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Made in gb
Powerful Chaos Warrior



Reading, UK

Hi peeps,

I have created a nicely priced character for pathfinders, criticism and comments would be appreciated

Juan'so: 85pts

WS BS S T W I A Ld Sv
2 5 3 3 2 2 2 9 3+
Equipment

2 Pulse carbines with attached markerlights(both can be fired in 1 turn), Nurean combat armour(3+ sv), photon & emp grenades

Nurean Combat armour
A prototype armour set the Nurean combat armour is coated in a substance that is harder than diamond yet does not compromise the mobility of the wearer. Juan'so benefits from a 3+ armour save.

Special rules: Independent character, Stealth, Move through cover

Pathfinder General
Juan'so has spent all his life serving in the pathfinders of the Fire Caste. He has developed a natural affinity for the land and passes his valuable knowledge to any unit that he joins.
Juan'so can only join units of pathfinders. In addition any unit of pathfinders he joins gains the stealth & Move through cover USR.

Resource advisor
Due to the amount of time spent out on the front Juan'so can provide detailed reports of the enemy before a main battleforce is gathered together and sent into battle. A commander relies on this information to judge exactly what he faces. As a result once per game any Tau army with Juan'so in it may re-roll a single reserve roll(failed or passed!). The second result always stands.

This message was edited 1 time. Last update was at 2011/02/01 11:20:07


ULTRAMARINES LIVE LONGER WITH CALGAR!

Blood Angels-2000pts
Tau-1000pts
Empre: 2400pts
Warriors of Chaos: 2000pts

 
   
Made in gb
Lord of the Fleet






London

I don't see him being able to use 2 Pulse Carbines unless he's mounted in an XV Battlesuit. I would also suggest these changes:

1: Give him BS5 if he's supposed to be a hyped Pathfinder.

2: Create some sort of new weapon for him, something close to a Rail Rifle would be a good idea.

3: I can't imagine this guy having "super 3+ armour" and still having Stealth. Maybe his armour should give him a 4++ cover save instead of the regular 3+ save?

4: I don't see what the point of the second half of Resource Advisor is, unless you want to load up Kroot in Devilfish. Try changing it to something like Devilfish gain some sort of bonus, such as increased Flat Out movement.
   
Made in gb
Powerful Chaos Warrior



Reading, UK

Hey

I didnt want him in an XV8 since hes a pathfinder.

1)I meant to make him BS5!

2)I dont want him to have a "new" weapon since hes more of a recon guy than an actual sniper

3) The armour is experimental so its just the same as a normal pathfinders armour except it has the hard coat. No point giving him a 4+ cover since he has Stealth already so gets a +1 to his save in cover anyways.

4) This is more of when you buy the devilfish for the pathfinders, you can start other units(like fire warriors) in it instead. Its basically to get rid of what i think is a ludicrous rule that the pathfinders MUST buy a Devilfish.

ULTRAMARINES LIVE LONGER WITH CALGAR!

Blood Angels-2000pts
Tau-1000pts
Empre: 2400pts
Warriors of Chaos: 2000pts

 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

Valkyrie wrote:I don't see him being able to use 2 Pulse Carbines unless he's mounted in an XV Battlesuit. I would also suggest these changes:

I don't know, I can see him w/ a carbine in each hand, Master Chief style....

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in ca
Fresh-Faced New User




Ok just to review.


-a tau with I 9, wait what?

-a tau with WS and S (or is that T) 2, taking stereotypes a little too far?

-you have no attacks but more numbers than stats before attacks.

-FOC?


maybe change some stuff to make him more specialized, he is just 1 guy that costs 85 points, only has 18 inch range And he has WS and S (or T) 2? seems kind of like a waste of points to me unless you give him something like a sniper rifle and rules that match the vindicare sniper and tone stuff up or down as you choose. Really I think you should have vindicare as your starting point and "Tauize" it (it's a word now lol.) He might be able to soak up about a turn or 2 of SM tactical squad fire but I don't see him having much more use than that apart from the reserves rule which doesn't at all fit in with anything else that you gave him except fluff so once again specialization.
   
Made in gb
Longtime Dakkanaut





Scotland

Pathfinder general Teh'lion
Give him bs5 ws3 and i3 give him a 'super' version of the stealth usr and a 'cyclic rail-fusion blaster' or somesuch. Maybe make him capable of 'guiding' one seeker a turn with his BS? Thats's my two cents.

This message was edited 1 time. Last update was at 2011/01/31 21:19:20


Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

yshabash wrote:Ok just to review.


-a tau with I 9, wait what?

-a tau with WS and S (or is that T) 2, taking stereotypes a little too far?

-you have no attacks but more numbers than stats before attacks.

-FOC?


maybe change some stuff to make him more specialized, he is just 1 guy that costs 85 points, only has 18 inch range And he has WS and S (or T) 2? seems kind of like a waste of points to me unless you give him something like a sniper rifle and rules that match the vindicare sniper and tone stuff up or down as you choose. Really I think you should have vindicare as your starting point and "Tauize" it (it's a word now lol.) He might be able to soak up about a turn or 2 of SM tactical squad fire but I don't see him having much more use than that apart from the reserves rule which doesn't at all fit in with anything else that you gave him except fluff so once again specialization.


9 is his leadership. The way that #s are skinner than letters means that the two don't match up. Use logic here. Obviously his toughness wont be 3+ and his I won't be 9.

