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![[Post New]](/s/i/i.gif) 2011/01/29 01:20:26
Subject: AP1 and the Particle whip (Blast template more specifically)
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Dakka Veteran
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This is probably a very easy answer that I just cant find. I glanced over barrage, blast, and ordnance weapons in the BRB, I looked throughout the Necron Codex under particle whip and re-read monolith and it didn't have the answer, but on the Necron FAQ it states:
Q. Can the AP1 hit from the particle whip be
assigned to any member of a squad or does it
have to be assigned to the model under the
centre of the template?
A. Any model directly under the centre of the
large blast template of the particle whip takes an
AP1 hit. The rules for blast weapons state that the
defending player may remove casualties from the
unit as a whole, not necessarily those under the
template, and this rule still applies here, so the
player can assign the AP1 hit to any model in the
unit.
So , do ALL Blast/Barrage weapons (anything that uses the blast/large blast template) have AP1 in the centre? Or is that a particle whip only thing?
If so, where does it state that? I would assume the BRB however like I mentioned, I re-read those portions and nothing jumped out indicating that.
Thanks guys!
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This message was edited 1 time. Last update was at 2011/01/29 01:20:48
Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2011/01/29 01:21:53
Subject: AP1 and the Particle whip (Blast template more specifically)
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Insect-Infested Nurgle Chaos Lord
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Its a Particle whip only thing, and the FAQ seriously neuters its usefulness..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/01/29 01:25:26
Subject: AP1 and the Particle whip (Blast template more specifically)
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Dakka Veteran
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Ah okay, where in the codex does it state its AP1? All I see on the chart is S9 AP3
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Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2011/01/29 01:27:20
Subject: AP1 and the Particle whip (Blast template more specifically)
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[MOD]
Making Stuff
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Page 14, in the Particle Whip rules entry.
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![[Post New]](/s/i/i.gif) 2011/01/29 03:28:31
Subject: AP1 and the Particle whip (Blast template more specifically)
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Ork-Hunting Inquisitorial Xenokiller
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That one made me laugh... GW really knows how to drive the lawn mower, when it comes to the less-popular armies!
OTOH, rumors has it that new a Necron Codex (with a bunch of new units) is rising from slumber this year!
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:: I'm not suffering from insanity; I'm enjoying every minute of it! :: |
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![[Post New]](/s/i/i.gif) 2011/01/29 04:06:11
Subject: AP1 and the Particle whip (Blast template more specifically)
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Insect-Infested Nurgle Chaos Lord
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as they have been rumoring for the last 9 years or so..
Its a good thing that necrons don't have breath to hold...
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/01/29 04:43:19
Subject: AP1 and the Particle whip (Blast template more specifically)
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Dakka Veteran
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insaniak wrote:Page 14, in the Particle Whip rules entry.
That would make sense for it to be under the Necron armory .... wow do I feel dumb hah. When I was looking in the Necron Codex I looked at the Monolith for any special rules.
Good news for me is I didn't know about the AP1, so its a benefit to me, though looking at how its worded and what the FAQ says... yeah it sucks :( Least it makes it an insanely good tank popper now that I'm more clear on the rules (not htat it wasnt before... just better now!)
Thanks for the clarification all!
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This message was edited 3 times. Last update was at 2011/01/29 04:44:49
Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2011/01/29 09:46:22
Subject: AP1 and the Particle whip (Blast template more specifically)
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Freaky Flayed One
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I just need to confirm something aswell with the ordnance as this can has a nasty effect on the tank popping of the particle whip (& ordnance in general) and i wanna be sure about it.
As per page 60 BRB it has a section for 'Template and Blast weapons against vehicles' and mainly states if the hole of the blast marker isn't over a vehicle you half the strength of the weapon and round down so the S9 Particle Whip would be S4, also since no where does it state to treat the particle whip as a gauss weapon it wouldn't be able to harm anything higher than Armour 10, if the whole is on target however then the full force of the weapon is used plus 2D6 and pick the highest and should you glance or penetrate you then add +1 on the modifiers table for the AP1 and calculate any other modifiers in aswell.
Just need to make sure ive done this accurately.
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Somewhere close to 25'000pts
I lost count a few years back. |
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![[Post New]](/s/i/i.gif) 2011/01/29 10:47:36
Subject: AP1 and the Particle whip (Blast template more specifically)
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Decrepit Dakkanaut
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Yep, that's correct. If you get the hole over a vehicles hull you get 2D6 + 9, then +1 on the damage chart.
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![[Post New]](/s/i/i.gif) 2011/01/29 10:47:59
Subject: AP1 and the Particle whip (Blast template more specifically)
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Sneaky Kommando
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Userarm, your post was a little hard to read but I think you've got it right. Hole not on vehicle = half strength. Hole over vehicle = full strength.
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Da Bonebringaz Waaagh!!! 1500 point - - - - - - - 5W/4L/3D
DC:90-S+G+MB--IPw40K10#+D++A+/hWD-R+T(T)DM+
http://www.petitionspot.com/petitions/StopMattWard |
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![[Post New]](/s/i/i.gif) 2011/01/29 13:05:01
Subject: AP1 and the Particle whip (Blast template more specifically)
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Annoyed Blood Angel Devastator
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Userarm wrote:I just need to confirm something aswell with the ordnance as this can has a nasty effect on the tank popping of the particle whip (& ordnance in general) and i wanna be sure about it.
As per page 60 BRB it has a section for 'Template and Blast weapons against vehicles' and mainly states if the hole of the blast marker isn't over a vehicle you half the strength of the weapon and round down so the S9 Particle Whip would be S4, also since no where does it state to treat the particle whip as a gauss weapon it wouldn't be able to harm anything higher than Armour 10, if the whole is on target however then the full force of the weapon is used plus 2D6 and pick the highest and should you glance or penetrate you then add +1 on the modifiers table for the AP1 and calculate any other modifiers in aswell.
Just need to make sure ive done this accurately.
as long as you mean hole and not whole (of the template) yes you are correct.
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![[Post New]](/s/i/i.gif) 2011/01/29 13:59:36
Subject: AP1 and the Particle whip (Blast template more specifically)
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Sinewy Scourge
Long Island, New York, USA
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nosferatu1001 wrote:Yep, that's correct. If you get the hole over a vehicles hull you get 2D6 + 9, then +1 on the damage chart.
You roll 2D6, but you then pick the highest result and add that one die's result to the weapon strength then add 1 for the AP1 weapon.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2011/01/29 14:11:00
Subject: AP1 and the Particle whip (Blast template more specifically)
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Decrepit Dakkanaut
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I was short handing there - usual 2D6 pick the highest for Ordnance
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![[Post New]](/s/i/i.gif) 2011/01/30 12:32:47
Subject: AP1 and the Particle whip (Blast template more specifically)
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Hardened Veteran Guardsman
Lawndale
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The AP1 only adds 1 to the damage result. It's a very effective tank killer, except it can no longer fire the turn it deep strikes, and with a 24" range gun, and a tank that can only move 6", you'll never get to fire it before you end up having to use the portal to save your army from phase out.
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11k 3k 5k 3k 2k
10k 10k 8k
3k 5k 4k 4k
Ogre 4k DElf 4k Brit 4k
DC:70+S++++G++MB+IPw40k00#+D++A++++WD251R+++T(D)DM+ |
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