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![[Post New]](/s/i/i.gif) 2011/01/28 12:34:24
Subject: Wave Serpent Coffins
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Tail Gunner
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Ok, so I was playing a game the other day with my DoA list against my friends meched eldar when I imobilised my friends wave serpant when its back was against a wall which left us in a kinda stuck situation-It counts as moving to pivot and the wave serpent only has one exit so therefore if the one exit is blocked the units inside can't get out, can they?
Well I thought that would be pretty stupid if that was the case but this is a kinda specific situation so there are no rules or clarifications anywhere about it so this is a bit of a grey area.
So I'm putting this thread out there so anyone who spots something wrong in what I've put above, they can correct me and if someone could figure out what is actualy meant to happen
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Only of life was more linear, then it would be more straight forward
1000-2000 pts
1500pts |
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![[Post New]](/s/i/i.gif) 2011/01/28 12:37:41
Subject: Wave Serpent Coffins
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Proud Phantom Titan
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... look at the disembarking rule ... any one may make an emergency disembarkation place models within 2" of the hull, they then go to ground (even if fearless or otherwise unable) ... more info see page 67 of BGB
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This message was edited 3 times. Last update was at 2011/01/28 12:41:09
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![[Post New]](/s/i/i.gif) 2011/01/28 12:38:39
Subject: Wave Serpent Coffins
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Painlord Titan Princeps of Slaanesh
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The unit can emergency disembark, I cannot recall the page it is on, but I believe it is in the section on transports.
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![[Post New]](/s/i/i.gif) 2011/01/28 14:11:53
Subject: Wave Serpent Coffins
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Cog in the Machine
Netherlands, Delft or Breda
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Even using normal disembarkation (as you said the WS is only immobilised and not destroyed) you can exit anywhere within 2" of the exit. It doesn't matter if there is a wall in between.
That being said, you can only voluntarily disembark if all models are capable of being placed. So voluntary disembark might not be possible if the wall prevents the full squad to be placed.
When the WS is destroyed, place as much models as you can within 2" of the exit. The rest is removed from play.
If the WS suffers from "Explodes!" a whole new system of 'disembarkment' is used.
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![[Post New]](/s/i/i.gif) 2011/01/28 14:23:56
Subject: Wave Serpent Coffins
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Lesser Daemon of Chaos
ATL, GA
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What new 'system' is used if it Explodes? Really it follows the same guidelines, with the simple exception of . . you don't have a hull. Anyways, you and your buddy may or may not have been playing correctly.
Your post seems to indicate that the unit would be trapped. This is only the case if the vehicle becomes immobilized with its access point blocked by impassable terrain - to the point where you could not voluntarily deploy the squad following normal disembarking rules, as Enginseer said. Bear in mind they can disembark with no serious penalties if it is only a wall that is considered to be difficult terrain - part of a ruin, for example. You just have to treat them as entering the difficult terrain.
If it IS impassable, though, and you CANNOT disembark voluntarily with the whole squad, then I would say they ARE trapped.
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"Better have one flexible neck to be making that shot," Bob said.
"You only assume the Balefire is coming out of his mouth, Bob. In my world, the Heldrake is pooping daemonic fire on your troops as it jets away from their mangled and now burning corpses." -John
-----
CSM: Black Legion
6th Edition Scores:
15 : 0 : 2 |
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![[Post New]](/s/i/i.gif) 2011/01/28 14:58:46
Subject: Wave Serpent Coffins
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Cog in the Machine
Netherlands, Delft or Breda
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Boneblade wrote:What new 'system' is used if it Explodes? Really it follows the same guidelines, with the simple exception of . . you don't have a hull.
At the risk of providing rules, which is against forum regulations (don't know if it applies here); When the vehicle explodes, normal disembarkation isn't used at all. You deploy inside the wreck as explained in the rulebook, i.e. no 2" zone around the vehicle. So no problems with terrain are possible. (Enemy models previously within 1" of the vehicle will cause problems though, again any model which can not be placed doesn't make it home to his family)
[edit] minor clarification
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This message was edited 1 time. Last update was at 2011/01/28 15:09:07
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![[Post New]](/s/i/i.gif) 2011/01/29 12:29:19
Subject: Wave Serpent Coffins
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Tail Gunner
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For the record, it was impassable terrain (the terrain piece was represented by a bowl actually but it was used as a generic impassable terrain piece; apologies if I was misleading by saying 'wall') and in the end we just emergency disembarked
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Only of life was more linear, then it would be more straight forward
1000-2000 pts
1500pts |
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![[Post New]](/s/i/i.gif) 2011/01/29 12:31:50
Subject: Wave Serpent Coffins
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[ADMIN]
Decrepit Dakkanaut
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Enginseer wrote:Even using normal disembarkation (as you said the WS is only immobilised and not destroyed) you can exit anywhere within 2" of the exit. It doesn't matter if there is a wall in between.
This is incorrect. Disembarking is a form of non-standard movement, and this has been backed up by GW's rulebook FAQ. You cannot magically disembark *through* models or impassable terrain.
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![[Post New]](/s/i/i.gif) 2011/01/29 13:45:26
Subject: Wave Serpent Coffins
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Regular Dakkanaut
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Tri wrote:... look at the disembarking rule ... any one may make an emergency disembarkation place models within 2" of the hull, they then go to ground (even if fearless or otherwise unable) ... more info see page 67 of BGB
Tri is right...with a slight correction. you can emergency disembark on your turn which lets you place models 2" of the hull. they do not however go to ground. they simply cannot do anything for the remainder of that player turn. if the enemy player shoots them on his/her turnm they do not get a going to ground bonus of +1 cover save as they are not pinned and have not gone to ground. You would have to voluntarily go to ground on the enemy turn which would have you pinned on your next turn after.
Note that most times people use emergency disembark is on the enemy player turn so the effects of not being able to do anything during that player turn do not really hamper you as its effects ware off at the end of the enemy turn and your fine to move as normal on your turn.
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![[Post New]](/s/i/i.gif) 2011/01/29 14:52:22
Subject: Wave Serpent Coffins
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Tail Gunner
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Ok, thanks everyone who contributed as it helped and with the hint from Tri, I checked p.67 and discovered I was wrong-There are rules on this situation and reads as follows:
"If any models cannot disembark because of enemies or because they would end up in impassable terrain, the unit can preform an 'emergency disembarkation'-the models are deployed anywhere within 2" of the vehicle's hull, but the unit can't do anything else for the rest of the turn. If even this disembarkation is impossible, they can't disembark."
Essentially as mrdabba said, Tri was right (minus the going to ground bit) and the only way you can really be trapped inside your transport is if you somehow get immobilised in a shipping container (or any other form of small box)
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Only of life was more linear, then it would be more straight forward
1000-2000 pts
1500pts |
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![[Post New]](/s/i/i.gif) 2011/01/29 15:18:37
Subject: Wave Serpent Coffins
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Proud Phantom Titan
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mixing up the destroyed rules ...yep serves me right for checking the page number but not the rules
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