mpangelu wrote:Korsarro Khan on Moondraken - 205
Chaplain on Bike - 135
8 Bikes 1 Attack bike(multi melta), 1 with flamer, 1 with meltagun, sergeant with powersword and meltabomb = 300
8 Bikes 1 Attack bike(multi melta), 1 with flamer, 1 with meltagun, sergeant with powersword and meltabomb = 300
8 Bikes 1 Attack bike(multi melta), 1 with flamer, 1 with meltagun, sergeant with power fist = 305
2 Landspeeders with Multimelta = 120
2 Landspeeders with Multimelta = 120
2 Landspeeders with Heavy Bolter Assault Cannon = 180
Devastator Squad with 4 Missile Launchers = 170
Devastator Squad with 3 Plasma Cannons = 160
I run a bike army, and have well in tournaments with it. Here are some tips from the things I have learned. I am going to assume that you have the time/money to build your army up, and your not stuck with the models you already have.
* Khan is not worth the points
IMHO. A normal bike captain with a relic blade does the job just as well for less points.
* Don't diversify your bike squad weapons. Go melta, go plasma, or go flamer, but don't waffle between them.
* Power weapons are not that hot for bike sergeants. They don't have a bolt pistol and
CCW, so only get 2 attacks with it. A
PF does not have that problem.
* Bikes have big bases and a big footprint. I find smaller squads to be better. I run with 6 bikes per squad, which I found to be the magic number
* Replace your chaplain with a librarian. Null zone is all that and a bucket of cheeze. For his 2nd power I give him might of the ancients for
STR 6 force weapon attacks.
* Long range firepower is critical for your army. Drop some of your landspeeders for a rifleman dread and/or a
AC/Las Pread. 6 speeders are to fragile to rely to do the job.
* Devastators are a bit expensive for that they deliver in vanilla marines. Can you swap those out for some tanks, like predators/dreads
* The special weapons are what make your bike squads strong. Take the following squad (what I usually run)
...Sergeant w/
PF
...2
PG
...2 Normal dudes
...1
MM attack bike
If I see 10 assaulting
BA jump pack marines, I will move 2 of my bike squads within 12" of him. I then processed to shoot him with 8
PG shots, 2
MM shots, and 16
TL bolter shots. I then assault him with 6
PF attacks (and/or the captain-librarian). That much firepower delievered onto a squad that quickly removes the
BA squad for the game in 1 turn, allowing me to turn and focus on more targets another turn.
* Combat squadding bikes is lame. In your 2nd squad you have 3
TL bolter bikes and 1
MM bike -- its not that effective.
* Attack bikes are your ablative wound. Use them as such for great effect.
* I beat 3
IG in a tourney last year by turbo boosting from 1 side of the board to the other. On turn 5, I started boosting to the objectives. The guy who I was playing called it a cheezy tactic, but then again so is bringing an
IG shooty list
IMHO.
*
AC are great multi-purpose weapons. Their range is not that great. Landspeeders are very fragile when in range of melta guns. Together its a painful combination. I find 2 tyhpoons to give me much better results.
Hope this helps!