First off, here are all the screenshots I've been given by THQ:
http://www.dakkadakka.com/gallery/images-4786-13518_Dawn%20Of%20War%202%20Retribution%20Screenshots.html
Excuse the format of this, I'm not a journalist for a videogames site but thought I'd say what I've seen. Friday, I was invited to preview DoW2 retribution, with all races playable for the first 3 levels and then skipping with level up to the final level. Multiplayer and Last Stand were also playable but I did not play standard multiplayer, just last stand.
The Good:
- The game is once again an improvement on the last. The campaign is very similar in feel to Chaos Rising. The last level was great.
- Army Painter shows far more units
- New last stand map, that starts on hard waves instead of the boring ones at the start of the normal map. The interface has the capacity to add more maps in the future, so hopefully we'll get a patch with another level or more in the future.
- The end sequence - not going to mention it, but the video was fantastic and really matched my mental image of those events. Much more interesting than the chaos rising ending.
- Voice acting was all solid with one exception (nid hive mind), and fit nicely. No spess mehrines at least.
- 6 campaigns = 6 playthroughs and lots of fun levelling and items to collect. The levelling system is improved, each point gives a new ability now instead of working towards abilities slowly.
- You can have more than 4 units finally. Extra units spawn in the field from captured
HQs and are bought with resources acquired from crates. All crates contain resources instead of +1 grenades and things, so all medipacs/grenades/etc are purely energy based now which makes the game flow a lot smoother. You can choose to deploy heroes for the bonuses they have, or infantry/vehicles in their place, and deploying non-heroes increases your population cap, allowing bigger armies. The nids and guard can actually play as hordes instead of groups of heroes. Nids especially as the hive tyrant can spawn units with energy alone instead of resources.
- Chat is present throughout the menus instead of just in the multiplayer windows so you can keep talking to the same people if you bail out of a menu.
The Bad:
- The campaigns all appear (from those 3 levels) to be the same levels with different enemies and thats it. Could be some annoying repetition that removes replayability after you've played it through a couple of times.
- A few issues occur because of the previous point - 'vehicle' tooltips for tyranids appearing, no explanation for moving between planets as nids, and things like that. Hopefully they'll get sorted for release.
The Meh:
- Voice acting for the hive mind is a bit annoying as it speaks english in a growly voice. Subtitles and some hissing/clicking noise would have fit better
imho. Using the space marines to do the bulk of narration for the nids is a good save though.
- They only mentioned future patch support, would not be drawn into any talk of a further sequel.
- Games for windows is ditched so no XBL achievements now, but less annoying to install and play at least.
The oooh:
- The Space Marine game previews will be coming in the next few months.
- I heard a mention of the
40k MMO still existing and progressing well.