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![[Post New]](/s/i/i.gif) 2011/01/26 05:09:21
Subject: Fast Skimmers
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Fresh-Faced New User
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I recently played as dark eldar and I thought can my fast skimmer move twelve and the unit inside still fire its weapons? If not can someone clarify as to why, if so the same question.
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![[Post New]](/s/i/i.gif) 2011/01/26 05:48:02
Subject: Re:Fast Skimmers
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Swift Swooping Hawk
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No, because units embarked on vehicles may not fire if the vehicle moves more than 6"
Being a fast open-topped skimmer has no impact on this (no matter how much i think it should)
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2011/01/26 06:17:13
Subject: Re:Fast Skimmers
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Fresh-Faced New User
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Ah ok thanks a friend of mine was under the assumption that a fast vehicles counted as combat speed at 12 and that you can fire out of vehicles moving at combat speed.
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![[Post New]](/s/i/i.gif) 2011/01/26 06:23:07
Subject: Fast Skimmers
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Decrepit Dakkanaut
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Nope, if you have a look at the rules for "Fast" vehicles they still move using the same speed bands, they just get to fire more weapons at each one.
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![[Post New]](/s/i/i.gif) 2011/01/26 14:46:56
Subject: Fast Skimmers
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Confessor Of Sins
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As nos says, the Fast vehicle gets to fire more guns - but the passengers are not the vehicle. If someone insists they're the same unit then I'll happily insist they fire at the same target and stick to the speed of the slowest model...
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![[Post New]](/s/i/i.gif) 2011/01/26 15:09:20
Subject: Fast Skimmers
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Longtime Dakkanaut
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bloodygreentide wrote:I recently played as dark eldar and I thought can my fast skimmer move twelve and the unit inside still fire its weapons? If not can someone clarify as to why, if so the same question.
In 3rd edition (and maybe 4th, I don't recall) you would be correct, and since thats when you were probably playing DE last, your confusion actually makes sense. However, as already stated in the thread, under the current edition of the rules, you'r guys can't shoot from the boat, however they would have no issue jumping out of the boat, shooting, and assaulting (which makes no sense tbh... but thats 5th edition for you, if just a sliver of your foot is behind a barricade, you get a 3+ cover save...)
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In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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![[Post New]](/s/i/i.gif) 2011/01/26 20:04:20
Subject: Re:Fast Skimmers
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Fresh-Faced New User
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Well thank you everyone.
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![[Post New]](/s/i/i.gif) 2011/01/26 20:50:24
Subject: Fast Skimmers
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Longtime Dakkanaut
Beaver Dam, WI
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Daemon-Archon Ren wrote:bloodygreentide wrote:I recently played as dark eldar and I thought can my fast skimmer move twelve and the unit inside still fire its weapons? If not can someone clarify as to why, if so the same question.
In 3rd edition (and maybe 4th, I don't recall) you would be correct, and since thats when you were probably playing DE last, your confusion actually makes sense. However, as already stated in the thread, under the current edition of the rules, you'r guys can't shoot from the boat, however they would have no issue jumping out of the boat, shooting, and assaulting (which makes no sense tbh... but thats 5th edition for you, if just a sliver of your foot is behind a barricade, you get a 3+ cover save...)
Because - as we all know - anyone moving fast that foot speed is totally disoriented and unable to shoot...
Frankly this is the one nerf in 5th ed that makes me cringe. If I am on a relatively smoothly flying vehicle moving about 20 MPH (Figuring fast running man can get to 20 MPH or in game terms 12".) I can't fire. Now a bouncing trukk, rhino or chimera it makes sense but skimmers it just seems like a disconnect.
All are right though any foot figure that in anyway moves more than 6" cannot fire inside the vehicle. OTOH you can move 12" (13" if an ork) then pile out and still fire.
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![[Post New]](/s/i/i.gif) 2011/01/26 23:51:56
Subject: Fast Skimmers
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Regular Dakkanaut
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Wait I thought you move 12 and the passagers can still fire?
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![[Post New]](/s/i/i.gif) 2011/01/26 23:53:30
Subject: Fast Skimmers
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Tzeentch Aspiring Sorcerer Riding a Disc
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If I recall correctly, you may fire after you disembark, but you may not assault.
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![[Post New]](/s/i/i.gif) 2011/01/27 00:00:58
Subject: Fast Skimmers
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[DCM]
Tilter at Windmills
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Wings of Light wrote:Wait I thought you move 12 and the passagers can still fire?
