Switch Theme:

Jump-pack DC  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Annoyed Blood Angel Devastator




Acquiring BLOOD FOR THE BLOOD GOD-emperor

I understand this is not a new question. But I A) Already assembled them, B) Tried the search box but nothing like this came up, and C) Already assembled them.


Anyway, I want to give them a fair trial.

PLUSSES

Point - Maneuverability is very important with DC. And maneuverability + FNP can only be a good thing.

Counterpoint - There is this thing called a rhino.

Point - Easy Lemartes.

Counterpoint - This is not a big point.

Point - With a large unit, and Lemmy or a regular chaplain, and maybe a libby, these FNP psychopaths start to look pretty scary.

Counterpoint - With a large unit, these FNP psychopaths start to look pretty expensive.


MINUSES

Point - EXPENSIVE.

Counterpoint - Yes. But they are still pretty good at what they do, and there is always a price to pay for mobility.

Point - Rage. No control. To a crafty opponent, they would be playthings.

Counterpoint - However, with DOA, you get them pretty accurately near the enemy, where you don't particularly mind that they are rolling up the line.

Point - You could just put them in rhinos or even land raiders (that - sounds pretty cool. 16 DC in a Crusader.)

Counterpoint - Rhinos are flimsy, and LRs are expensive themselves. (Howabout that previous thing? Like, Astorath with a few JP DC, and the rest in Land Raiders? Sounds awesome to me.)






Comments? Additions? Critiques? ANY HOPE?

This message was edited 1 time. Last update was at 2011/01/26 23:36:21


Imperator dixit, faciebimus. 
   
Made in us
Steadfast Grey Hunter





Storm Raven, or just run them behind something really big like a Land Raider... My DC are ancient models that I am slowly magnetizing to allow me to swap out the jump packs, but I've run them to good effect in the Raven, as a fast flanker behind another big scary target (LR), or as my Vanguard Vets to distinguish them from my other Fleshtearer Assault Marines :-)
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Just to make a quick note, jump pack marines are D6" faster per turn than when they're in a rhino. The only way to make non-pack DC as fast as pack-DC is with a land raider, but even then, that's only on they assault, or the storm raven, which allows you to go 33% faster and have a dreadnought assault with you.

Either way, when you talk about the expense of jump packs, you have to compare the expense of pack-DC to DC that are just as mobile, not an option that is cheaper, but also much worse.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Lone Wolf Sentinel Pilot




England, UK

12 DC + a DC Dreadnought in a Stormraven would be pretty brutal. Especially as the TL-MM from the Stormraven would slag the transport allowing the DC and/or Dread to assault the contents.

L. Wrex

INITIATIVE 10 - painting, modelling and gaming in the the 40k universe.
http://initiative10.blogspot.com/

INITIATIVE 10 STORE - painting and modelling commission and bitz webstore
http://initiative10.weebly.com/index.html

<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in us
Dominar






Lycaeus Wrex wrote:12 DC + a DC Dreadnought in a Stormraven would be pretty brutal. Especially as the TL-MM from the Stormraven would slag the transport allowing the DC and/or Dread to assault the contents.

L. Wrex


Brutal yes, but it would have to be at the gazillion points invested in that trifecta.

I personally dislike jump pack DC simply because of Rage--but that's enough of a deal breaker for me not to take them.

A good opponent can simply channel them into areas where they're useless.
   
Made in us
Longtime Dakkanaut





Orlando, Florida

sourclams wrote:
Lycaeus Wrex wrote:12 DC + a DC Dreadnought in a Stormraven would be pretty brutal. Especially as the TL-MM from the Stormraven would slag the transport allowing the DC and/or Dread to assault the contents.

L. Wrex


Brutal yes, but it would have to be at the gazillion points invested in that trifecta.

I personally dislike jump pack DC simply because of Rage--but that's enough of a deal breaker for me not to take them.

A good opponent can simply channel them into areas where they're useless.


Agreed, and barring Storm Raven support, they still have the weakness of being Marines on the table versus the safety of a transport. This alone should be reason not to field them:


Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Longtime Dakkanaut





Ohhh....

That's pretty!

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Lycaeus Wrex wrote:12 DC + a DC Dreadnought in a Stormraven would be pretty brutal. Especially as the TL-MM from the Stormraven would slag the transport allowing the DC and/or Dread to assault the contents.

L. Wrex
How many points is that little nugget of goodness.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Plus, seriously, 2" spacing people. You move up to 18" per turn and ignore intervening terrain. Plus, you have the rest of your list.

Executioners should not be a serious threat.

This message was edited 1 time. Last update was at 2011/01/28 17:44:39


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Dominar






If you're playing the Rage rule properly, you do not have that degree of freedom with your models. And I think you meant executioners...
   
Made in us
Regular Dakkanaut





I have ran DC quite a bit and in isolation by themselves they get lead around by their noses. However when the rest of the army is still alive and working with them DC are great performers. a small 5-8 man unit with a chappy or reclusiarch will kill much more expensive units on the charge.

Rage management is not that difficult. If I recall the USR correctly it states closest visible enemy. Rhinos, LR, Razors, Preds can all be used to restrict the LOS for a small unit of DC.

Also DC are a great psychological weapon against anyone who has seen 300 or so points of DC easily murder their 800 point deathstar.

http://boltersnbeer.blogspot.com

"As a rule of thumb, If you find yourself saying "Well it doesn't say I can't do this in the rules!" you are probably bending the rules at best and at worst cheating completely"
Jervis Johnson (forward to Warhammer Ancient Battles) 
   
Made in ie
Warp-Screaming Noise Marine






Ireland

I think they are pretty worth it.

 
   
Made in us
Pestilent Plague Marine with Blight Grenade





The Frozen North

Ailaros wrote:Just to make a quick note, jump pack marines are D6" faster per turn than when they're in a rhino.


Blood Angels have Fast Rhinos, so actually the Jump Pack DC are 0-5" slower, per turn, assuming they run every turn.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
Regular Dakkanaut




Don't forget lash, it puts them in a small circle for defiler death. In general they are a bit safer in a transport but the use of jump packs cannot be ignored.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

MinMax wrote:
Ailaros wrote:Just to make a quick note, jump pack marines are D6" faster per turn than when they're in a rhino.


Blood Angels have Fast Rhinos, so actually the Jump Pack DC are 0-5" slower, per turn, assuming they run every turn.

Oh, I forgot, blood angel vehicles are fueled by cheese.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

Lol@Ailaros.

I have used them to decent effect but they never seem to make their points back. The best thing they do for you is unlocking DC dreads. Fleet blood talons that ignore shaken and stunned results put the fear of Bloody blood blood into your opponent. They just need to be corralled to your enemy properly. They are awesome vs Orks.


http://www.3forint.com/ Back in Action! 
   
 
Forum Index » 40K General Discussion
Go to: