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![[Post New]](/s/i/i.gif) 2011/01/23 16:27:21
Subject: Tri-Lords (of the wraith variety)
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Swift Swooping Hawk
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I'm contemplating running 3 Wraithlords in 1500 points for my mechdar.
It sounds silly, but i have my reasons...
Reason #1
Falcons are incredibly expensive for what they bring to the table. The BS3 means i cannot rely on them to shoot well, the transport capacity of 6 also means its stuck doing 2 things, dropping of FD units (which WS can do better for cheaper) or housing 5 DA for objectives. Given that if i take a Falcon i take holo fields, the points quickly rack up and at 1500, points are stretched throughout the list considering i want to fit in an Autarch, 2 units of FD in WS and some DA in WS to boot.
Reason #2
Fireprisms! However much i love them, they fail to perform against mech, for me at least. The anti-infantry capabilities are great, but against MEQ the combined blast costs alot (the cost of 2 prisms) and against mech armies the scatter rules do not help, and my ability to roll 1's when rolling to pen makes them a less needed unit with every game.
Reason #3
Night spinners and War walkers. don't have any, simple enough.
Reason #4
Dark reapers. er... *shrug* expensive, deadly to infantry, static. They were usefull when i first started with eldar but i now only use them in Apoc.
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So after feeling pretty "meh" on the other heavy choices i'm left with wraithlords.
One thing i do find with mech at 1500 is that i cannot fit in any dedicated CC units, so players have no qualms pulling up next to my vehicles and trying to blast them out of the sky. Having a wraithlord lurking nearby would seriously give players pause for thought.
If i advance my serpents 12" to get some fire off, the lords can move 6" and run D6" in an attempt to keep up, and claim cover from vechicles and each other.
Moving all 3 as a unit of sorts will cause some headaches at least. Given the lack of Eldar players in general in my area then 3 WL's may come with a serious shock factor as most people see the T:8 and literally Sh** a brick.
It's also IMO a good contesting force. Given that i can clear scoring units away from isolated objectives if these guys manage to get near the enemy objective they will be hard to shift and can hold out for several turns.
Either way i will be testing it out in a few days to see how it runs. Im not expecting much, but with every meta being different it has a 50/50 chance of falling flat or being a game winner.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2011/01/24 00:29:46
Subject: Tri-Lords (of the wraith variety)
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Longtime Dakkanaut
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If your meta doesn't contain dark eldar, other eldar, space wolves or shooty vanilla marines/vulkan, then you might be able to field the wraith lords to some effectiveness.
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This message was edited 1 time. Last update was at 2011/01/24 00:30:13
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![[Post New]](/s/i/i.gif) 2011/01/24 01:10:29
Subject: Re:Tri-Lords (of the wraith variety)
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Swift Swooping Hawk
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There are 2 DE players with some skill. One changes his army whenever something new and shiney comes out so i shouldn't count him. So it comes down to one DE player, who is rather good.
As for other Eldar, that same DE player also has Eldar, other than us 2... theres 4 other Eldar players with what i'd consider to be a "poor" list, even for non-competative play.
As far as i know there is one Vulkan list (and that is the guy who keeps changing lists) and the majority of marine players are playing BA for now. My two most common opponents disliking powerfists.
So with that in mind... Its looking good. Gunna have to wait until Thursday to try it out, might be able to get a game in on Tuesday depending on my shifts... so we'll see with that one.
In past experiances one Lord has been enough to worry my opponents, i think 3 might give some people a heart attack.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2011/01/24 01:15:11
Subject: Tri-Lords (of the wraith variety)
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Longtime Dakkanaut
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In our lgs, it would just be a target rich environment.
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![[Post New]](/s/i/i.gif) 2011/01/24 01:20:50
Subject: Tri-Lords (of the wraith variety)
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Swift Swooping Hawk
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imweasel wrote:In our lgs, it would just be a target rich environment.
Hence the part about the whole plan falling flat on its face... which i can see happening quite easily.
In the FLGS i'd say there are 2 of us who are tactically minded, poor list construction being the problem of most of the other players. It doesn't help that when a bad list plays a bad list it doesn't show much that your list is bad... just on par with other bad lists.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2011/01/24 02:38:04
Subject: Tri-Lords (of the wraith variety)
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Liche Priest Hierophant
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The dark eldar should not be abel to target the wraightlords the first turn with the dreaded poison weaponds. They would be abel to perform quite fine. It sounds like a good idea. Although a falcon as I understand it is more expensive, it survives more and you can bring nifty units in it. But wraightlords are way cool. Perhaps park some wave serpents infront of them first turn so you can get cover saves?
