran with Vox-caster
- 3 x Veteran with Meltagun
- Veteransergeant
- 1 x Bolt pistol
- 1 x Power weapon
+ Chimera
- Heavy Flamer
- Heavy Flamer
- Pintle-mounted storm bolter
- - - > 212 Punkte


*************** 1 Sturm ***************

Hellhound squadron
+ - Hellhound
- Heavy Bolter
+ - Devil Dog
- Heavy Bolter
- - - > 250 Punkte


*************** 2 Unterstützung ***************


+ - Leman Russ Battle Tank
- Heavy Bolter
- pair of Heavy Flamers
+ - Leman Russ Battle Tank
- Heavy Bolter
- pair of Heavy Flamers
- - - > 340 Punkte

Manticore Rocket Launcher
- Heavy Bolter
- - - > 160 Punkte

Total Imperial Army : 2000


Any comments welcome

p.s. As I am a german native it could very well be that there are some spelling issues.
   
Made in gb
Tower of Power






Cannock

Too much fluff can hurt armies. The right units but wrong wargear, nothing can really do much.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in de
Fresh-Faced New User




I even thought of taking one Priest out and the Flamers carried by the Guardsmen to put a second Devil Dog on the list. But probably that'll make it just worse right?

This message was edited 1 time. Last update was at 2011/01/20 23:27:43


 
   
Made in gb
Wicked Warp Spider






OK, mercer is right, you're simply taking too many upgrades. look at some of the lists experienced players post online - very few upgrades besides weapons. Some examples and salient points:

Too many commissars - you should only ever take one for each combined squad - they are not very useful in command squads for example, leadership increases and stubborn are abilities that benefit big squads, not little 5 man ones. Using commissars or officers as fighting characters, just to get power weapon attacks, is a very bad way of spending points.

Heavy flamers are overpriced compared to normal flamers for infantry. Heavy flamers on tanks are a terrible idea - if you move to use them (and you will have to, the enemy isn't going to line up in front of the barrels) you can only use 1!) Just slap a heavy flamer on the front of the tank and leave the sponsons out.

Don't take any power weapons or such on command squads, or any squad that isn't going to be 20+ men strong. Small squads are too easy for the enemy to take out before such upgrades come into play. Medipacks are overpriced - lots of things are S6 or higher and will ignore FNP on guardsmen, it's not worth as much as it is for space marines. Platoon standards are worthless (regimental standards are good).

Priests are the same thing. Their abilities are only worth it if they are part of a very large squad. They are not an efficient addition to a 5 or 10 man squad!

Summary: cut upgrades everywhere! If you're going to take close combat upgrades, take them on big combined squads with one commissar!

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in de
Fresh-Faced New User




Ok that were some pretty honest advises... I tried to put the minimum of major changes in here (sounds like an oxymoron). But as this Army has to live up to my (very personal) fluff standards I tried to keep some things in.
For example I want the Priest and the Lord Commissar to join my Tank Hunter Demolitions Veterans. I moved the Heavy Flame Throwers to hull mounted in the Leman Russ Tanks and changed one Heavy Flamer in the Chimera back to a Bolter. The now free points i invested in another Devil Dog, another Special Weapons Squad (Meltaguns of course) and another Heavy Weapons Squad (Lascannons). So what to do with the remaining 64 points? I thought about putting pintle-mounted storm bolter on all of my tanks (that'd be 60 points) because they can fire after movement.

*************** HQ ***************

CCS
- Company Commander
- 1 x Veteran with Regimental standard
- 1 x Veteran with Vox-caster
- 1 x Master of Ordnance
- - - > 100 Punkte

Lord Commissar
- 1 x Power Weapon
- Melta bomb
- - - > 85 Punkte

Ministorum Priest
- Eviscerator
- - - > 60 Punkte

*************** 2 Standard ***************

Infantry Platoon
+ Platoon Command Squad
- PLatoon Commander
- 1 x Guardsman with Vox-caster
+ Infantry squad
- Guardsman with Vox-caster
- Guardsman with Flamer
- Sergeant
- Power weapon
- Bolt pistol
- Commissar
- Power weapon
+ Infantry squad
- Guardsman with Vox-caster
- Guardsman with Flamer
- Sergeant
- Power weapon
- Bolt pistol
- Commissar
- Power weapon
+ Heavy Weapons Squad
- 3 x Lascannon Team
+ Heavy Weapons Squad
- 3 x Lascannon Team
+ Special Weapons Squad
- 3 x Meltagun
+ Special Weapons Squad
- 3 x Meltagun
- - - > 609 Punkte

