I have been thinking about seting up a little 4 man ladder campaign that would lead up to a Large scale APOC game. It's going to be two IG players or IG/Space Marine and two Ork players. I thought some narrative campaigning would be fun. This is a little of the back story and my ideas for the first mission. Tell me what you think? Is the Mission balanced? Should it be? Having trouble thinking about the Victory Condition. I want each mission to have an effect on later mission like gain a stratgem or extra points or something. The Occupation of Chigon 17 972.M41 – Imperial Agri-world Chigon 17 is overrun by orks under Ghazkull Thraka using Guerilla tactics 973.M41 – Imperial Guard forces come to the Chigon system in response to a emergency beacon from Chigon 17 requesting help. As Ghazkull Thraka was moving his forces back to Armageddon for his Second War (their third) he attacked the planet of Chigon 17. After “re-suplyn” his Waaagh! he moved on unknowingly leaving behind small portion of his near full-scale Waaagh!. After these Orks realized that they have been left behind there was much infighting over who was in charge. A Goff Ork Nob named Gitspliter and his Mek Boy Cogswell joined forces and fought there way to status of the Warboss and Big Mek. This was accomplished thru brute force and the story that Ghazkull put them in charge till he came back. During this time the Orks have been extremely busy building up their numbers and wargear for their Warlords return. They continued to fight any PDF resistance they could find but there were not enough planetside forces to put up a proper fight. The Orks are scattered about the planet salvaging and looking for humies to stomp. The Imperial Guard fleet entering the system is just what the Orks needed. Imperial Guard forces have been tasked to reclaim Chigon 17 from the Orks. They translate into the system unopposed and stealthily move to Chigon 17 using its many moons to mask their approach. The Imperial fleets Vox-Hails are received by Chigon 17 PDF forces. The PDF request immediate support as the Orks are moving on the city of Theta Five. A plan is formulated on using surprise in the opening move to strike fast and hard catching the Orks off guard. Mission One Deployment Orks deploy anywhere 12” from their table edge. Orks are not allowed to place any units in reserve. Imperial Guard may deploy up to half of their units in 12” of their board edge. The other half must go into reserves. Special Rules Any unit in reserves gains Outflank USR The Imperial Guard is fighting in a defended position. They may place any barricades (i.e. aegis defense walls) in their deployment zone. The next player turn after the Imperial Guard has made their first successful reserve roll the Orks receive an extra Waaagh! This extra move doesn’t not use up existing Waaagh! The first unit that arrives in from reserves that has outflanked decides which side all outflanking units come in on. That side becomes another player edge for all reserves and fallback moves. Victory Conditions Kill Points
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