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Made in us
Crazed Wardancer




Atlanta GA

I've made up an army list and I'm about halfway through assembly and painting. I have a rulebook, which honestly bores me a little, and I want to take my little 1000 point army out and see how I fare. Advice?

painted: 12 dryads,9 glade guard,2 glade guard scouts.
assembled but unpainted: 2 glade guard and the lord's bowman, 8 glade guard scouts, sexy elf lord
in the box: , 8 glade riders, , one female spellsinger, Orion, Ariel, the faerie queen. SOB immolator, 15 sisters.  
   
Made in us
Longtime Dakkanaut





Funny, not everyone likes the same aspects of the game. Maybe you're just a haptic learner and prerfer learning by doing. In which case, just go to a gaming store, or whatever place has games going on (check online helps).

Find the oldest people to help you, because they will know the most tricks and will likely be more sympathetic to your learning curve insteading of trying to ground you to dust. Though be sure to tell them you're 100% new. Cuz some might want to only play fellow vets.

   
Made in us
Nasty Nob on Warbike with Klaw






Best way to learn it is to play with an experienced and friendly player who hopefully knows your army and is happy to help you learn.

At least that's how I got started.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

Definitely agree with the above. If you have a local gaming store ask around for experienced players who wouldn't mind giving you some games focused around getting you used to how the mechanics of the game works and take it from there.
   
Made in au
Sneaky Lictor






Don't play. First you need to read the 8th edition rulebook back to front. Then get a hold of the seventh edition rulebook, and read that back to front. Quiz yourself on the rules changes. I prefer using note cards but that's personal preference. Edit: Repeat this step for the earlier six editions.

Next, track down some archived White Dwarf magazines. Read them - all of them. You can ignore the 40k and Lord of the Rings articles, but definitely read the Blood Bowl articles.

Then, track down battle reports on YouTube. There's hundreds of them. Watch them all, twice. Just the Fantasy games, and Space Hulk, because it looks like fun.

Repeat these until a tournament opens in your area. You're ready - to watch. You'll need to keep track of every game going on. Keep a pen and paper handy, and write down the key strengths and weaknesses of every player. You're almost ready.

Next step is to comb these forums, and match it to your own research to determine the cheesiest tactic available to you in the game. Compose your army using nothing but THAT.

It's important that you don't play socially at all until the next tournament - people will learn your strengths and play against them. Only you can sabotage yourself!

Trust me, this is the ONLY WAY TO LEARN.

This message was edited 1 time. Last update was at 2011/01/24 11:54:23


The Guide to Cheese:
http://www.dakkadakka.com/wiki/en/A%20Guide%20to%20Cheese 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

Squash wrote:Don't play. First you need to read the 8th edition rulebook back to front. Then get a hold of the seventh edition rulebook, and read that back to front. Quiz yourself on the rules changes. I prefer using note cards but that's personal preference.

Next, track down some archived White Dwarf magazines. Read them - all of them. You can ignore the 40k and Lord of the Rings articles, but definitely read the Blood Bowl articles.

Then, track down battle reports on YouTube. There's hundreds of them. Watch them all, twice. Just the Fantasy games, and Space Hulk, because it looks like fun.

Repeat these until a tournament opens in your area. You're ready - to watch. You'll need to keep track of every game going on. Keep a pen and paper handy, and write down the key strengths and weaknesses of every player. You're almost ready.

Next step is to comb these forums, and match it to your own research to determine the cheesiest tactic available to you in the game. Compose your army using nothing but THAT.

It's important that you don't play socially at all until the next tournament - people will learn your strengths and play against them. Only you can sabotage yourself!

Trust me, this is the ONLY WAY TO LEARN.


You want her to learn 7th edition AND 8th editions rules? Why do that when it sounds like its her first outing into fantasy. No need to make it more work to remember what edition has what etc when most people will be playing 8th. Also not everyone goes straight for tournaments right away. There's nothing wrong with learning to play socially.
   
