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Made in hu
Rebel_Princess






London

After getting no response in the Army List area I decided to post my list here as I don't really need that much advice:

HQ
Hive Tyrant, Bonesword and lash-whip –Heavy Venom Cannon –Preffered Enemy -Regeneration -Leech essence –Paroxysm-Toxic Miasma = 255

Troops
Genstealers x10 + Broodlord = 200
Devilgants x12 = 120

Heavy Support
Trygon Prime, Regeneration-Adrenal Glands = 275

Total = 850

Having painted up my army I just want a suggestion of maybe one or two units I should add, my normal opponents are Chaos, CSM and Tau, with the occasional Nid army.

Thanks



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Made in gb
Longtime Dakkanaut





Norwich

that is a very very expensive Trygon, surely you won't use that set up in game?

You need more troops, I can't remember exactly what devilgants do, but at 10 points each there pretty expensive. And your Genestealers don't have toxin sacs....

Its up to you what you use, either lots of Guants, or more Genestealers.
And then you need some elites, either Hive Guard (they could be useful) or Zooanthropes (only if your going to be playing against Land Raiders etc)

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Made in hu
Rebel_Princess






London

I guess toxin sacs might be a good addition, and some gaunts might be good...

Other opinions?



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Made in us
Lurking Gaunt




If you're dead-set on Devilgaunts, Building a mycetic spore will do wonders towards ensuring they get as many shots off as possible. Upping their count ain't half bad either so long as you don't pass 20.

If you ditch Old Adversary for Hive commander and pick up wings, it's not a half bad Deep Strike/outflank list.

The only real questionable investment I can see is toxic miasma and possibly the Heavy venom Cannon. Then again, if you're finding you can keep the the tyrant in combat for 3 or 4 phases, it might be pretty good.

If you got magnetized arms switching the Heavy venom Cannon for a Stranglethorn or TL/Devourer is likely to net slightly better results for less points, but it's not the end of the world if you're stuck with it.

Edit:minor spelling

This message was edited 3 times. Last update was at 2011/01/30 14:46:38


 
   
Made in au
Esteemed Veteran Space Marine





Australia

Ditch regeneration on both. Give your tyrant armored shell.

Take more gaunts

Swap Preffered Enemy for hive commander.

And outflank the termagunts and the genestealers.

And you can deep strike and outflank more relibably due to hive commander.

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Made in hu
Rebel_Princess






London

@ChocolateGork if I purchased some Tyrant Guard for my Tyrant would I need neither Regen or Armoured Shell?



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Made in us
Devestating Grey Knight Dreadknight






I was tempted to take "prime" on my trygons when I started playing tyranids. I now never take it. I take a regular trygon with adrenal glands for 210 points and it serves me well. I often have three of them in my army at 2k points.

Like it has been mentioned by other posters, the hive tyrant has way too many points invested in him. If you take a walking tyrant you really need one or two tyrant guard. I don't think you really need armored shell and if choosing between armored shell and tyrant guard I'd go with tyrant guard. I never take regen on anything, I've found it usually doesn't do much for me. When I take a walking tyrant I take heavy venom cannon, and if I go with a flying tyrant I like twin linked devourers.

Devilgaunts are great but you should take 20 and put them in a spod. They can unleash some pain when they land.

I've found that I prefer genestealers without a broodlord. I usually go with squads of 7 stealers with toxin sacs. The toxin sac give them more chances to rend because of the rerolls.

If you are shooting for a 1,000 point list using the models you already have plus some new units I'll suggest something like this:

Hive tyrant w/ lashwhip/bonesword, heavy venom cannon, hive commander, adrenal glands 230

1 tyrant guard 60

tervigon w/scything talons, catalyst 180

7 genestealers w/ toxin sacs (outflank these guys) 119

11 gaunts 55

18 hormagaunts w/toxin sacs (outflank them with hive commander ability) 160

trygon w/adrenal glands 210

999 points

Start with the tervigon, tyrant and guard, and gaunts hidden behind cover as best as possible. Outflank with your genestealers and hormagaunts and deep strike the trygon (hopefully on turn two and aided by hive commander)

Personally at this point level I wouldn't take a hive tyrant. I like to go with a tyranid prime and a squad of tyranid warriors to support him. Usually Prime w/lashwhip/bonesword, deathspitter, adrenal glands with 5 tyranid warriors with rending claws. It comes out to 5 points cheaper than the tyrant and guard and it's a scoring unit.



