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Made in ca
Fresh-Faced New User




I was reading up on one of my characters and noticed his pistol has the sniper rule which happens to include rending, so I decided to double check the rending rule just to be sure how it worked and I noticed the wording doesn't mentioned anything about armor saves in 5th ed. It states "Any roll to wound of a 6 with a rending weapon automatically causes a wound, regardless of the target's Toughness, and counts as AP2." It doesn't state anything about ignoring armor saves, or any similar keywords. So I was wondering if it bypasses invulnerable saves. whereas I see the AP2 being there to clarify that it bypasses feel no pain. I know it's a shot in the dark but I need all I can get to fight my friend's sanguinary guard army.
   
Made in us
Impassive Inquisitorial Interrogator





Nah, they'd still get to make their invulnerable save.

As far as I know the only things that ignore all saves are the c'tan phase sword and the warscythe.

1850 12/2/4

Playin' GKs since it was an incredibly painful experience. 
   
Made in us
Longtime Dakkanaut





Sanguinary Guard don't have an invulnerable save.
   
Made in us
Dakka Veteran





It does ignore armor and FNP
It does not ignore cover or invulnerable saves.
   
Made in us
Hardened Veteran Guardsman




Kentwood, Mi

It counts as AP2. AP2 weapons ignore all armor saves and feel no pain. Invulnerable saves and cover saves are still allowed.

Infantry leads the way!  
   
Made in us
Longtime Dakkanaut





Hikaru-119 wrote:It counts as AP2. AP2 weapons ignore all armor saves and feel no pain. Invulnerable saves and cover saves are still allowed.
This.







There's just an acre of you fellas, isn't there? 
   
Made in gb
Lord of the Fleet






Ganstandt wrote:doesn't mentioned anything about armor saves - counts as AP2

It does mention armour saves - it says that it counts as AP2 so, therefore, it bypasses all armour (since there is currently no 1+ armour in 40K...)
   
Made in ca
Fresh-Faced New User




Scott-S6 wrote:
Ganstandt wrote:doesn't mentioned anything about armor saves - counts as AP2

It does mention armour saves - it says that it counts as AP2 so, therefore, it bypasses all armour (since there is currently no 1+ armour in 40K...)


page 31: "Any roll to wound of 6 with a rending weapon automatically causes a wound, regardless of the target's Toughness, and counts as AP2. Against vehicles, an armour penetration roll of 6 allows a further D3 to be rolled, with the result added to the total score." There's the whole rule. Now yes I got my answer multiple times over, but I also received passive aggressive reticule in the form of rewording what I said. I have to ask what is the point of stating that it automatically causes a wound when you can simply state that it acts as an AP2 weapon, then add the additional part about vehicle armour? The AP2 doesn't mean anything at all when armour comes into play with rending since wounds are automatically applied before AP value comes into play. That is why I stated armour wasn't mentioned in the rule.
   
Made in us
Ship's Officer





Reading, UK

Ganstandt wrote:There's the whole rule. Now yes I got my answer multiple times over, but I also received passive aggressive reticule in the form of rewording what I said. I have to ask what is the point of stating that it automatically causes a wound when you can simply state that it acts as an AP2 weapon, then add the additional part about vehicle armour? The AP2 doesn't mean anything at all when armour comes into play with rending since wounds are automatically applied before AP value comes into play. That is why I stated armour wasn't mentioned in the rule.
Any roll to wound of 6 with a rending weapon automatically causes a wound regardless of the target's Toughness
Tells you that weapons that normally cannot wound high Toughness models, can still wound on a 6 if they have the rending rule (S3 vs T10, for example, can never cause a wound without rending)

And counts as AP2
Tells you that you cannot take an armour save vs any wound this weapon causes. It also specifies that on the vehicle damage table, it is neither a +1 (for AP1) nor -1 (for AP-) and is rolled as normal.

Against vehicles, an armour penetration roll of 6 allows a further D3 to be rolled, with the result added to the total score
Tells you that against that vehicle, if you roll a 6, you get S+6+D3 for armour penetration.

There really isn't anything confusing or misleading about the rending rule, in fact it's one of the more straightforward rules in the BRB. Hope this helps clear it up for you.

DoW
   
Made in us
The Hammer of Witches





A new day, a new time zone.

Except it is. After you roll to wound, you take armor saves. A rending wound is AP 2, so no armor saves.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
 
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