Made in au
Sneaky Lictor






Lexx wrote:
You want her to learn 7th edition AND 8th editions rules? Why do that when it sounds like its her first outing into fantasy.


Whoops. You're right. I re-read what I wrote and see how ridiculous it sounded. I've edited my post and corrected it.

The Guide to Cheese:
http://www.dakkadakka.com/wiki/en/A%20Guide%20to%20Cheese 
   
Made in gb
Decrepit Dakkanaut






UK

Squash wrote:Don't play. First you need to read the 8th edition rulebook back to front. Then get a hold of the seventh edition rulebook, and read that back to front. Quiz yourself on the rules changes. I prefer using note cards but that's personal preference. Edit: Repeat this step for the earlier six editions.

Next, track down some archived White Dwarf magazines. Read them - all of them. You can ignore the 40k and Lord of the Rings articles, but definitely read the Blood Bowl articles.

Then, track down battle reports on YouTube. There's hundreds of them. Watch them all, twice. Just the Fantasy games, and Space Hulk, because it looks like fun.

Repeat these until a tournament opens in your area. You're ready - to watch. You'll need to keep track of every game going on. Keep a pen and paper handy, and write down the key strengths and weaknesses of every player. You're almost ready.

Next step is to comb these forums, and match it to your own research to determine the cheesiest tactic available to you in the game. Compose your army using nothing but THAT.

It's important that you don't play socially at all until the next tournament - people will learn your strengths and play against them. Only you can sabotage yourself!

Trust me, this is the ONLY WAY TO LEARN.


I assume this was pure sarcasm or a troll post, because I disagree strongly with... well, everything, everything ever.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Made in gb
Fixture of Dakka





Southampton

I suggest knocking your list down to 500 - 750 points (try to include some missile troops and a low level wizard) and just play some very small games to begin with.

Tips to keep it simple...

Play on a 4' by 4' board
Only roll a D3 when rolling for spells thereby avoiding the game breakers (nobody wants to see Transformation of Kadon come off in a 500pt game)
Keep magic items to a minimum (e.g. choose a single 25-50 item for your general or wizard just to see how it can effect the game)
Choose a simple game objective e.g. kill the opposing general, control table quarters etc
Avoid some of the dafter rules like mystical terrain for the moment

   
Made in us
Dangerous Skeleton Champion




New Jersey

Flashman and Amaya nailed it, really. The only thing I have to add is:

- Actually get 2-3 friends to help you learn. When you only have one "tutor" you basically learn how THEY like to play. When you have several points of view, you learn how to PLAY.

- When not actively playing, sit and watch other people play in your FLGS. I don't think I've ever met a gamer who didn't want an audience for a tight match. Just be sure not to be intrusive or loud.

   
Made in us
Crazed Wardancer




Atlanta GA

Thanks for all the suggestions. I am lucky that my FLGS will happily run demos for people as long as you call ahead and let them know. I've decided to go ahead and to that, and I will probably go ahead and try and watch a few games if any are going on as well.

painted: 12 dryads,9 glade guard,2 glade guard scouts.
assembled but unpainted: 2 glade guard and the lord's bowman, 8 glade guard scouts, sexy elf lord
in the box: , 8 glade riders, , one female spellsinger, Orion, Ariel, the faerie queen. SOB immolator, 15 sisters.  
   
Made in us
Nasty Nob on Warbike with Klaw






I don't think the size of the battle really matter UNLESS your playing a horde army with a high model count. If you're playing a smaller army (model count wise) such as Ogres, playing at 2000 points or more to start out is probably because better because it allows you to fit in the characters that are key to your force.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

The key to learning the game IMO is to play games where every phase comes into play but isn't gamebreaking or tedious.

1000-1500 points is best for this. Small games that go fast but allow you to fit in magic casters as well as shooting, artillery, cavalry etc.

When I teach games I use lists that have a presence in every possible aspect of the game without relying on them to win. So no gunlines or magic spam, but enough shooting and magic to learn how they work.

I try to fit in fast cav or other special units like hydras to get as broad a scope of the game as possible without being overwhelming.

"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
 
   
 
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