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Made in us
Tzeentch Veteran Marine with Psychic Potential




Played a game yesterday where I surrounded a landraider with fiends and seekers. (the seekers and fiends then assaulted the landraider to get into base). On the marines turn he then decided he was going to pivot on the spot to turn around and tankshock the other way, forcing me to move all my models out of the way.

Now my question is, could the landraider have pivoted to turn around with enemy models within 1in of the vehicle?

Page 68, doesnt really say anything, other then pivoting on the spot doesnt count as tank shocking. Which makes me think he was forced to move straight ahead again.

   
Made in au
[MOD]
Making Stuff






Under the couch

Pivoting on the spot alone doesn't count as tank shocking. The pivot is arguably still a part of the tank shock, though.


Ultimately, it's not really clear in the rules... but I think the easiest interpretation is to just count it as a part of the tank shock, as it is happening as a part of that action.

 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential




insaniak wrote:Pivoting on the spot alone doesn't count as tank shocking. The pivot is arguably still a part of the tank shock, though.


Ultimately, it's not really clear in the rules... but I think the easiest interpretation is to just count it as a part of the tank shock, as it is happening as a part of that action.


Thats what we ended up deciding.

   
Made in us
Longtime Dakkanaut







To the OP: See page 63, the second paragraph under Successive turns. The tank could have pivoted in place (forcing you to move the models back temporarily before putting them back into contact) without having to perform a tank shock, and then performed the tank shock as normal when it moved forward.

Since the vehicle rules don't really cover the cases for models one inch or less from the vehicle, it's probably safest to apply that paragraph to all of the models that were trying to assault the vehicle, not just the ones in base contact. If the guy touching the tank doesn't stop it from turning, why would his friend an inch back do so?
   
Made in us
Scuttling Genestealer




Auburn WA USA

A player can't move enemy models by pivoting. If unable to pivot, the player's vehicle would only be able to tank shock in the direction it was already facing.

I disagree that the pivot itself should count as part of the actual tank shock. This could allow the vehicle to tank shock a unit behind/on the side of it even though that's not the path it will be moving to perform the maneuver.

Bugs and Greenskins FTW! 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

triplare wrote:A player can't move enemy models by pivoting. If unable to pivot, the player's vehicle would only be able to tank shock in the direction it was already facing.


As Solkan pointed out, this is not correct. Page 63 specifically gives you permission to pivot the vehicle, move the models out of the way as you pivot, then place them back into contact.

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Made in us
Scuttling Genestealer




Auburn WA USA

Well okay then. Well that's a great way to shove enemy units around.

Bugs and Greenskins FTW! 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential




triplare wrote:Well okay then. Well that's a great way to shove enemy units around.


Yup, he kept pushing units out of fateweavers range.

   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Should have moved Fateweaver an inch closer or so! Given that the enemy models are placed back into contact with the vehicle, you shouldn't be able to move them very far JUST by pivoting. Tank Shocking can be a great way to separate FW from units, though.

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More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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Made in us
Tzeentch Veteran Marine with Psychic Potential




Mannahnin wrote:Should have moved Fateweaver an inch closer or so! Given that the enemy models are placed back into contact with the vehicle, you shouldn't be able to move them very far JUST by pivoting. Tank Shocking can be a great way to separate FW from units, though.


Well we played it right for the most part. Except that the units that were "moved" didnt go back to where they were originally . We played the pivot as part of the tankshock to keep the game going, as neither of us knew what exactly what happened.

   
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Longtime Dakkanaut




Even as part of a Tankshock, the models are only moved if the tank stops where they were. If the tank simply moves over/through/passed them, they just stay put. (Morale test not withstanding.)
   
Made in gb
Decrepit Dakkanaut




Also I didnt think landspeeders were tanks, so cannot tank shock....
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Land raiders, of course, can. No coffee yet, Nos?

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More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
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Made in gb
Decrepit Dakkanaut




Gah. You know when you're having a slow start when you read "raider" and "see" "speeder"

Sigh. Carry on, nothing to see here
   
Made in au
Guard Heavy Weapon Crewman





Inside the rock

to what purpose does a tank shock serve??

What is life but a 7 point word in Scrabble?

 
   
Made in gb
Decrepit Dakkanaut




It can force non-fearless non-vehicle units to fall back....
   
Made in gb
Lead-Footed Trukkboy Driver





Sunderland, UK

italiaplaya wrote:Played a game yesterday where I surrounded a landraider with fiends and seekers. (the seekers and fiends then assaulted the landraider to get into base). On the marines turn he then decided he was going to pivot on the spot to turn around and tankshock the other way, forcing me to move all my models out of the way.


I'm not sure if I'm misunderstanding the OP, but I'm reading it that the landraider tank shocked out of CC... I didn't know this could be done... Can you tank shock through a unit you're in CC with?

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Mekboy Hammerin' Somethin'





Battle Creek, MI

Vehicles can't be locked in close combat

   
Made in gb
Decrepit Dakkanaut




Archroy - yes, as long as you dont have a WS. Vehicles without a weapon skill are NEVER locked in close combat.
   
Made in gb
Lead-Footed Trukkboy Driver





Sunderland, UK

Thanks for clearing that up... I was wondering about walkers after General's post, but nosferatu's purged the confusion!

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L'enfer c'est les autres 
   
Made in us
Longtime Dakkanaut




Walkers can't tank shock in any case.

Well, not any current ones anyway....

This message was edited 1 time. Last update was at 2011/02/02 15:34:46


 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

lion_el_johnson wrote:to what purpose does a tank shock serve??


Nos mentioned the usual use. It also allows you to move a (non-vehicle) enemy unit a bit. Which can allow you to force them off an objective if they are just in range, or in this case, push Fateweaver or one of the other units in the Daemon army so that FW & the unit are no longer within 6" of each other, so that the unit no longer gets to re-roll its saves that turn. A very handy tactic against daemons.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
 
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