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Made in gb
Shunting Grey Knight Interceptor





Hello,

Played my 1st proper game as Chaos vs WE last night.

I charge my chariot into the rear of a Dryad unit and my impact hits killed all in base contact.

The guy said I couldnt continue my attacks as now I wasnt in base with the rest of the unit.

I feel a bit gutted, please can you confirm this.

A lot of harsh lessons learnt, I positioned my units so I could charge flanks, but couldnt because they werent in LOS of the target. Is that also true? I meant they were easily in charge range but not in sight, is that where I do a reform then charge? And is the reform free?

Lastly Can I not use magic missiles when my sorceror is in combat?

15+ Dryads, 6 Treekin and a Treeman is a tough proposition (and forgetting stomps :( )

Cheers

This message was edited 1 time. Last update was at 2011/01/21 09:16:03


 
   
Made in bg
Cosmic Joe





Bulgaria

KSpen wrote:I charge my chariot into the rear of a Dryad unit and my impact hits killed all in base contact.

The guy said I couldnt continue my attacks as now I wasnt in base with the rest of the unit.

He was wrong (or cheating), even if you hit them in the rear where casualties are removed, you just nudge forward to be back in contact and continue with the fight, only if you where unable to restore contact due to some sort of obstruction (friendly unit impassable terrain, something else i didn't think of) will your units disengage from combat.


KSpen wrote:A lot of harsh lessons learnt, I positioned my units so I could charge flanks, but couldnt because they werent in LOS of the target. Is that also true? I meant they were easily in charge range but not in sight, is that where I do a reform then charge? And is the reform free?

IF the target isn't in you ark of sight you cannot charge it, reforming happens after the charge subphase so there is no way to reform and then charge.

KSpen wrote:Lastly Can I not use magic missiles when my sorceror is in combat?

Yes magic missiles cannot be used by wizards in close combat, it's in the dexription for that spell type.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

Agreed on the chariot charging. You should have immediately when losing base contact nudged your chariot back into contact with the group. Then continued with the attacks. Or if you couldn't move due to say already being in contact with another unit the defender unit would have to move.

You might be getting confused with the redirect you can get ( if you succeed at a leadership test ) when enemies flee when charged. Charges happen before ( barring mandatory movement ) anything else. So you need to be thinking a turn ahead about where your units are likely to be and adjusting your plans on what the enemy might do with their units.

Lastly you need to read up on the main rulebook. As it sounds like you aren't understanding some of the core concepts of the game. All 3 of these things are explained very well in it. If you do this you wont have these issues as much and wont get cheated ( knowingly or unknowingly ) out of results in your favour.

This message was edited 3 times. Last update was at 2011/01/21 09:55:17


 
   
Made in bg
Cosmic Joe





Bulgaria

This thread has some pretty good explanations on what happens when base contact is lost due to casualties.

This message was edited 1 time. Last update was at 2011/01/21 10:08:50



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Shunting Grey Knight Interceptor





Thanks for the info guys. In my defense, being new, I didnt want to argue with an experienced player. There are also a lot of rules to soak up too, but im getting there.

Oh and another thing, I said I get parry and MoTz so 5+ but he disagreed.

This message was edited 1 time. Last update was at 2011/01/21 11:36:23


 
   
Made in bg
Cosmic Joe





Bulgaria

KSpen wrote:Oh and another thing, I said I get parry and MoTz so 5+ but he disagreed.

He was wrong, MoT improves ward saves, parry gets you a ward vs regular CC attacks.

This message was edited 1 time. Last update was at 2011/01/21 11:41:21



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Shunting Grey Knight Interceptor





Well to summarise my lesson learnt:

Ward save and parry stack

Forgetting to stomp the whole game :/

Continuing the charge/attacks from my chariot

LOS to declare charges, even if 5" away :(

No magic missiles in CC

MoSlannesh on Marauders not so good (I thought they couldnt break).

The score tally up, 25points for a banner, does that include standard bearers? Sorry, im at work with no rulebook^ and im beating myself up over this.
   
Made in gb
Decrepit Dakkanaut




MoS simply means they wont run away while getting to combat, and while in combat dont ever drop to WS1 due to fear / etc.
   
Made in us
Automated Rubric Marine of Tzeentch






KSpen wrote:
Ward save and parry stack

Not quite. Ward saves never stack. The Parry save is a +6 ward save and MoT allows you to improve existing ward saves by 1. That is how Chaos can get a +5 ward save for parry.
   
Made in us
Regular Dakkanaut





Curious, how was the unit not in LoS? out side your front arc?

   
Made in gb
Shunting Grey Knight Interceptor





Yes outside arc, next to my warriors in combat, shame.

This message was edited 1 time. Last update was at 2011/01/22 10:08:52


 
   
 
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