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![[Post New]](/s/i/i.gif) 2011/01/25 03:46:21
Subject: Storm Raven Skies of Blood
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Road-Raging Blood Angel Biker
United States of America
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So a guy at my local FLGS came up with a good point.
Can a unit that uses the Skies of Blood when disembarking from the Storm Raven assault. The Storm Raven is an assault Vehicle and Skies of Blood is not Deep Striking. It says it works "Like a Deep Strike" but no where does it say it is one.
I would say yes, but if this is true then this vehicle is the most broken thing the whole game has ever seen.
Opinions?
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The God Emperor Guides my blade! |
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![[Post New]](/s/i/i.gif) 2011/01/25 03:57:27
Subject: Storm Raven Skies of Blood
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[DCM]
Tilter at Windmills
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The last sentence of Skies of Blood specifically forbids it. Tell the guy at the FLGS (politely) to finish reading the whole rule.
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![[Post New]](/s/i/i.gif) 2011/01/25 13:06:36
Subject: Storm Raven Skies of Blood
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Ultramarine Chaplain with Hate to Spare
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Firstly it is strickly forbidden by the rule itself. Secondly it would give you a 30" assault range the same as DE Raiders hardly broken. Given that some things have as much as a 51" assault range on turn 1...
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![[Post New]](/s/i/i.gif) 2011/01/25 13:49:28
Subject: Storm Raven Skies of Blood
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Decrepit Dakkanaut
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What things, pray?
Raiders only give you a maximum of 12"+ pivot + disembark + 6" + 6" now, as no drugs give a 12" charge anymore.
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![[Post New]](/s/i/i.gif) 2011/01/25 14:08:48
Subject: Storm Raven Skies of Blood
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Ultramarine Chaplain with Hate to Spare
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Raiders only give you a maximum of 12"+ pivot + disembark + 6" + 6" now, as no drugs give a 12" charge anymore.
And pivot = 3" as does disembark so a total of 30".
LSS with fleet scouts can:
Scout 24" move 12" disembark 3" run 6" and assault 6" = 51" heck with a pivot on a LSS you could probably shift that up to 52" not sure why you'd ever need to though. The minimum 46" should get you wherever you need to be.
Deffkopters can scout 24" move 12" and assault 6"
Fleet Scouts can infiltrate 18" away scout 6" move 6" run 1" assault 6" as can Shrike with a squad of JP marines (except they move 12" rather than scout and move 6").
etc etc etc It is not like turn 1 assaults are a rare thing in 40k anymore, it is not like you can hide from them you have to just accept them or reserve.
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![[Post New]](/s/i/i.gif) 2011/01/25 14:10:20
Subject: Storm Raven Skies of Blood
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Sneaky Lictor
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51" assault range? What are they and why does Ghazghkull not ride them?
EDIT
OK if you count scout moves in then you are OK. However your opponent may steal initiative and then you no longer get that range so you can hardly count it as a single turn move
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This message was edited 1 time. Last update was at 2011/01/25 14:12:52
FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2011/01/25 14:13:12
Subject: Storm Raven Skies of Blood
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Ultramarine Chaplain with Hate to Spare
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51" assault range? What are they and why does Ghazghkull not ride them?
Because the longest turn 1 assault range in the Ork codex is only 42"... Automatically Appended Next Post: OK if you count scout moves in then you are OK. However your opponent may steal initiative and then you no longer get that range so you can hardly count it as a single turn move
You do still get the cover save though but yes stealing the initiative does bone that tactic. It is a 1 game in 12 phenomenom though so hardly too much of a worry and I'm not suggesting basing your whole army/tactics on a turn 1 assault.
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This message was edited 1 time. Last update was at 2011/01/25 14:15:07
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![[Post New]](/s/i/i.gif) 2011/01/25 14:46:57
Subject: Storm Raven Skies of Blood
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Decrepit Dakkanaut
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1 game in 6....or 1 in 2 if you play Vect.
I was discounting pre-turn 1, mainly as it cant happen in later turns - the largest in game is ~30" (just less, as you dont have 1" bases)
Turn 1 assaults have been possible since 3rd ed release, with DE. THey're not only "not new" theyre actually "pretty damn old"
It's only because Marines cant do it with something more useful than Scouts without taking Shrike* that people forget you can do it
*either assault marines infiltrating 18" (because lets face it, you're not getting to within 12" unless your opponent isnt thinking) or LR+terminators and a good fleet roll
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![[Post New]](/s/i/i.gif) 2011/01/25 14:53:40
Subject: Storm Raven Skies of Blood
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Ultramarine Chaplain with Hate to Spare
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1 game in 6....or 1 in 2 if you play Vect.
1 in 6 but you only go first 1 in 2 so 1 in 12 totalish. And you don't do it if you know your opponent has vect (or unless you don't care about hwat you're doing it with i.e. solo deffkopters).
Turn 1 assaults have been possible since 3rd ed release, with DE. THey're not only "not new" theyre actually "pretty damn old"
That was reliant on your opponents deployment. Now you can get him wherever he deploys.
It's only because Marines cant do it with something more useful than Scouts without taking Shrike* that people forget you can do it
Scout Sarge with a powerfist hits that stationary vehicle just as hard as an Assault squad Sarge with PF. Heck they hit anything just as hard as the assault marines (its the return damage they do less well against though the LSS helps negate that with the -2 Ld modifier).
Anyway we're straying well off topic now and its entirely my fault so apologies all round.
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![[Post New]](/s/i/i.gif) 2011/01/25 14:58:23
Subject: Storm Raven Skies of Blood
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Decrepit Dakkanaut
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It really wasnt - with a threat range of 36", and the wyches dropping quite late, you could hit them anywhere.
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![[Post New]](/s/i/i.gif) 2011/01/25 15:46:57
Subject: Re:Storm Raven Skies of Blood
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Fixture of Dakka
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For maximized turn 1 assault distance, take a Big Mek with a SAG. 60" charge range!
(Of course, it only works 1/36 of the time)
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![[Post New]](/s/i/i.gif) 2011/01/25 17:06:01
Subject: Storm Raven Skies of Blood
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The New Miss Macross!
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Sanguinis wrote:So a guy at my local FLGS came up with a good point.
Can a unit that uses the Skies of Blood when disembarking from the Storm Raven assault. The Storm Raven is an assault Vehicle and Skies of Blood is not Deep Striking. It says it works "Like a Deep Strike" but no where does it say it is one.
I would say yes, but if this is true then this vehicle is the most broken thing the whole game has ever seen.
Opinions?
if it's "like" deep strike then you can't assault when doing it just "like" deep strike. it doesn't need to say it explicitly but it does so anyway. people try to hard to justify ridiculous readings of rules by avoiding common sense in reference to rules containing the words "like" or "as".
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