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Made in us
Rough Rider with Boomstick




Champaign, IL

Okay, so I'm quite vehement about not putting special or heavy weapons into Infantry Squads. I think the heavy options belong on tanks or in HWS, and the specials can be better done by Vets, CCS, and SWS. Basically, I only take Infantry Platoons if I want Power Blobs.

I also frequently say that gunlines aren't viable, since foot-based armies can move so much faster this edition with the Run! move. Gunlines don't get enough time to shoot the opponent before they get hit with assault.

Well, I think occasionally someone should strive to prove themselves wrong, so I'm going to try to do both of those things at once with a list. I'm going to do it by starting with power blobs and adding ranged weapons to them. The idea is to have enough ranged threat to outshoot almost anything, while having power blobs to suprise any foe that gets to close or tries to assault.

Help prove me wrong!

CCS, Master of Ordinance, LasCannon: 100
Straken: 95

CCS, Master of Ordinance, LasCannon: 100

PCS, 4x Melta: 70
21-man Power Blob, Commissar, 3x PW, 2x AutoCannon, 2x GL: 195
21-man Power Blob, Commissar, 3x PW, 2x AutoCannon, 2x GL: 195

PCS 4x Melta: 70
21-man Power Blob, Commissar, 3x PW, 2x AutoCannon, 2x GL: 195

Manticore: 160
Manticore: 160
Manticore: 160

This comes up to 1500 points. My Lazors go pew pew pew.

Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.

Anything is possible when you think before you comment or post.

I'm on a computer. 
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

I think you can only form one blob per platoon. Also, you have power weapons and assault weapons in each squad, along with a heavy weapon. I would pick one or the other (or have a couple of foot platoons with power and assault weapons, backed up with a support platoon to sit and shoot).

You could also do LasCannon Vet squads with camoline, which is expensive but better shooting and harder to kill (relative to an infantry squad with an LC).

If you take Straken, aren't you going to use him for counter-assault? If so, why the LC?

This message was edited 1 time. Last update was at 2011/01/29 19:21:39


18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in us
Lord of the Fleet





Texas

Doctor Optimal wrote:I think you can only form one blob per platoon.


It doesnt specify. All it says that any IS may combine with any other IS.

On straken I think either make his unit assaulty or drop him for more infantry (like a vet squad)

 
   
Made in us
Mighty Gouge-Horn




I see a couple of problems.

1. You only have 3 vehicles at a flimsy AV12. Maybe you might be able to hide them behind a building or something, but more likely than not you will not be able too. All the ranged fire your opponent has will be directed at these three as they pose the biggest threat. All 3 will not last to turn two, some might not last turn 1 if you go second.

2. MoO at a point level below 2k is a bad idea. Always scattering 2d6 and such few targets on the field will mean you don't hit much.

3. You have taken a CC beast in the name of Straken. Yet you give his squad a MoO and a LC. What exactly are you thinking? You are paying a lot of points for him to get into assault and supporting your blob squads (which should be moving every turn) and then you pay an extra 45 points to put a ball and chain on his foot?

4. You PCS' squads look fine, they are doing what they should be doing opening up transports. But your PIS' are not. If you really want to focus on a CC heavy IG list then you need to do it 100%. Not just 40% and expect good results. I would drop all the AC's. At least from 2 platoons.

Conclusion, I really do not feel this will work at all. In fact I would wager that against a competent opponent it will crumble faster than it took to build.

Suggestions:

Drop the LC's and the MoO- I would just have one CCS with Straken leading it. Possibly 2 bodyguards and if you are feeling fancy a Lord Commissar and a Priest. I would give the LC a camo cloak. Maybe invest in a medic.

Have two platoons focus on CC and one on fire support. Personally I would go with 4 blobs, 2 30man blobs and 2 20man. I would walk these up the field. Give these blobs Melta guns. The two PCS I would go with either Melta or Plasma, but would be near to pop any transports.

I would then have 1 platoon for fire support. 2 or 3 squads as you wish. 2 HWT's preferably AC, but 1 with 3 LC could also be effective. Don't forget the token Commissar to make sure they don't run.

I would forgo any vehicles, if you want to get fancy you can look into Ogryn's as walking shields for your two platoon blobs.

***Trying to do too many things at once, only allows you to do everything half-way at most***

Focus on one thing, make sure you are good at it, take redundancy in it, and look to minimize your weaknesses.

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Grix wrote:***Trying to do too many things at once, only allows you to do everything half-way at most***

Yes, but in this case he's spending 10% of his points on support units and 90% on another. That's not half and half, that's a main theme with support.

I like the list in general. There are just two things that stick out. The first is the silliness of the straken and MoO. The second is that this list has some gaps in coverage. Namely, it's light on anti-skimmer, and it's light on anti-MC.

Also, there's the whole static list thing, but that's the variable you're testing for, so...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

Let me explain what I'm trying to do with this list a little bit better.

I want to see if you can put heavy and special weapons into Infantry Squads, and play a gunline, while at the same time keeping your blobs power blobs to offset the weaknesses to assault that both of those ideas bring.

The core is the power blobs with heavy weapons. I added GLs because they've got decent range, and keep the same AP as the AutoCannons. Everything else is either long range threat or close range support.

With long range, I want the list to be strong enough to scare armies away from trading shots with me. I figured 3x Manticore was the best way to punish anything that tried to say on my opponents side. The ultimate goal is for the opponent to think their best bet is to close distance, either to assault or to use their close range weapons. That's when they realize that the blobs are just as much of a threat.

Straken is in the list to add more "rocks" for the enemy waves to break themselves on. The counter-attack and furious charge bubble are there to give the blobs enough punch to make up for the fact that there are only 3.

The Masters of Ordinance were basically a cheap blast template. I just tossed them in there to threaten the opponent even more.

I'm entirely willing to make a ton of changes to this list, as long as they try to make the best gunline army with heavy and special weapons in the blobs.

A piece of advice I got from another site ::gasp:: was to switch the GLs for Sniper Rifles. It's against my nature, really, because I think they're generally crap, but they fit the range of the ACs a little bit better than GLs do.

What if I take out all the large blasts, and focus on adding long range direct fire, like Vendettas and Hydras?


Automatically Appended Next Post:
CCS, Missile Launcher: 65


PCS, 4x Melta: 70
21-man Power Blob, Commissar, 3x PW, 2x AutoCannon, 2x GL: 195
21-man Power Blob, Commissar, 3x PW, 2x AutoCannon, 2x Sniper: 195

PCS 4x Melta: 70
21-man Power Blob, Commissar, 3x PW, 2x AutoCannon, 2x Sniper: 195

Vendetta: 130
Vendetta: 130

2x Hydra: 150
2x Hydra: 150
2x Hydra: 150

1500 points

This message was edited 1 time. Last update was at 2011/01/29 22:41:56


Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.

Anything is possible when you think before you comment or post.

I'm on a computer. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, that's a better list.

The best part is that you have so many heavy weapons in the FA and HS that you don't need to keep your infantry static. You still can, if the situation permits, but you don't have to.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Mighty Gouge-Horn




Much better of a list.
   
 
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