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in ca
Fresh-Faced New User




Perkustin very well said. I agree with the things he/she said and also purpose these changes. Remove that stupid resource adviser rule because many people will take him only for that (even though in my mind it doesn't really have much to do with being a pathfinder except fluff-wise), give him another rule like a special version of infiltrate, scout and of course a rule kind of like this:

3D locator: Instead of firing choose any enemy unit. Anything trying to hit that target now has a 3D map of the surrounding area to coordinate pinpoint strikes.. Counts as a markerlight that has the following abilities

*+2 BS for anything firing at the target
*+1 weapon strength for anything firing at the target






And/Or




Master combat tactician: A lifetime of path-finding and war have allowed Teh'lion to become a master strategist. Every turn nominate up to D3 (roll every turn) friendly units. Roll a D6 for each unit and consult the following chart for effects (all effects last till owning player's next turn.)


1=+1 BS
2=+1 to armor, invulnerable and cover save from shooting (Teh'lion is dictating where the shooting is coming from and how to avoid it, If no cover, armor or invulnerable save present get 6+ of each.
3=move through cover, fleet,+D3 movement
4=+1 S, counter attack and furious charge (just for lol close combat tau)
5=counts as 2 normal markerlights instant hit
6=+1 BS,+1 weapon strength,-1 ap value and pinning (in other words awesome shooting)



As far as weapons I would say give him his own weapon because a named character rightfully deserves one. In ordor to allow his other powers to fit in I would say give him a railgun, give it a fancy name and add this

-D6 extra armor penetration

ability to shoot deathfire rounds which explodes when its proximity sensor goes off, but because of the momentum the explosion goes forward. D3 flamer templates, narrow end has to be closest to Teh'lion, S5 AP 3


Straighten up the numbers with the stats! Edit your first post so they are all lined up!

I would say give him also a stealth ability which instead of +1 to cover save does +2 to cover and give him 2 wounds

finally in FOC he is a troop that does not take up space in the FOC

Cannot team up with any squad because he is a loner (like marbo.)

I would also say boost his points because if you were to create a guy based on 85 points you probably couldn't take him very far so that why I recommend if you take my advice on these things as well as the advice previously posted make him around a 120 points.

these are just some ideas feel free to change them to what you would like. I feel that they resemble an advanced pathfinder much more than your take on the rules but that's just my opinion.


Automatically Appended Next Post:
stompydakka wrote:
yshabash wrote:Ok just to review.


-a tau with I 9, wait what?

-a tau with WS and S (or is that T) 2, taking stereotypes a little too far?

-you have no attacks but more numbers than stats before attacks.

-FOC?


maybe change some stuff to make him more specialized, he is just 1 guy that costs 85 points, only has 18 inch range And he has WS and S (or T) 2? seems kind of like a waste of points to me unless you give him something like a sniper rifle and rules that match the vindicare sniper and tone stuff up or down as you choose. Really I think you should have vindicare as your starting point and "Tauize" it (it's a word now lol.) He might be able to soak up about a turn or 2 of SM tactical squad fire but I don't see him having much more use than that apart from the reserves rule which doesn't at all fit in with anything else that you gave him except fluff so once again specialization.


9 is his leadership. The way that #s are skinner than letters means that the two don't match up. Use logic here. Obviously his toughness wont be 3+ and his I won't be 9.






I knew that I9 does not make sense which is why I asked for him to line up the stats and his stats shouldn't be any worse than a regular pathfinder or fire warrior, it just doesn't make any sense! And in your response to using logic and that the numbers cannot be lined up because of that you do realize you can press the space bar more than once right?

This message was edited 3 times. Last update was at 2011/02/01 03:28:32


 
   
Made in gb
Powerful Chaos Warrior



Reading, UK

Hi

Thanks for the feedback. I know the formatting is wrong but i figured people would use their common sense and read the numbers left to right.

The reason hes expensive is that he confers the stealth rule to the unit of pathfinders that he joined. He also has the re-rolled reserve thing.

He also has 2 markerlights or pulse carbine shots. Like I said I dont want to model him around a sniper since I imagined for fluff reasons the leader of a pathfinder unit would take a more tactical role rather than a "lone wolf" sniper role.

I was thinking of adding a markerlight re-roll rule for him and his squad as well. Any ideas?

ULTRAMARINES LIVE LONGER WITH CALGAR!

Blood Angels-2000pts
Tau-1000pts
Empre: 2400pts
Warriors of Chaos: 2000pts

 
   
Made in ca
Fresh-Faced New User




Like I said before it is your choice but you character MAKES NO SENSE! (in my mind) He has totally different specializations and I can understand those being pathfinder skills but being a good student can mean that you are good in some classes and bad at others (which is usually the case because no-one is perfectly rounded.) part of him confers stealth so he a mobile squad yet has no scout?

he's part marklight specialist?

he's part short ranged pinning?

Personally I wouldn't take him because it seems like 80 of a guy that doesn't know what he does because I really do like the concept and his abilities but in order to do my best with him I have to use really different strategies. markerlights=long range and you can't move but pulse carbines require you to always remain mobile. No infiltrate?!
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

I think it would be awesome if you did two things with him:

His squad can re-roll to hit with markerlights
Markerlight hits caused by the unit he is attached to can increase the BS of units firing at the target above BS 5.

I would just give him a rail-rifle with a markerlight on it.

It would also be cool if everyone in the unit he was attached to could take rail-rifles, and they keep their markerlights when they take the rail-rifle option. That would be pretty awesome.

 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
 
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