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Made in us
Regular Dakkanaut




Nob 'ead wrote:@ChocolateGork if I purchased some Tyrant Guard for my Tyrant would I need neither Regen or Armoured Shell?


It depends. If you're going for a spore/outflank army get wings. If you're doing a walking horde you want Tyrant Guard for cover save shenanigans. Probably one at this points level. On the subject of regeneration at this low level of points it can actually be worth having on your guys as you will at least get a chance to use it. As soon as you start bumping up the points level of your fights though be aware that it will drop off in usefulness extremely fast. Once your opponent passes a critical mass of points he'll have enough firepower to nuke anything with regeneration off the board in one turn with focused firing and it will happen. A lot. Armored shell has never impressed me at any points level as you're always getting hit with Str-Stupid AP-Don't-Bother or power weapons anyway. I would also drop Toxic Miasma. Dealing with people that are in base contact is not exactly a weakness of a Hive Tyrant.

Genestealers demand toxin sacks, never leave home without them. Rerolled wounds are more chances to rend.

Termagants with devourers are a very special situation, with a niche application. They're great in a spore/outflank list when they can drop down and pile out a bucket of dice to scare your opponent into focusing fire on Termagants and hopefully not other targets. For marching across a field look at it this way, for the same cost you can get 2/3 the number of shots, at the same BS and Str but with AP5 and you double the number of bodies on the field, which means double the attacks in assault and wounds available to your army. That last part is extremely, extremely important.

The overall point to take home is to decide how you want your army to play and to make every decision off of that. I eventually bought the models to do both walking horde and spore/outflank armies because both are a different flavor but each one is a very different list.
   
Made in hu
Rebel_Princess






London

Thanks guys you've been really great! I've made some tweaks to my list and this is now what it stands at:

HQ
Hive Tyrant, Bonesword and lash-whip –Heavy Venom Cannon –Leech essence –Paroxysm-Hive Commander = 245

Troops
Genestealers x10 w/broodlord and toxin sacs = 230
Devilgants x12 with mycetic spore (venom cannon) = 180

Trygon Prime, Adrenal glands = 250

Total = 905

With your help I would like to ask another question, should my next purchase be Gargoyles or Hormagaunts as they are the same points wise and they both have their advantages!



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Made in us
Devestating Grey Knight Dreadknight






Both perform the same type of function. The problem with gargoyles is you won't be able to utilize their speed without a flying tyrnant or shrikes to fly with them. Because they have Ld6 (if I recall correctly) they need a synapse creature with them at all times. Hormagaunts will move at about the same speed as your other walkers.

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Made in dk
Ork-Hunting Inquisitorial Xenokiller





Aarhus, Denmark

Quantity over quality...
Trygon + AG = what you need! Toxin sacs are a waste, since the creature re-rolls everything on hit, and with it's strength, gets a good deal against most on 'to wound'.

Keep it simple

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Made in us
Dakka Veteran




Devilgaunts are fully upgraded hormagaunts?

 
   
Made in us
Regular Dakkanaut




You look like you're trying for a deep strike/outflank army. If you're doing that and you have no Tyrant Guards to play the unkillable brick trick you need to give your Hive Tyrant wings so he can keep up with the pack. Be VERY VERY careful about deep striking him he does not have the protection of spores/trygons. If you do deep strike him he goes on the table first to reduce the number of units he can hit. Otherwise bring him in from reserves. With wings and run he can catch up in a turn or two. If all you have on the table is one completely alone Hive Tyrant while everything else ourflanks/deep strikes he's going to get shot by every single gun on the table. That's bad.
   
Made in us
Monstrous Master Moulder




Sacramento, CA

Requia wrote:Devilgaunts are fully upgraded hormagaunts?
Devilgaunts are termagants upgraded with devourers. They gain assault 3 and that morale thing but they cost twice as much as normal termagants. It makes the most sense if you're using mycetic spores because then you have to deal with putting as much shootiness as possible in limited transport capacity it lets your expensive and fragile gaunts get the first shot in.

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Made in us
Dakka Veteran




There's a use for termagaunts other than cover saves?

My worldviews is now shattered.

 
   
Made in au
Esteemed Veteran Space Marine





Australia

In my opinion they are to expensive for a cover save.

But devil gaunts are awesome.

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