BTs have some of the perks leftover from the 3rd and 4th edition style codexes (namely the Armoury options and altered FoC) They were only weak because their stuff were rather dated (namely, the Storm Shield and Apothecary stuff). With these updates, the SS/TH Sword Brethren Terminators became incredibly powerful, as now they can survive the first wave of attacks and use their hammers to full effect. Same goes for Characters selecting the Storm Shield. A 3+ invul save goes a long way, and Feel No Pain makes your units near-impossible to put down.
FnP is largely the reason DAs are considered somewhat good again. A squad of Terminators led by Belial with Lighting claws and a Term Chap, while the entire squad has the Command Squad upgrade (so +1 attack all around and FnP) makes it a roving death star. Termies are hard enough to put down with their 2+ save, but with a possible 3+ save and FnP on top of all of that, they're unstoppable. Plus, they can be taken as troops, so they can cap objectives as well.
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