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![[Post New]](/s/i/i.gif) 2011/01/31 17:17:51
Subject: Ramming A Spore Pod?
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Death-Dealing Devastator
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My friend and I were playing over the weekend and I decided to ram his spore pod with my SM rhino.... I know the ramming rules and calculations but a spore pod since it is a immobile monstrous creature that can only be moved my another model. Do this mean it can be rammed?
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-1750 pt - 50% painted
-1000 pt- 50% painted
Set up shop and blast 'em to pieces is my favourite strategy.
DT:80+S+G+M--B--I+Pw40k10#-D+A+/wWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2011/01/31 17:19:47
Subject: Re:Ramming A Spore Pod?
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Aspirant Tech-Adept
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You can tank shock it. It is not a vehicle and thus cannot be rammed.
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![[Post New]](/s/i/i.gif) 2011/01/31 17:22:56
Subject: Re:Ramming A Spore Pod?
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Purposeful Hammerhead Pilot
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Melchiour is correct. Vehicles can be rammed, anything else can be tank shocked.
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![[Post New]](/s/i/i.gif) 2011/01/31 20:44:35
Subject: Ramming A Spore Pod?
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Death-Dealing Devastator
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I was just wondering because we looked it up in a tyranid FAQ and we couldn't figure out a good answer.
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-1750 pt - 50% painted
-1000 pt- 50% painted
Set up shop and blast 'em to pieces is my favourite strategy.
DT:80+S+G+M--B--I+Pw40k10#-D+A+/wWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2011/01/31 20:47:05
Subject: Ramming A Spore Pod?
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Huge Bone Giant
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Battle_Brother_Bruening wrote:I was just wondering because we looked it up in a tyranid FAQ and we couldn't figure out a good answer.
Although, this is generally true about that FAQ, in this case, it is because ramming requires a vehicular target.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/01/31 21:18:16
Subject: Re:Ramming A Spore Pod?
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Longtime Dakkanaut
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You don't have to target anything to perform a ram.
What prevents a spore pod from being rammed is that ram hits occur only when the ramming vehicle makes contact with another vehicle. A ramming vehicle making contact with a monstrous creature performs a tank shock and continues on.
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![[Post New]](/s/i/i.gif) 2011/01/31 21:24:21
Subject: Re:Ramming A Spore Pod?
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Huge Bone Giant
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solkan wrote:You don't have to target anything to perform a ram.
Erp. . .Good catch, bad word choice on my part.
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![[Post New]](/s/i/i.gif) 2011/01/31 23:21:49
Subject: Ramming A Spore Pod?
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Death-Dealing Devastator
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Well then I guess we just read it wrong... because if it is immobile and cannot move on its own logically and physically it needs something to hit it. With tank shock for all other troops and such, they must move out of the way but since it is immobile and just a living form of a drop pod it is possible to ram it regardless if it is a monstrous creature.... at least that is how we interpreted it...
Would a spore pod be the only instance that a monstrous creature or something that is permanently immobile?
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-1750 pt - 50% painted
-1000 pt- 50% painted
Set up shop and blast 'em to pieces is my favourite strategy.
DT:80+S+G+M--B--I+Pw40k10#-D+A+/wWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2011/01/31 23:51:06
Subject: Re:Ramming A Spore Pod?
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Fixture of Dakka
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Since a Spore Pod can't be moved by any means (per Codex Tyranids) what happens when a vehicle would end it's movement occupying the same space as the Spore Pod.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/01/31 23:51:55
Subject: Ramming A Spore Pod?
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Proud Phantom Titan
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Battle_Brother_Bruening wrote:Well then I guess we just read it wrong... because if it is immobile and cannot move on its own logically and physically it needs something to hit it. With tank shock for all other troops and such, they must move out of the way but since it is immobile and just a living form of a drop pod it is possible to ram it regardless if it is a monstrous creature.... at least that is how we interpreted it...
