So we have Guardsmen squad X, around ten models. Maybe a flamer or grenade launcher for fun. All models are independant characters. If they cannot see any other squadmember, they must take a leadership test, if they fail, they run back to the deployment area. When he can see a friendly model again and there is no enemy within 3'', he can become rallied again. Would it be an idea to use veterans for this? Like, you are allowed to use one unit from the
IG codex and you may use a total of 150 points to upgrade them?
Either way, onto the zombies!
Zombies: Feel No Pain, Slow and Purposeful, Join us!, Endless waves, Cattle, They keep coming!, Fearless
Join us: On a 3+, the killed model comes back as a zombie.
Endless waves: Each turn the zombie player throws a dice. 1-2, one group of 10 zombies comes into the game, 3-4 two groups of 10 zombies, 5-6 three groups of 10 zombies.
Cattle: The zombies may decide to combine into bigger groups. So three groups of 10 zombies, can make one group of 30 zombies or make one group of 10 and one of 20.
They keep coming!: In the zombie player his turn, and there are 15 or more dead zombies, the zombie player can throw the scatterdice. The zombie group then enters from the side that the dice indicates.
Fearless: The zombies ofcourse don't need pinning tests or might flee from close combat.
How about these stats?
The zombies don't need a
BS and since they are slow, they attack last in close combat. I also modified the save, since the zombies are carrying leather vests, have a though skin or something like that.
Zombie:
WS BS S T W I A
Ld Sv
3 - 3 3 1 1 2 7 6+
Automatically Appended Next Post: stompydakka wrote:A 5" by 5" table?
a 5 inch by 5 inch table?
i think you mean 5' by 5' table...
Ninja'd, sorry...
The table is 5 by 5 feet.
I''ll edit my message.