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Made in gb
Stealthy Grot Snipa





Lincoln UK

I've been playing mech guard since october and my original list consisted of...

HQ
165 – Command Squad: 3x Melta Guns, Astropath and Chimera with Heavy Flamer

TROOPS

X3 155 – Veteran Squad: 3 Meltaguns & Chimera with Heavy Flamer
170 – Veteran Squad: 3 Plasmaguns & Chimera with Heavy Flamer
165 – Veteran Squad: Missile Launcher, 3 Sniper Rifles & Chimera with Heavy Bolter & Stubber.

FAST ATTACK

130 – Vendetta
135 – Hellhound: Heavy Flamer & Smoke Launchers
135 – Banewolf: Heavy Flamer & Smoke Launchers

HEAVY SUPPORT
75 – Griffon Mortar
150 – 2 Hydras
160 – Manticore: Heavy Flamer

TOTAL PTS: 1750
TOTAL NO: 56 (13)
KILL PTS: 18


I did have a Leman Russ Battle tank and a pair of scout sentinels but the sentinels never did a lot of damage and the Leman Russ was cursed as it rarely managered to hit anything directly. Anyway I went to a competitive tournament two weeks back and realised I need to make a few changes. So here's the updated list...

HQ
82 – Command Squad:
Bolt Pistol & 3x Melta Guns
55 – Chimera: Heavy Flamer
(Given the new FAQ's effects on outflanking Vendettas, I'll be deploying them with my army or turbo-boosting across the board with the scout move so it makes the Astropath useless and an OOF is 30pts wasted when facing most armies)

TROOPS
X3 155 – Veteran Squad:
3 Meltaguns
55 – Chimera: Heavy Flamer

115 – Veteran Squad: 3 Plasmaguns
55 – Chimera: Heavy Flamer

100 – Veteran Squad: 3 Meltaguns
(Dropped the long range objective holder as they rarely did anything useful, now armed with meltaguns they go in the a Vendetta for objective grabbing or tank hunting)

FAST ATTACK
130 – Vendetta


140 – Vendetta: Heavy Bolters

135 – Banewolf: Heavy Flamer & Smoke Launchers

HEAVY SUPPORT
160 – Manticore:
Heavy Flamer

160 – Manticore: Heavy Flamer

150 – 2 Hydras
(Need more long range AT so replaced the hellhound with a 2nd Vendetta and the used the pts from the astropath and chimera to upgrade the Griffon into another Manticore)

TOTAL PTS: 1747
TOTAL NO: 55 (12)
KILL PTS: 17


So what do you think, is it an improvement?

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Made in gb
Wicked Warp Spider






Good, standard mechanised IG list. You should do fine, you have a pretty good balance of weapons. Small things: I think the range makes a hellhound better than a banewolf. And since you've got an odd number of points, a flamer in the CCS (while a bit of an odd choice) is more likely to come into play than the bolt pistol.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in fi
Irked Necron Immortal





Necron Tomb somewhere in Scandinavia.

Heavy flamer on Manticore? Hb is better. What you say? Hell hound is better than Bane wolf? No way! Keep playing Bane wolf! Bolt pistol is wasted in ccs cause meltaguns have little bit different target, ay? But to use points keep it. Otherwise well planned army.


Automatically Appended Next Post:
Heavy flamer on Manticore? Hb is better. What you say? Hell hound is better than Bane wolf? No way! Keep playing Bane wolf! Bolt pistol is wasted in ccs cause meltaguns have little bit different target, ay? But to use points keep it. Otherwise well planned army.

This message was edited 1 time. Last update was at 2011/01/31 19:39:48


''Their number is legion, their name is death.'' 
   
Made in gb
Stealthy Grot Snipa





Lincoln UK

I'm having doubts on using a 2nd manticore, as my first manticore has both good and bad days and I'm concerned if adding a 2nd will really be worth it, this is due to a game yesterday when I only fired 4 templates 3 of which scattered.

So far I see 4 options...
  • A Medusa with a enclosed crew department to give me some long range anti-meq/armour. Plus invest in some heavy bolters for the 2nd vendetta or a 4th meltagun for the command squad.

  • Leman Russ Demolisher with Heavy Flamer

  • Add the Hellhound and create a squadron with the Banewolf, it's a neat little tactic as you but the worst hits on the one you don't need for example fighting marines you don't need the hellhound. Or maybe a squadron of banewolfs as they are useless when immoblised. Then spend 30pts on a officer of the fleet.

  • Or keep the 2nd manticore and carpet bomb hordes and tanks. There is the benefit of both manticores being able to cover one another's vulnerable 24 min range radius.

  • What do you think?

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