Would a spore pod be the only instance that a monstrous creature or something that is permanently immobile?
look its simple tank shock it a) it DoG's and ether kills the tank or the tank kills it ... or B) it does nothing. If it does nothing and the tank ends its move where it would be spore is moved the minimum distance out the way (as per faq ... ether nid or core forget which)
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![[Post New]](/s/i/i.gif) 2011/02/01 00:07:01
Subject: Ramming A Spore Pod?
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Death-Dealing Devastator
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Alright Alright.... you all have made your point... thank you for the help. Although it would be pretty nice if you could ram it like a drop pod.
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-1750 pt - 50% painted
-1000 pt- 50% painted
Set up shop and blast 'em to pieces is my favourite strategy.
DT:80+S+G+M--B--I+Pw40k10#-D+A+/wWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2011/02/01 00:18:23
Subject: Ramming A Spore Pod?
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Proud Phantom Titan
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Battle_Brother_Bruening wrote:Alright Alright.... you all have made your point... thank you for the help. Although it would be pretty nice if you could ram it like a drop pod.
Why? a pods AV12 all round ... you're just as likely to kill your vehicle
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![[Post New]](/s/i/i.gif) 2011/02/01 06:02:57
Subject: Ramming A Spore Pod?
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Regular Dakkanaut
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Tank shocking a Mycetic Spore is generally a bad idea though. To the Tyranid player it's a pretty expendable unit and when you tank shock they get the choice to Death or Glory. Being a monstrous creature he's going to get the 2D6 armor penetration and that will most times not work out well for the vehicle whereas even if it does lose and the Spore is killed outright the 'Nid player probably doesn't care.
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![[Post New]](/s/i/i.gif) 2011/02/02 20:41:36
Subject: Ramming A Spore Pod?
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Death-Dealing Devastator
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The situation sorta required me to get it out of the way some how.... landed right next to an objective and I had too few troops to survive and then take objective... so I needed to do something....
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-1750 pt - 50% painted
-1000 pt- 50% painted
Set up shop and blast 'em to pieces is my favourite strategy.
DT:80+S+G+M--B--I+Pw40k10#-D+A+/wWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2011/02/02 20:48:31
Subject: Re:Ramming A Spore Pod?
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[MOD]
Making Stuff
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DarknessEternal wrote:Since a Spore Pod can't be moved by any means (per Codex Tyranids) what happens when a vehicle would end it's movement occupying the same space as the Spore Pod.
Check the FAQ. The pod can't voluntarily move. It can be moved by external effects.
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![[Post New]](/s/i/i.gif) 2011/02/02 21:00:15
Subject: Re:Ramming A Spore Pod?
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Longtime Dakkanaut
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DarknessEternal wrote:Since a Spore Pod can't be moved by any means (per Codex Tyranids) what happens when a vehicle would end it's movement occupying the same space as the Spore Pod.
Dead.
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![[Post New]](/s/i/i.gif) 2011/02/02 21:09:49
Subject: Ramming A Spore Pod?
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Decrepit Dakkanaut
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Augustus - no, that is incorrect. The spod can either DoG OR it can be moved.
It cannot move, but it can BE moved.
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![[Post New]](/s/i/i.gif) 2011/02/02 23:12:15
Subject: Ramming A Spore Pod?
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Longtime Dakkanaut
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nosferatu1001 wrote:Augustus - no, that is incorrect. The spod can either DoG OR it can be moved.
It cannot move, but it can BE moved.
Wrong, Dead.
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![[Post New]](/s/i/i.gif) 2011/02/02 23:17:34
Subject: Ramming A Spore Pod?
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Proud Phantom Titan
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Augustus wrote:nosferatu1001 wrote:Augustus - no, that is incorrect. The spod can either DoG OR it can be moved. It cannot move, but it can BE moved.
Wrong, Dead.
have you checked the FAQ? Q: A Mycetic Spore cannot move itself once it has entered the battle, but can it be moved by another model (e.g. by a Mawloc’s Terror from the Deep special rule)? A: Yes.