Veteran Squad
- Demolitions
- 1 x Veteran with Vox-caster
- 3 x Veteran with Meltagun
- Veteransergeant
- 1 x Bolt pistol
- 1 x Power weapon
+ Chimera
- Heavy Flamer
- Heavy Bolter
- Pintle-mounted storm bolter
- - - > 212 Punkte


*************** 1 Sturm ***************

Hellhound squadron
+ - Hellhound
- Heavy Bolter
+ - Devil Dog
- Heavy Bolter
+ - Devil Dog
- Heavy Bolter
- - - > 370 Punkte


*************** 2 Unterstützung ***************


+ - Leman Russ Battle Tank
- pair of Heavy Bolter
- Heavy Flamer
+ - Leman Russ Battle Tank
- pair of Heavy Bolter
- Heavy Flamer
- - - > 340 Punkte

Manticore Rocket Launcher
- Heavy Bolter
- - - > 160 Punkte

Total Imperial Army : 1936

This message was edited 3 times. Last update was at 2011/01/21 08:33:55


 
   
Made in gb
Tower of Power






Cannock

I-bounty-hunt-the-elderly wrote:Heavy flamers are overpriced compared to normal flamers for infantry. Heavy flamers on tanks are a terrible idea - if you move to use them (and you will have to, the enemy isn't going to line up in front of the barrels) you can only use 1!) Just slap a heavy flamer on the front of the tank and leave the sponsons out.


Heavy flamers are awesome on tanks! You haven't got to worry about crappy heavy bolters missing and taking out annoying infantry like Dire Avengers in cover. Haven't you ever felt Lukes Guard flamer wrath?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Wicked Warp Spider






mercer wrote:
I-bounty-hunt-the-elderly wrote:Heavy flamers are overpriced compared to normal flamers for infantry. Heavy flamers on tanks are a terrible idea - if you move to use them (and you will have to, the enemy isn't going to line up in front of the barrels) you can only use 1!) Just slap a heavy flamer on the front of the tank and leave the sponsons out.


Heavy flamers are awesome on tanks! You haven't got to worry about crappy heavy bolters missing and taking out annoying infantry like Dire Avengers in cover. Haven't you ever felt Lukes Guard flamer wrath?


I actually meant that heavy flamer sponsons are bad on tanks. A heavy flamer on the front of the hull is terrific, and I agree it should always be taken over a HB. That wasn't written too clearly there, my bad. My objection is to more than one HF, which due to the rules for moving and shooting doesn't give any benefit.

The updated list does look a lot better but I still see some problems:

Command squads: take some special or heavy weapons for these! Just because you want to use orders doesn't mean you can't shoot as well. Master of Ordnance, while cool, isn't really worth it. The scatter rules mean he will hardly ever hit what he aims at, so you end up staying stationary, plunking away, and not achieving what you want.

Your infantry platoon has 2 voxes and 2 commissars - these are not really worth it, one of each can serve the entire combined squad. I think, also, that it makes more sense to have meltaguns in the infantry squads. They protect the combined squad from tank shock, and in turn they can't be picked off easily. There isn't much point in paying for SWS until you've given the platoon command as many weapons as possible, a PCS can do the same role as a SWS.

I appreciate you want to use veterans with a lord commissar attached, but it really isn't worth it. You're paying lots of points to upgrade the unit's close combat power, but it will still get butchered by any real assault unit. Your squad, with the lord commissar attached, is 297 points. 2 squads of veterans, with just 3 meltaguns and a chimera each, are 310 and would do the job far better.

Storm bolters aren't a good use of points, HB sponsons for tanks are debatable but I would leave them off to take more units.

Essentially, lose even more upgrades. Take as many stripped down units as possible.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in gb
Tower of Power






Cannock

Ah right. Getcha. Yeah side sponsons are mostly rubbish or the good ones are just expensive.

Where you living now?

This message was edited 1 time. Last update was at 2011/01/21 16:57:37


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in de
Fresh-Faced New User




So it seems my Army just went down to 1750 Points
Still i just like the fluff of having the priest and the Commissar in the VetSquad so that stays
I took out some more extras and put some others in (e.g. Lascannons in the Command Squads)
Now there are two questions: 1. Multilaser or HB on the Chimera? 2. What to do with the last 29 points to get to 1750?