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![[Post New]](/s/i/i.gif) 2011/01/24 02:42:52
Subject: Tri-Lords (of the wraith variety)
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Charing Cold One Knight
Lafayette, IN
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Niiai wrote:The dark eldar should not be abel to target the wraightlords the first turn with the dreaded poison weaponds. They would be abel to perform quite fine. It sounds like a good idea. Although a falcon as I understand it is more expensive, it survives more and you can bring nifty units in it. But wraightlords are way cool. Perhaps park some wave serpents infront of them first turn so you can get cover saves?
How? Splinter cannons are 36 range now, and they can get 2 per venom, 12 shots is nasty per venom.
As for Wraith Lords... Don't recommend them. They aren't all that good in CC, and they are pretty pricely for weapons platforms.
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![[Post New]](/s/i/i.gif) 2011/01/24 02:58:15
Subject: Re:Tri-Lords (of the wraith variety)
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Swift Swooping Hawk
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Sitting behind serpents is exactly where they'll start, that 4+ cover could prove to be a life saver, and most likely will.
As for the venoms... yea they might cause a few problems when i run into them. 12 shots will cause 4 wounds on average, so 2 venoms should down a lord per turn with my slightly below average rolling. Not to mention the splinter rifles when they get into range.
And as for being pricey... Isn't most of the codex?
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2011/01/24 03:18:31
Subject: Re:Tri-Lords (of the wraith variety)
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Neophyte Undergoing Surgeries
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I am a new Eldar player and am going to try running a 1500 point list that includes 2 wraithlords and a squad of 3 war walkers. I look forward to hearing how your list with 3 Wraithlords works out.
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![[Post New]](/s/i/i.gif) 2011/01/24 09:49:06
Subject: Tri-Lords (of the wraith variety)
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Longtime Dakkanaut
New Zealand
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3 Wraithlords, usually combined with an Avatar, can be fairly effective at sub 1500pt levels as they are a very rough matchup for many armies. Above 1500pts they are a waste of time as you are far more likely to run into a balanced list which can easily deal with them, and on top of that there are still a huge number of very common hard counters out there (SW Missile Spam, any DE list Splinter weaponry, Vendettas and IG in general, Melta or Plasma heavy lists etc etc).
Properly loaded out with Bright Lance and EML they are 155pts (the alternative being naked/with Sword at 100pts in very low point games). For 20 pts more you can get a Falcon with Scatter Laser, Shuriken Cannon and Holos, which is a more effective gun platform even without Guide, is more mobile, harder to kill and can protect one of your squishy scoring units (which admitted is another 60pts, but you have to take them anyway). All you lose is a couple of S10 close combat attacks which you are unlikely to use anyway.
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![[Post New]](/s/i/i.gif) 2011/01/24 20:53:50
Subject: Tri-Lords (of the wraith variety)
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Longtime Dakkanaut
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Powerguy wrote:3 Wraithlords, usually combined with an Avatar, can be fairly effective at sub 1500pt levels as they are a very rough matchup for many armies. Above 1500pts they are a waste of time as you are far more likely to run into a balanced list which can easily deal with them, and on top of that there are still a huge number of very common hard counters out there (SW Missile Spam, any DE list Splinter weaponry, Vendettas and IG in general, Melta or Plasma heavy lists etc etc).
Properly loaded out with Bright Lance and EML they are 155pts (the alternative being naked/with Sword at 100pts in very low point games). For 20 pts more you can get a Falcon with Scatter Laser, Shuriken Cannon and Holos, which is a more effective gun platform even without Guide, is more mobile, harder to kill and can protect one of your squishy scoring units (which admitted is another 60pts, but you have to take them anyway). All you lose is a couple of S10 close combat attacks which you are unlikely to use anyway.
Well said.
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![[Post New]](/s/i/i.gif) 2011/01/26 00:49:01
Subject: Re:Tri-Lords (of the wraith variety)
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Swift Swooping Hawk
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Trial 1 complete!
1500 points vs CSM
My list.
Yriel, Doomseer, 2x FD in WS, 3x DA in WS, 3x WL (sword and shurican cannon)
Enemy list.
lash sorc, 1k sons, CSM, chosen, LR, 5x LC termies, vindi, 2x oblits
Playing battlemissions, we ended up rolling the eldar outflank mission so my lords could walk on the small edges without much fire coming their way.
Lord 1 ended up in combat with the 1k sons, insta killing the lash sorc in with them and slowly killing the 1k sons who couldn't hurt him.
The other 2 lords moved as a group and took out a rhino with shurican fire before one was felled by some melta fire and lascannons from the LR.
The remaining lord managed to hide in combat with the CSM unit before closing on the LR which was being herded towards it by the fear of FD's.
After trashing the LR he too fell from more melta fire from the chosen, by that time the game was closing, the S6 spam had downed everything but the chosen and their rhino and all my scoring serpents were still up and moving onto objectives.
As a whole they proved a great distraction, even tho 2 bit the dust. Allowing my serpents more free reign.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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