Perkustin very well said. I agree with the things he/she said and also purpose these changes. Remove that stupid resource adviser rule because many people will take him only for that (even though in my mind it doesn't really have much to do with being a pathfinder except fluff-wise), give him another rule like a special version of infiltrate, scout and of course a rule kind of like this:
3D locator: Instead of firing choose any enemy unit. Anything trying to hit that target now has a 3D map of the surrounding area to coordinate pinpoint strikes.. Counts as a markerlight that has the following abilities
*+2
BS for anything firing at the target
*+1 weapon strength for anything firing at the target
And/Or
Master combat tactician: A lifetime of path-finding and war have allowed Teh'lion to become a master strategist. Every turn nominate up to D3 (roll every turn) friendly units. Roll a
D6 for each unit and consult the following chart for effects (all effects last till owning player's next turn.)
1=+1
BS
2=+1 to armor, invulnerable and cover save from shooting (Teh'lion is dictating where the shooting is coming from and how to avoid it, If no cover, armor or invulnerable save present get 6+ of each.
3=move through cover, fleet,+D3 movement
4=+1 S, counter attack and furious charge (just for
lol close combat tau)
5=counts as 2 normal markerlights instant hit
6=+1
BS,+1 weapon strength,-1
ap value and pinning (in other words awesome shooting)
As far as weapons I would say give him his own weapon because a named character rightfully deserves one. In ordor to allow his other powers to fit in I would say give him a railgun, give it a fancy name and add this
-
D6 extra armor penetration
ability to shoot deathfire rounds which explodes when its proximity sensor goes off, but because of the momentum the explosion goes forward. D3 flamer templates, narrow end has to be closest to Teh'lion, S5
AP 3
Straighten up the numbers with the stats! Edit your first post so they are all lined up!
I would say give him also a stealth ability which instead of +1 to cover save does +2 to cover and give him 2 wounds
finally in
FOC he is a troop that does not take up space in the
FOC
Cannot team up with any squad because he is a loner (like marbo.)
I would also say boost his points because if you were to create a guy based on 85 points you probably couldn't take him very far so that why I recommend if you take my advice on these things as well as the advice previously posted make him around a 120 points.
these are just some ideas feel free to change them to what you would like. I feel that they resemble an advanced pathfinder much more than your take on the rules but that's just my opinion.
Automatically Appended Next Post:
stompydakka wrote:yshabash wrote:Ok just to review.
-a tau with I 9, wait what?
-a tau with WS and S (or is that T) 2, taking stereotypes a little too far?
-you have no attacks but more numbers than stats before attacks.
-FOC?
maybe change some stuff to make him more specialized, he is just 1 guy that costs 85 points, only has 18 inch range And he has WS and S (or T) 2? seems kind of like a waste of points to me unless you give him something like a sniper rifle and rules that match the vindicare sniper and tone stuff up or down as you choose. Really I think you should have vindicare as your starting point and "Tauize" it (it's a word now lol.) He might be able to soak up about a turn or 2 of SM tactical squad fire but I don't see him having much more use than that apart from the reserves rule which doesn't at all fit in with anything else that you gave him except fluff so once again specialization.
9 is his leadership. The way that #s are skinner than letters means that the two don't match up. Use logic here. Obviously his toughness wont be 3+ and his I won't be 9.
I knew that I9 does not make sense which is why I asked for him to line up the stats and his stats shouldn't be any worse than a regular pathfinder or fire warrior, it just doesn't make any sense! And in your response to using logic and that the numbers cannot be lined up because of that you do realize you can press the space bar more than once right?