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Sorry to Cannerus for stealing this thread title!
So, the campaign I have vaguely had in mind and been planning for a few years now looks like actually starting in the next few weeks.
I've got lots of places to name, though a few have alread been done. Anything in bold, I need a name for. Sadly, I agonise over names forever, and take ages to come up with anything.
The world is loosely based on the 16th Century, so there are pirates, and (in a completely different part of the world) samurai and ninjas, and even some jumped up old-fashioned nobles back in the Old World. My two main antagonist nations are Castella and Ibena (no points for guessing which nations they resemble). Japan has been renamed Hyuga (actually a real place near where I lived in Japan). Instead of technology and gunpowder and oil, there is magic. Magic will actually be causing the fabric of reality to fail (as an analogy for pollution). Savage and unreasoning dragons will be nature's immune response. Magic users will be the antigens, famiiars the antibodies and dragons the phagocytes that kill the magic users... Figuring that out will be one of the plots.
I desperately need a convincing name for my Caribbean region. My main city there will change its name back and forth between Crownport and Freeport, depending on its status at any given time.
I have also decided, after much deliberation to rename all of the races, possibly even including humans. This is because the races have been changed from their traditional incarnations... Any help appreciated.
According to prevailing mythology (though not actual fact) humans are the oldest race. After a fallen civilisation long ago, and period of borderline savagery, they have, over the past two or three hundred years, re-emerged as the main force on the planet due to having recently become the first race to "master" arcane magic. I could live with them being "humans" but would not mind a new name either.
Gnomes used to be very much like the tinker gnomes from some versions of DnD. Great innovators and by far the most prosperous, widespread and numerous race in the world. A huge cataclysm resulted in a religious reformation and the entire race engaged in a hugely destructive civil war lasting hundreds of years that eventually resulted in a coalition of theocracies and the destruction (so my PCs will think) of the old-fashioned tinkergnomes from the world. Modern gnomes are a cross between old-fashioned beady-gnomes from early DnD, and dwarves, living in huge underground caverns, having a highly structured society and being incredibly conservative, bordering on religious fundamentialism.
Orcs pretty much don't exist anymore - they were eradicated by diseases brought with them by human explorers. Half-orcs have become a thriving culture however. Two half-orcs can give birth to a half-orc (1/2), a human (1/4) or an orc (1/4). However almost all Orc babies are either stillborn or die young, well before puberty. The few who survive to adulthood mostly become great warleaders, but so far have all been male, preventing the re-emergence of a viable orc population.
Dwarfs were created by gnomes (in fact, the gnomes think this was what led to god punishing them with the great cataclysm, and then to their reformation of society). They were a part of the gnomish civil war, eventually becoming a third faction and fleeing across the ocean. They now eke out an existence in the Arctic tundra, and their culture will include elements of inuit, norse and others from our world.
Elfs and Eladrin are the least developed race in my own mind, and also the youngest. At constant war with humans and orcs, they stay in their forests.
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