I think not
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This message was edited 2 times. Last update was at 2011/02/02 23:20:09
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![[Post New]](/s/i/i.gif) 2011/02/02 23:24:38
Subject: Ramming A Spore Pod?
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Longtime Dakkanaut
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Tri wrote:Augustus wrote:nosferatu1001 wrote:Augustus - no, that is incorrect. The spod can either DoG OR it can be moved.
It cannot move, but it can BE moved.
Wrong, Dead.
have you checked the FAQ?
Have you? Tank shock isn't even in the FAQ. That conclusion is gross extrapolation.
faq wrote:moved by another model
Moved by another model is not the same as moving oneself. The Mawloc power moves other models, Lash moves other models, collocated tank shock models move themselves. Obviously they are running out of the way.
Not the same thing.
Dead.
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![[Post New]](/s/i/i.gif) 2011/02/02 23:28:56
Subject: Ramming A Spore Pod?
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Decrepit Dakkanaut
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Wrong, Alive (if they choose to be moved, i.e dont DoG)
Page 68, 2nd column, 3rd paragraph:
"these models must be moved out of the way"
Would you like to recant your erroneous position, given I have just proven that a model is able to c ause the Spod to "be moved"?
Note that at no point have you adhered to the tenets of YMDC - you should give them a read.
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This message was edited 1 time. Last update was at 2011/02/02 23:29:37
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![[Post New]](/s/i/i.gif) 2011/02/02 23:29:33
Subject: Ramming A Spore Pod?
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Huge Bone Giant
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Tank shock does not specify that the models must move. It states "these models must be moved out of the way", which reads to me as Tri/nosferatu1001 being correct. Editing to add: kirsanth too slow. . . .
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This message was edited 2 times. Last update was at 2011/02/02 23:29:58
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/02/02 23:32:01
Subject: Ramming A Spore Pod?
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Longtime Dakkanaut
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nosferatu1001 wrote:Wrong, Alive (if they choose to be moved, i.e dont DoG)
Page 68, 2nd column, 3rd paragraph:
"these models must be moved out of the way"
Would you like to recant your erroneous position, given I have just proven that a model is able to c ause the Spod to "be moved"?
Note that at no point have you adhered to the tenets of YMDC - you should give them a read.
Where's Tank Shock in the FAQ?
Oh right, you just made all this up. Would you like to recant your writing the rules yourself?
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![[Post New]](/s/i/i.gif) 2011/02/02 23:32:23
Subject: Ramming A Spore Pod?
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Proud Phantom Titan
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Augustus wrote: Moved by another model is not the same as moving oneself. The Mawloc power moves other models, Lash moves other models, collocated tank shock models move themselves. Obviously they are running out of the way. Not the same thing. Dead.
If any unit still has surviving models under the template, move that unit by the minimum distance nessarry to clear all models from beneath the template If some enemy models in the enemy unit would end up underneath the vehicle when it reaches its final possition, these models must be moved out the way by the shortest distance
I fail to see a difference.
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This message was edited 2 times. Last update was at 2011/02/02 23:45:11
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![[Post New]](/s/i/i.gif) 2011/02/02 23:33:22
Subject: Ramming A Spore Pod?
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Huge Bone Giant
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Augustus wrote:Where's Tank Shock in the FAQ?
Where is Tank Shock automatically killing models that pass LD in anything GW wrote?
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/02/02 23:43:21
Subject: Ramming A Spore Pod?
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Decrepit Dakkanaut
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Augustus, try that again, maybe with some rules?
Or you could actually argue against the rules quotes already provided, as the tenets of YMDC require you to do and you have so far failed to?
faq wrote:moved by another model
BRB Page 68, 2nd column, 3rd paragraph wrote: these models must be moved out of the way
Notice how in both cases the model is being moved?
Notice how the words "tank shock" dont need to be in there to make the two situations the same?
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