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Made in us
Fresh-Faced New User




I recently played as dark eldar and I thought can my fast skimmer move twelve and the unit inside still fire its weapons? If not can someone clarify as to why, if so the same question.

 
   
Made in gb
Swift Swooping Hawk






No, because units embarked on vehicles may not fire if the vehicle moves more than 6"
Being a fast open-topped skimmer has no impact on this (no matter how much i think it should)

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Made in us
Fresh-Faced New User




Ah ok thanks a friend of mine was under the assumption that a fast vehicles counted as combat speed at 12 and that you can fire out of vehicles moving at combat speed.

 
   
Made in gb
Decrepit Dakkanaut




Nope, if you have a look at the rules for "Fast" vehicles they still move using the same speed bands, they just get to fire more weapons at each one.
   
Made in fi
Confessor Of Sins




As nos says, the Fast vehicle gets to fire more guns - but the passengers are not the vehicle. If someone insists they're the same unit then I'll happily insist they fire at the same target and stick to the speed of the slowest model...
   
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Longtime Dakkanaut





Washington DC

bloodygreentide wrote:I recently played as dark eldar and I thought can my fast skimmer move twelve and the unit inside still fire its weapons? If not can someone clarify as to why, if so the same question.


In 3rd edition (and maybe 4th, I don't recall) you would be correct, and since thats when you were probably playing DE last, your confusion actually makes sense. However, as already stated in the thread, under the current edition of the rules, you'r guys can't shoot from the boat, however they would have no issue jumping out of the boat, shooting, and assaulting (which makes no sense tbh... but thats 5th edition for you, if just a sliver of your foot is behind a barricade, you get a 3+ cover save...)

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Fresh-Faced New User




Well thank you everyone.

 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Daemon-Archon Ren wrote:
bloodygreentide wrote:I recently played as dark eldar and I thought can my fast skimmer move twelve and the unit inside still fire its weapons? If not can someone clarify as to why, if so the same question.


In 3rd edition (and maybe 4th, I don't recall) you would be correct, and since thats when you were probably playing DE last, your confusion actually makes sense. However, as already stated in the thread, under the current edition of the rules, you'r guys can't shoot from the boat, however they would have no issue jumping out of the boat, shooting, and assaulting (which makes no sense tbh... but thats 5th edition for you, if just a sliver of your foot is behind a barricade, you get a 3+ cover save...)


Because - as we all know - anyone moving fast that foot speed is totally disoriented and unable to shoot...

Frankly this is the one nerf in 5th ed that makes me cringe. If I am on a relatively smoothly flying vehicle moving about 20 MPH (Figuring fast running man can get to 20 MPH or in game terms 12".) I can't fire. Now a bouncing trukk, rhino or chimera it makes sense but skimmers it just seems like a disconnect.

All are right though any foot figure that in anyway moves more than 6" cannot fire inside the vehicle. OTOH you can move 12" (13" if an ork) then pile out and still fire.

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Regular Dakkanaut




Wait I thought you move 12 and the passagers can still fire?
   
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Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

If I recall correctly, you may fire after you disembark, but you may not assault.

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Tilter at Windmills






Manchester, NH

Wings of Light wrote:Wait I thought you move 12 and the passagers can still fire?


Absolutely not. Please read pages 57 and 66 of the rulebook.

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Made in us
Fresh-Faced New User




You can move 12" and assault if it is open topped

 
   
Made in fi
Confessor Of Sins




Wings of Light wrote:Wait I thought you move 12 and the passagers can still fire?


In 4th edition, and that was with any vehicle. In 5th it's been reduced to 6" and there's nothing that increases that for any known vehicle type.
   
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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Means that ork drive-by shootings happen at about 2 mph..

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Made in us
Dakka Veteran





DAaddict wrote:Frankly this is the one nerf in 5th ed that makes me cringe. If I am on a relatively smoothly flying vehicle moving about 20 MPH (Figuring fast running man can get to 20 MPH or in game terms 12".) I can't fire. Now a bouncing trukk, rhino or chimera it makes sense but skimmers it just seems like a disconnect.


Actually, it's worse than that, as the 6" basic move is at a cautious pace, slow enough to check their surrounds and make a few stops to make sure there are no enemies around. That wouldn't be 10 MPH, that'd be closer to walking speed, which makes a 12" move about 8-10 MPH. That's absurdly slow, which is further proof that we should think of this game as an abstraction and not try to translate it into real-world situations.

A fast skimmer moves at cruising speed faster than a rhino because it doesn't have to deal with the irregularity of the ground. Even though this doesn't translate into game terms (12" move for a rhino is the same as a 12" move for a fast skimmer) it helps to explain from a fluff standpoint why you don't get to shoot - the crew of the skimmer is taking advantage of the fact that they have less slowing them down.
   
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Ork-Hunting Inquisitorial Xenokiller





Aarhus, Denmark

Basically, we're talking about trying to aim while in freefall - if not rocket-speed. I know real logic don't apply. But even within fluff-terms, i'd have a hard time imagine how any model - be it DE or SM - would ever be able to aim while also moving at such a speed, as the fast skimmers offers. Not to mention it's open-topped.

This message was edited 1 time. Last update was at 2011/01/27 20:08:22


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Tilter at Windmills






Manchester, NH

Ascalam wrote:Means that ork drive-by shootings happen at about 2 mph..


Actually Orks have it MUCH better than anyone else. Red Paint Job means they are the only army which can move 6.1"-7" while still shooting out, but enemy models will still need 6s to hit the vehicle in close combat the following turn.

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Made in us
Fresh-Faced New User




Billinator wrote:Basically, we're talking about trying to aim while in freefall - if not rocket-speed. I know real logic don't apply. But even within fluff-terms, i'd have a hard time imagine how any model - be it DE or SM - would ever be able to aim while also moving at such a speed, as the fast skimmers offers. Not to mention it's open-topped.


well, we're talking about a future in which someone can hit a target 66% of the time (on 3s )... today, our police forces and military are far less than a 16% accuracy... and that's just straight up shooting... much less than that of an ork for those that were counting. Apparently, anything other than a slow crawl makes people seasick or motion-sick or something

There are a couple of people who tried these:
The 'can't shoot when moved above 6"' rule is under the fire points section. Open-topped vehicles explicitly have no fire points, therefore, they can shoot above 6".

Under the fast rules, the vehicle is allowed to shoot a weapon 'as though it had moved at combat speed'. Therefore, units get to shoot out at combat speed even though the vehicle moved 12".

If you disembark with warriors, you can either shoot (rapid fire) or assault, but not both.

If it were up to me, the DE should be able to move 12" and shoot out... so much for the 'fastest army' If you want to balance it, subtract 1 BS or something.

This message was edited 3 times. Last update was at 2011/01/28 03:07:29


 
   
 
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