*************** HQ ***************

CCS
- Company Commander
- 1 x Veteran with Regimental standard
- 1 x Veteran with Vox-caster
- 1 x Master of Ordnance
- 1 x Lascannon Team
- - - > 120 Punkte

Lord Commissar
- 1 x Power Weapon
- Melta bomb
- - - > 85 Punkte

Ministorum Priest
- Eviscerator
- - - > 60 Punkte

*************** Standard ***************

Infantry Platoon
+ Platoon Command Squad
- Platoon Commander
- 1 x Guardsman with Vox-caster
- 1 x Weapons Team with Lascannon
- 1 x Guardsman with Plasmagun
+ Infantry squad
- Guardsman with Vox-caster
- Guardsman with Flamer
- Sergeant
- Power weapon
- Bolt pistol
- Commissar
- Power weapon
+ Infantry squad
- Guardsman with Flamer
- Sergeant
- Power weapon
- Bolt pistol
+ Heavy Weapons Squad
- 3 x Lascannon Team
+ Special Weapons Squad
- 3 x Meltagun
- - - > 424 Punkte

Veteran Squad
- Demolitions
- 1 x Veteran with Vox-caster
- 3 x Veteran with Meltagun
- Veteransergeant
- 1 x Bolt pistol
- 1 x Power weapon
+ Chimera
- Heavy Flamer
- Heavy Bolter / Multilaser ??
- - - > 202 Punkte


*************** Storm ***************

Hellhound squadron
+ - Hellhound
- Heavy Bolter
+ - Devil Dog
- Heavy Bolter
+ - Devil Dog
- Heavy Bolter
- - - > 370 Punkte


*************** Support ***************


+ - Leman Russ Battle Tank
- Heavy Flamer
+ - Leman Russ Battle Tank
- Heavy Flamer
- - - > 300 Punkte

Manticore Rocket Launcher
- Heavy Bolter
- - - > 160 Punkte

Total Imperial Army : 1721
   
Made in de
Fresh-Faced New User




Hi there, i made a "bold" move and changed some more...
Still Priest and LordCommissar are in the Vet-squad, and the Infantry will be one unit...
The SWS was dropped due to being killed before reaching the enemy, and the Leman Russ were changed into some more exclusive designs. to reach 1750 i decided to give the chimera and the manticor its defensive weapons (e.g stormbolter). question remains though, what to put on the chimera beside one heavy flamer? multilaser or heavy bolter or another flamer?

*************** HQ ***************

CCS
- Company Commander
- 1 x Veteran with Regimental standard
- 1 x Veteran with Vox-caster
- 1 x Master of Ordnance
- 1 x Lascannon Team
- - - > 120 Points

Lord Commissar
- 1 x Power Weapon
- Melta bomb
- - - > 85 Points

Ministorum Priest
- Eviscerator
- - - > 60 Points

*************** Standard ***************

Infantry Platoon
+ Platoon Command Squad
- Platoon Commander
- 1 x Guardsman with Vox-caster
- 1 x Weapons Team with Lascannon
+ Infantry squad
- Guardsman with Vox-caster
- Guardsman with Flamer
- Sergeant
- Power weapon
- Bolt pistol
- Commissar
- Power weapon
+ Infantry squad
- Guardsman with Flamer
- Sergeant
- Power weapon
- Bolt pistol
+ Heavy Weapons Squad
- 3 x Lascannon Team
- - - > 344 Points

Veteran Squad
- Demolitions
- 1 x Veteran with Vox-caster
- 3 x Veteran with Meltagun
- Veteransergeant
- 1 x Bolt pistol
- 1 x Power weapon
+ Chimera
- Heavy Flamer
- Heavy Bolter or Multilaser ??
- pintle-mounted Stormbolter
- - - > 212 Points


*************** Storm ***************

+ - Hellhound
- Heavy Bolter
+ - Devil Dog
- Heavy Bolter
+ - Devil Dog
- Heavy Bolter
- - - > 370 Points


*************** Support ***************


+ - Leman Russ Executor
- Heavy Flamer
- pair of Heavy Bolters
- - - > 210 Points

+ - Leman Russ Exterminator
- Heavy Flamer
- pair of Heavy Bolters
- - - > 170 Points

Manticore Rocket Launcher
- Heavy Flamer
. pintle-mounted Stormbolter
- - - > 170 Points

Total Imperial Army : 1741

This message was edited 1 time. Last update was at 2011/01/23 22:36:13


 
   
 
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