Absolutely not. Please read pages 57 and 66 of the rulebook.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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![[Post New]](/s/i/i.gif) 2011/01/27 03:55:25
Subject: Re:Fast Skimmers
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Fresh-Faced New User
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You can move 12" and assault if it is open topped
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![[Post New]](/s/i/i.gif) 2011/01/27 07:00:45
Subject: Fast Skimmers
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Confessor Of Sins
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Wings of Light wrote:Wait I thought you move 12 and the passagers can still fire?
In 4th edition, and that was with any vehicle. In 5th it's been reduced to 6" and there's nothing that increases that for any known vehicle type.
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![[Post New]](/s/i/i.gif) 2011/01/27 07:23:09
Subject: Fast Skimmers
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Insect-Infested Nurgle Chaos Lord
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Means that ork drive-by shootings happen at about 2 mph..
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![[Post New]](/s/i/i.gif) 2011/01/27 07:32:19
Subject: Fast Skimmers
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Dakka Veteran
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DAaddict wrote:Frankly this is the one nerf in 5th ed that makes me cringe. If I am on a relatively smoothly flying vehicle moving about 20 MPH (Figuring fast running man can get to 20 MPH or in game terms 12".) I can't fire. Now a bouncing trukk, rhino or chimera it makes sense but skimmers it just seems like a disconnect.
Actually, it's worse than that, as the 6" basic move is at a cautious pace, slow enough to check their surrounds and make a few stops to make sure there are no enemies around. That wouldn't be 10 MPH, that'd be closer to walking speed, which makes a 12" move about 8-10 MPH. That's absurdly slow, which is further proof that we should think of this game as an abstraction and not try to translate it into real-world situations.
A fast skimmer moves at cruising speed faster than a rhino because it doesn't have to deal with the irregularity of the ground. Even though this doesn't translate into game terms (12" move for a rhino is the same as a 12" move for a fast skimmer) it helps to explain from a fluff standpoint why you don't get to shoot - the crew of the skimmer is taking advantage of the fact that they have less slowing them down.
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![[Post New]](/s/i/i.gif) 2011/01/27 20:07:37
Subject: Fast Skimmers
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Ork-Hunting Inquisitorial Xenokiller
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Basically, we're talking about trying to aim while in freefall - if not rocket-speed. I know real logic don't apply. But even within fluff-terms, i'd have a hard time imagine how any model - be it DE or SM - would ever be able to aim while also moving at such a speed, as the fast skimmers offers. Not to mention it's open-topped.
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This message was edited 1 time. Last update was at 2011/01/27 20:08:22
:: I'm not suffering from insanity; I'm enjoying every minute of it! :: |
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![[Post New]](/s/i/i.gif) 2011/01/27 20:36:00
Subject: Fast Skimmers
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[DCM]
Tilter at Windmills
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Ascalam wrote:Means that ork drive-by shootings happen at about 2 mph..
Actually Orks have it MUCH better than anyone else. Red Paint Job means they are the only army which can move 6.1"-7" while still shooting out, but enemy models will still need 6s to hit the vehicle in close combat the following turn.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/01/28 03:04:52
Subject: Re:Fast Skimmers
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Fresh-Faced New User
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Billinator wrote:Basically, we're talking about trying to aim while in freefall - if not rocket-speed. I know real logic don't apply. But even within fluff-terms, i'd have a hard time imagine how any model - be it DE or SM - would ever be able to aim while also moving at such a speed, as the fast skimmers offers. Not to mention it's open-topped. well, we're talking about a future in which someone can hit a target 66% of the time (on 3s )... today, our police forces and military are far less than a 16% accuracy... and that's just straight up shooting... much less than that of an ork for those that were counting. Apparently, anything other than a slow crawl makes people seasick or motion-sick or something There are a couple of people who tried these: The 'can't shoot when moved above 6"' rule is under the fire points section. Open-topped vehicles explicitly have no fire points, therefore, they can shoot above 6". Under the fast rules, the vehicle is allowed to shoot a weapon 'as though it had moved at combat speed'. Therefore, units get to shoot out at combat speed even though the vehicle moved 12". If you disembark with warriors, you can either shoot (rapid fire) or assault, but not both. If it were up to me, the DE should be able to move 12" and shoot out... so much for the 'fastest army'  If you want to balance it, subtract 1 BS or something.
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This message was edited 3 times. Last update was at 2011/01/28 03:07:29
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